Curious_Tongue
Larpfest
How disappointing that an indie group wants to improve on the shortcomings of an average open world game instead of taking inspiration from the few great ones.
Which ones, if you please.
Morrowind for one.
How disappointing that an indie group wants to improve on the shortcomings of an average open world game instead of taking inspiration from the few great ones.
Which ones, if you please.
How disappointing that an indie group wants to improve on the shortcomings of an average open world game instead of taking inspiration from the few great ones.
Which ones, if you please.
Morrowind for one.
And what is so great behind them?
But why is it bad that they are fixing all the stuff you listed above ?
Morrowind being good doesn't make its flaws "trivial".
Combat, NPC behaviour and animations...etc are not "small details" in my opinion.
Morrowind being good doesn't make its flaws "trivial".
Combat, NPC behaviour and animations...etc are not "small details" in my opinion.
You might like to try Oblivion. Bethesda developed that game with people like you in mind.
Morrowind being good doesn't make its flaws "trivial".
Combat, NPC behaviour and animations...etc are not "small details" in my opinion.
You might like to try Oblivion. Bethesda developed that game with people like you in mind.
, for a game to be an RPG character skills would have to be more influential (by a large margin) than player skills, twitch, reflexes, etc.
Fallout 3 t-shirt. Doesn't bode well. Yes, shallow, I know, but at least I admit it.
This thread is embarrassing.
Once upon a time a FPS/RPG hybrid was regarded as just that - a hybrid - not a fully-fledged RPG, for a game to be an RPG character skills would have to be more influential (by a large margin) than player skills, twitch, reflexes, etc. This game seems to go in completely the opposite direction - minigames for skills and crafting, twitch skills for sword fighting, horribly limiting FP perspective.
RPG Codex fails yet again and embraces the decline.
Except he hates Fallout 3 (wrote an editorial about its faults for CZ magazine) […]
Except he hates Fallout 3 (wrote an editorial about its faults for CZ magazine) […]
Everyone dislikes Fallout 3 now that Skyrim is out.
What is the simulation about it? I like Morrowind but damn, it is just a big static map split into:Morrowind ... allowed them make a cultural simulation
You are kinda missing the fact that people responsible for writing story and designing quests and environments (which is where Morrowind excelled... well except for quests) are different from guys designing game systems.Perhaps a talented studio can focus on the trivial shit and create an experience on Morrowind's scale, but Skyrim shows me how it's probably always going to turn out.
I liked the shitty animations in Morrowind. I liked the apparently crappy combat. I liked how npcs never slept, never changed routine and how they occasionally blocked doorways.
How disappointing that an indie group wants to improve on the shortcomings of an average open world game instead of taking inspiration from the few great ones.
Morrowind felt like a sandbox game for the developers as much as the players. Freedom from focusing on trivial shit allowed them make a cultural simulation on a virtual mini
- continent.
I don't think developers can be free to create that type of experience again by focusing on the smaller details, and I'm desperate to have another Morrowind experience.
This thread is embarrassing.
Once upon a time a FPS/RPG hybrid was regarded as just that - a hybrid - not a fully-fledged RPG, for a game to be an RPG character skills would have to be more influential (by a large margin) than player skills, twitch, reflexes, etc. This game seems to go in completely the opposite direction - minigames for skills and crafting, twitch skills for sword fighting, horribly limiting FP perspective.
RPG Codex fails yet again and embraces the decline.