I'm slowly getting how the skills work and Mangoose was totally right about the tanky role for a team.
Yeah the game is very much a team game. By "team game" I mean anything from athletics to chess. Something where K/D is not the priority terms of winning. Someone correct me if I'm wrong, but IIRC there was no scenario that was based on killing.
Unfortunately, it is so team game that it had implementation flaws. For example - specifically relevant to you/tanks - those tanky skills I mentioned should be given much earlier, that way you know and understand the role. For example, getting Guard at something like level 5 would let you understand the tank role while doing Tier 1 scenarios. I never thought about it until you mentioned it, because my Squig Herder had its useful skills from the start.
Allright, I'll try to stick with kotbs for now (Or roll white lion or something later, we'll see)
Lol, good that you're willing to play non-human races now. While each faction has mirrors, within the factions every class plays differently. For example, you asked early for a (melee?) DPS class but only human. Well, the human/Empire faction only has the glass cannon type of DPS - Witch Hunters and Bright Wizards. Well, that's on paper... in actuality Mythic completely shitty job balancing the BW in that they could never stop its OPness.
But back from the digression... Say if you want a... medium armor DPS, you're gonna need to play a White Lion or a Slayer (and remember that having a good tank with you is hugely useful in terms of survivability). Honestly I never played all the classes - never played a tank or MDPS - but by doing scenarios in like... T3(?) you can literally see the team dynamics.
For example, as a back-line or skirmishing Squig Herder I could tell when White Lions overextend - as, too far away from tanks and healers. And to be honest they won't get a kill unless it's a low health enemy, and even then you're likely to die in the process. Now, as a Squig Herder (or really, any other class) what I would do is force the White Lion to get even further into the back lines (of course not right into the squishies loll) with a knockback so that they were (A) further away from any killable targets and (B) make him much easier to kill. Or, really, I could/would do the same against every other class, because pushing away support is so damn useful. Actually, I would also use the tactic of getting the White Lion's attention and then kiting him away from a more important target (as a Squig Herder/Shadow Warrior you're quite mobile and more survivable, but don't expect killing blows lol). Of course you would need to do it in a way where the opposing team "losing" their player was more significant than your team "losing" you. Granted, by the umpteenth scenario you're gonna want to just kill shit now and then.
I guess all the tanks do play similarly because it's the core shared tanky skills that matter and are used just as much as their regular abilities (example, skills I mentioned in the above posts). Honestly Mythic was very clever in that they made tanks actually
tank in PVP. Not just as heavily armored defensive characters, but they actually gave them a lot of CC (I think tanks had the most CC than the other classes actually) and stuff like Guard so that they really grabbed aggro. To the point where, at least to me, it was a hard decision whether to try to kill a squishier melee DPS but Guarded target first, or
try to get past the tank to get at their healers, etc. I guess in a way it was situational, a la whether or not the player was bad lol like the overextending White Lion above.
Now, new question appeared:
What kind of crafting skill should I get on my main KOTBS? I'll probably find out alone how to grind it.
Sorry, no idea here, I've never been much of a crafter in a game unless I was
really dedicated to the game, and there weren't funner things to do (like scenarios).