Dokkalfar
Drog-kun~
- Joined
- Feb 10, 2014
- Messages
- 92
That's an opinion. And really that's how RPG combat should be - a reflection of your stats compared with the enemy, with some random chance thrown in. At least in Ultima Underworld, TES Arena/Daggerfall whether your attacks missed or hit was determined by stats and skills, although it required the player to click every attack and use spells manually, there was still dice rolls under the hood which determined all this.You do realize that stats based (character skill) gameplay is boring as all fuck?
So unless this game has UU, TES Arena/Daggerfall style combat then I don't think it's a true RPG, it's just an action-game with RPG elements.
No they didn't, traditional cRPGs like Might & Magic, Bard's Tale, Ultima, Wizardry all had relatively simple combat without "tactics" in modern parlance. The games were primarily about character progression, hard-hitting enemies, hard encounters. But you could just overlevel challenges by grinding xp on random encounters until your stats were better than anything else, and steamroll.Even old traditional cRPGs leaned heavily toward player skill. Tactics and all that,
Pure bullshit, please play some of those traditional cRPGs and see if you can beat them without bad stats, by using "tactics".that's player skill, not character skill (though of course character skill does play some limiting role).
Yes, twitch, reflexes.This is just like that, except its a different type of player skill.
But they will never be RPGs.The NPC AI video looks awesome. If Warhorse can nail this stuff down, this game could definitely be the spiritual successor to the first two Gothic games.