Murgluk's Gits Public Quest
Order, Dwarf, Chapter 2
location:
Redhammer Brewery, Ekrund, Chapter 2
PQ Lore: A Dwarf iron mine has been overtaken by a swarm of Snotlings. Led by Murgluk, a horribly mutated, giant Snotling, the Snotling horde has swollen in numbers, becoming a menacing sea of green.
As part of their effort to gain a firm foothold in the area, the Dwarfs need to secure the mine. Once reclaimed, the mine will ensure a healthy supply of iron for the war effort.
Before the mine can be put in working order however, Murgluk and his Gits will have to go.
Stage 1:
Captured Miners Rescued
Stage 2:
Boss Gits
Stage 3:
Murgluk
Foul Ruins Public Quest
Order, Dwarf, Chapter 5
location:
Dead Water Bog, Marshes of Madness, Chapter 5
PQ Lore: Hidden beneath the layers of foul muck and stagnant water, remnants of the ancient Mourkain civilization stir. Scattered rubble glows with an eldritch light, glimmering eerily in the gloom. Woken by the growing taint of Chaos as it spreads throughout the Marshes, skeletal warriors and decaying priests have risen from the ground to defend their long-dead Mourkain cities.
Now, apart from the constant threat of greenskin attacks, Durrig's forces must also contend with creatures that have arisen from their watery graves, seeking revenge upon the living.
Stage 1:
Kill Bog Zombies
Stage 2:
Destroy the Mourkain Pillars
Stage 3:
Faustus von Diehl
Stage 4:
Faustus the Liche
Agymah's Lair Public Quest
Order, Dwarf, Chapter 9
location: Oathhold, Marshes of Madness, Chapter 9
PQ Lore: Although embroiled in a bitter private war for control of the Marshes with the Vampire Neborhest, Liche Priest Agymah is a formidable opponent for the Dwarfs as well. An ancient being, well-steeped in forbidden lore, Agymah holds the secret to an awesome weapon of terror - a method of destruction so potent that all who gaze upon it are wiped from existence.
Despite the Dwarfs' ongoing battle with the Vampire, it is now Agymah who is the largest threat in the Marshes. He must be stopped.
Stage 1: Soulless Minions
Stage 2: Dwarfs Slain
Stage 3: Defeat Petrova the Bloodless
Tomb of Kali'Amon Public Quest
Order, Dwarf, Chapter 13
location:
Dunhilda's Lads, The Badlands, Chapter 13
PQ Lore: Kali'Amon was once a powerful Mourkain practitioner of the Necromantic arts. With the last of his mortal strength he ordered his servants entombed with him so they might serve him in undeath. The chaos taint spreading through the Badlands has acted as a catalyst, swelling Kali'Amon's power and setting in motion his rise from the grave. Dunhilda and the other Oathbearers will need to act quickly before Kali'Amon returns to his full strength. Any hesitation may find them overmatched by the long dead Mourkain lord.
Stage 1:
Open Withered Sarcophagi
Stage 2:
Kill Risen Haruspices of Kali'Amon
Stage 3:
Kill Kali'Amon
The Cult of Drakk Public Quest
Order, Dwarf, Chapter 18
location:
Palik Watch, Thunder Mountain, Chapter 18
PQ Lore: Azorgaron is the name of a Great Drakk who once wreaked havoc upon the Dwarf settlements of Karag Dron. A wizard's apprentice named Rahkuul came to worship Azorgaron after weeks of being plagued with visions of an ancient conflict between the Dwarf Runelord Zakan Blackrune and the Great Drakk. Convinced the images that plagued his mind were a gift, he set out on foot to find the source of the visions.
Eventually, the cultists found their way to Thunder Mountain. As if by fate, they recognized the shard of stone and the forbidding terrain described in Rahkuul's visions. They'd finally arrived where the spirit of Azorgoran had been guiding them. The Cultists wasted no time consecrating a shrine and setting up a sacrificial altar.
Here, the Cult of Drakk would spill the blood of the Dwarfs in the name of their god, Azorgoran in the hopes that this would wake him from his sleep.
Stage 1:
Drakk Cultists Slain
Stage 2:
Drakk Prophets Slain
Stage 3:
Drakk Sibyls Slain
Stage 4:
Merona the Scaleseeker Slain
Peak's Edge Public Quest
Order, Dwarf, Chapter 19
location: Dragonslayer Ridge, Thunder Mountain, Chapter 19
PQ Lore: Karak Palik is an ancient Dwarf fortress, which has been nearly destroyed earthquakes and volcanic eruptions. However, its ruins remain tall enough to allow observers to see for miles around, and a defending army can still easily control and react to approaching enemies using one of the four towers remaining in the keep as a sally port.
Whichever force controls Karak Palik will control the pathway to Thunder Mountain.
Gobbo Carvas Public Quest
Order, Dwarf, Chapter 21
location:
Oathgrund's Watch, Black Crag, Chapter 21
PQ Lore: The constant barrage of metal on stone is interspersed with greenskin curses as laboring gits use stolen Dwarf tools in a crude attempt carve an effigy to one of their inscrutable gods.
Still, the area seems to seethe with power, and it's obvious to Gargrim Oathgrund that should the greenskins be left to successfully complete the Waaagh! effigy, it could spell doom for the vanguard of the Oathbearer army and its siege upon Eight Peaks.
Stage 1:
Kill Bloody Sun Laborers
Stage 2:
Prevent Prok from reaching the rock
Stage 3:
Kill Grimgork
Dammaz Skar Public Quest
Order, Dwarf, Chapter 22
location:
Gav's Oathbearers, Black Crag, Chapter 22
PQ Lore: Brugash Redfang directs the most violent mob of the Bloody Sun Boyz in this area. They have lived in the midst of infighting, carnage and all degenerate behavior imaginable. This tribe has existed without contact of any other race let alone Dwarfs for countless years as Karak Drazh had been lost for nearly a millennia and none have been daring or foolish enough to enter this pit of carnage. Until today.
General Kromil Weatheredmane is at the front of this daring assault in hopes to carve a path to Eight Peaks. He and a regiment of Oathbearers armed with Doombringers come to avenge grudges long past but never forgotten on their path to Eight Peaks.
Stage 1:
Bloody Sun Greenskins
Stage 2:
1st Cannon Progress
Stage 3:
Grudges Settled