Great Deceiver
Arcane
- Joined
- Aug 10, 2012
- Messages
- 5,904
Pretty much every team game is only playable with friends. Playing with random retards is just asking to get pissed off.
I generally agree, but I've found Deep Rock Galactic to be a notable exception.Pretty much every team game is only playable with friends. Playing with random retards is just asking to get pissed off.
Especially on the first two difficulties. The latter ones are fine, IMO, as those are not usually reached by idiots cause they suck too much for them.
I like Vermintide 2 a lot. It's very good, high pressure co-op if played with friends. Even one or two friends is fine; you can fill the team out with bots. As ever, playing pickup games with strangers is dull and annoying. If you're really hard up for company, it's even decent solo with just you and a team of bots.I've never played one of these things before (the Vermintide, L4D, etc. style of game). Are they any good? This is the first one that's looked interesting to me because I don't care about fighting rats or zombies.
From the Darktide thread:
I like Vermintide 2 a lot. It's very good, high pressure co-op if played with friends. Even one or two friends is fine; you can fill the team out with bots. As ever, playing pickup games with strangers is dull and annoying. If you're really hard up for company, it's even decent solo with just you and a team of bots.I've never played one of these things before (the Vermintide, L4D, etc. style of game). Are they any good? This is the first one that's looked interesting to me because I don't care about fighting rats or zombies.
Despite being about button mashing through a million 1hp ratmen, V2 succeeds at supporting a lot of different playstyles with its 15+ classes and multiple weapon loadouts per class. Shooting, melee, stealth, and support all have different niches. Coping with trillions of grunts while maintaining awareness of various special enemies (AOE, kidnappers, wizards, melee ambushers, etc.), not to mention giant monsters and endlevel bosses, all under constant time pressure, really demands your attention and coordination with your team (assuming you're playing at an appropriate difficulty level. Tune it too low or too high and you'll get bored very quickly. If you win or lose 3 sessions in a row, adjust accordingly).
Note I'm only talking about the main campaign here, with very strong level designs focused on clear progression and objectives. The "Chaos Wastes" expansion is a boring procedural slog looking for slot machines to give you random upgrades, making everything feel meaningless.
If you can get V2 cheap I'd say try it, even solo. Maybe do the Steam refund 2 hour window even. I didn't care about stabbing rats in the face either but I found the gameplay here good enough that I started actually liking the setting because of it.Thanks, scheduling tends to be one of my main issues about these things re: co-op, so it's usually either solo or luck of the draw asshats on the internet play.
If you can get V2 cheap I'd say try it, even solo. Maybe do the Steam refund 2 hour window even. I didn't care about stabbing rats in the face either but I found the gameplay here good enough that I started actually liking the setting because of it.Thanks, scheduling tends to be one of my main issues about these things re: co-op, so it's usually either solo or luck of the draw asshats on the internet play.
Nah. The only DLC I bought were the extra mission ones, and only after I finished the main campaign and was hungry for more. Back to Ubersreik has a few more missions which are pretty good (remastered maps from the first game). Shadows Over Bögenhafen has two more missions? which are forgettable. Winds of Magic introduces a new grinding system if you like doing repetitive things to make numbers go up (for your special magic weapons that only work in the magic grinding universe anyway, not any other game modes), which I regretted paying for almost immediately. I never bought any of the extra classes because the 15 (!) the game comes with are already diverse and fascinating imo. The Grail Knight looked kind of interesting because he gets extra side challenges but that is the only one that looks at all cool to me.Do you need any of [the DLC]?
Been a while since I've touched the game. From what I remember I didn't care about any of the extra classes, but the class/map DLCs tend to have the best weapons in the game. Lot of the dual wield options especially are very safe options, combined with the temp hp back from stagger talents.Do you need any of that like the extra classes to make it interesting, or is it mostly whatever to get FOMO going?