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Game News Warhorse's Kingdom Come: Deliverance Is Now on Kickstarter

Curious_Tongue

Larpfest
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Messages
11,905
Location
Australia
Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
But why is it bad that they are fixing all the stuff you listed above ?

Morrowind felt like a sandbox game for the developers as much as the players. Freedom from focusing on trivial shit allowed them make a cultural simulation on a virtual mini
- continent.

I don't think developers can be free to create that type of experience again by focusing on the smaller details, and I'm desperate to have another Morrowind experience.
 

WhiteGuts

Arcane
Joined
May 3, 2013
Messages
2,382
Morrowind being good doesn't make its flaws "trivial".


Combat, NPC behaviour and animations...etc are not "small details" in my opinion.
 

Curious_Tongue

Larpfest
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Australia
Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
Perhaps a talented studio can focus on the trivial shit and create an experience on Morrowind's scale, but Skyrim shows me how it's probably always going to turn out.
 

WhiteGuts

Arcane
Joined
May 3, 2013
Messages
2,382
The only thing I might think about is how off target your answer was and how hard you're missing my point. Oh well, have a nice day.
 

Curious_Tongue

Larpfest
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Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
My instincts, while not a reliable and objective tool, tells me there's a "sweet spot", where focus on one particular features of a game doesn't interfere with the others.

Obsidian proved my instincts wrong with New Vegas, but my instincts still me that the lesser developers can't give me a game with the content I want whilst trying to focus on certain other features, such as animation, npc behaviour etc...

For example, If I were a writer/developer for a Morrowind spiritual successor, I might accidentally make an npc seem more sinister with the dialogue and character look than I intended. This might give me the idea that maybe I can give him a bigger role with sidequest, and if I were using Morrowind's world, I might write a small book about a family that was a secret ally of house dagoth, and hint that it might still remain to this day. I then can easily put a secret door to a hidden room in his house with some sixth house paraphernalia inside and let the player decide whether to investigate further. I don't have to worry about anything else other than changing dialogue and adding a few stock items and I can flesh out the game that tiny bit more whenever inspiration hits me.
 

Dokkalfar

Drog-kun~
Village Idiot
Joined
Feb 10, 2014
Messages
92
This thread is embarrassing.

Once upon a time a FPS/RPG hybrid was regarded as just that - a hybrid - not a fully-fledged RPG, for a game to be an RPG character skills would have to be more influential (by a large margin) than player skills, twitch, reflexes, etc. This game seems to go in completely the opposite direction - minigames for skills and crafting, twitch skills for sword fighting, horribly limiting FP perspective.

RPG Codex fails yet again and embraces the decline.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,117
Fallout 3 t-shirt. Doesn't bode well. Yes, shallow, I know, but at least I admit it.

Except he hates Fallout 3 (wrote an editorial about its faults for CZ magazine) and considers Fallout 1 and NV some of the best games ever made. But hey, Vault Boy on a T-Shirt must surely mean he loves Fallout 3, because other Fallout games do not exist, right?

This thread is embarrassing.

Once upon a time a FPS/RPG hybrid was regarded as just that - a hybrid - not a fully-fledged RPG, for a game to be an RPG character skills would have to be more influential (by a large margin) than player skills, twitch, reflexes, etc. This game seems to go in completely the opposite direction - minigames for skills and crafting, twitch skills for sword fighting, horribly limiting FP perspective.

RPG Codex fails yet again and embraces the decline.

So by your "logic" Vampire Bloodlines is not RPG.
Fuck off with that nonsense.
 
Last edited:

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,117
Except he hates Fallout 3 (wrote an editorial about its faults for CZ magazine) […]

Everyone dislikes Fallout 3 now that Skyrim is out.

Your point? He wrote that article in october 2008, month of Fallout 3 release. Same magazine release where the reviewer (someone else) gave it 10/10.
I distinctly remember the shitstorm, because it was not popular to shit on Fallout 3. Everybody (meaning mainstream, not codex) loved it back then.
 

Smejki

Larian Studios, ex-Warhorse
Developer
Joined
Oct 22, 2012
Messages
710
Location
Belgistan
Morrowind ... allowed them make a cultural simulation
What is the simulation about it? I like Morrowind but damn, it is just a big static map split into:
- several cultural regions
- several environmental regios
with several faction/culture defined locations scattered all around and with a decent politics-meet-fantasy story.

World being static or dynamic has nothing to do with it.
Perhaps a talented studio can focus on the trivial shit and create an experience on Morrowind's scale, but Skyrim shows me how it's probably always going to turn out.
You are kinda missing the fact that people responsible for writing story and designing quests and environments (which is where Morrowind excelled... well except for quests) are different from guys designing game systems.

Which does not mean I am promising you another Morrowind. Just that what you are saying is a non sequitur.
 
Joined
Dec 17, 2013
Messages
5,392
I liked the shitty animations in Morrowind. I liked the apparently crappy combat. I liked how npcs never slept, never changed routine and how they occasionally blocked doorways.

How disappointing that an indie group wants to improve on the shortcomings of an average open world game instead of taking inspiration from the few great ones.

...

Morrowind felt like a sandbox game for the developers as much as the players. Freedom from focusing on trivial shit allowed them make a cultural simulation on a virtual mini
- continent.

I don't think developers can be free to create that type of experience again by focusing on the smaller details, and I'm desperate to have another Morrowind experience.

If the actual gameplay elements don't concern you, and you are just interested in dialogue/in-game-book based lore, why are you playing video games? I am sure there are lots of books out there (or in Morrowind spirit, wikipedias) that will provide even better lore.


This thread is embarrassing.

Once upon a time a FPS/RPG hybrid was regarded as just that - a hybrid - not a fully-fledged RPG, for a game to be an RPG character skills would have to be more influential (by a large margin) than player skills, twitch, reflexes, etc. This game seems to go in completely the opposite direction - minigames for skills and crafting, twitch skills for sword fighting, horribly limiting FP perspective.

RPG Codex fails yet again and embraces the decline.

You do realize that stats based (character skill) gameplay is boring as all fuck? Even old traditional cRPGs leaned heavily toward player skill. Tactics and all that, that's player skill, not character skill (though of course character skill does play some limiting role). This is just like that, except its a different type of player skill.

The NPC AI video looks awesome. If Warhorse can nail this stuff down, this game could definitely be the spiritual successor to the first two Gothic games.
 

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