Suchy
Arcane
Well, it looks pretty promising.
So far this looks by far like the best first person melee combat yet. I really hope they pull it off.
The long awaited combat video :
I think they are avoiding being bounded by promises and on a certain way I always were suspicious of give me 100.000 dollars more and we gonna make this... (How do you really calculate with such precision how much a complex feature in the game will cost?).With that said, I gotta say, their stretch goals are the most boring I've seen for any major Kickstarter project. Not one of them made me excited.
Motion Capture for 700k (achieved) is allright, especially with this kind of combat presentation. But I couldn't care less about the video or the tournament. I'd love to see more gameplay content instead (area size, side quests).I think they are avoiding being bounded by promises and on a certain way I always were suspicious of give me 100.000 dollars more and we gonna make this... (How do you really calculate with such precision how much a complex feature in the game will cost?).With that said, I gotta say, their stretch goals are the most boring I've seen for any major Kickstarter project. Not one of them made me excited.
You... don't? It's a fucking incentive, not a budget plan. Ideally it should be things that a lot of people want but are relatively inexpensive to do, so you can hold them hostage.(How do you really calculate with such precision how much a complex feature in the game will cost?).
I'm not big into books, but from what I have read the mocap technology has little or nothing to do with combat or its presentation, as it is a technology used for facial animations and as such will only be noticeable in dialogues and cutscenes. As for your other point, refer to evdk's earlier post – as the Kickstarter campaign is not really a major source of funding, it is doubtful major additions will be tied to the stretch goals.Motion Capture for 700k (achieved) is allright, especially with this kind of combat presentation. But I couldn't care less about the video or the tournament. I'd love to see more gameplay content instead (area size, side quests).
performance motion capture != motion captureMotion Capture for 700k (achieved) is allright, especially with this kind of combat presentation. But I couldn't care less about the video or the tournament. I'd love to see more gameplay content instead (area size, side quests).I think they are avoiding being bounded by promises and on a certain way I always were suspicious of give me 100.000 dollars more and we gonna make this... (How do you really calculate with such precision how much a complex feature in the game will cost?).With that said, I gotta say, their stretch goals are the most boring I've seen for any major Kickstarter project. Not one of them made me excited.
Maybe you are right, but he really doesn't make it sound like that regardless of what he meant. And check out how when there are arrows and boulders flying high in the air when there's the scene of people climbing the ladders.You begin the battle with trebuchets and your men move after enough damage is done. Not in the same time.
Probably because they deemed manually directing parries too hard to master.Love the general thrust of their approach to combat, definitely seems like something new and innovative. The concerns I have are about the hold defense button to auto-block/parry. I absolutely hated this in Bethesda games, and having to manually time your parries was some of the best parts of Gothic 1/2 and these other games. Obviously I can't really comment on it before trying the entire system, but not sure why they couldn't make the parrying/blocking manual.
If only we had some kind of kinetic sensor for PCProbably because they deemed manually directing parries too hard to master.Love the general thrust of their approach to combat, definitely seems like something new and innovative. The concerns I have are about the hold defense button to auto-block/parry. I absolutely hated this in Bethesda games, and having to manually time your parries was some of the best parts of Gothic 1/2 and these other games. Obviously I can't really comment on it before trying the entire system, but not sure why they couldn't make the parrying/blocking manual.
How disappointing that an indie group wants to improve on the shortcomings of an average open world game instead of taking inspiration from the few great ones.