Nathir
Liturgist
- Joined
- Aug 3, 2017
- Messages
- 1,227
Dark souls 1 is better because it has a better aestethic and visual design. This is true for enemies as well as levels. DS has incredible atmosphere, DS2 is ugly and janky with a world that does not feel like it makes any sense.
Right, because muh aesthetics being ever so slightly better is more important than all the gameplay improvements. We're discussing which is the better game, not the better art piece.
It is important. The visuals of DS gave it it's own unique identity and atmosphere. DS2 has more generic enemies and bosses, terrible lighting, ugly and janky world design. Worse NPCs and no compelling story or world. And terrible encounter design. Things like these matter. Or are you trying to say DS1 and Demon Souls would be just as sucessful if they looked like Genshin impact? All the gameplay improvements? The core gameplay is the same as DS1.
Nobody is saying it's the worst game ever. I recently replayed it and it is indeed better than most games out there. I had a lot of fun, and it is okay to prefer it to DS1. But it is not a better game.
Except you're vastly overstating all of that. The decline present is so minor that it indeed *doesn't* matter. The fuck is wrong with you people acting like it has no soul and looks like a mobile game.
Jesus christ I wonder how you must bear to withstand the look of old school early 3D games like the Looking Glass classics (system shock/UUW/Deus Ex) for instance. You poor hollowed soul.
You want to actually see arguably "bad/ugly" graphics and aesthetics? Here: link
Also, I never said aesthetics didn't matter at all. Of course they do, but there's a threshold. If a game looks average/good/amazing = all acceptable and there's very sharply diminishing returns. Looks like shit = potentially unacceptable and potentially ruins the experience. The above is good if not amazing. Even the worst areas of the game never cross into unacceptable aesthetics.
Not sure why you are so fixated on the graphics. I have no problem with old games, or "bad" graphics. Still it's a fact the game looks washed out with poor lighting, and worse then DS1. Even on a technical level. You can post a screenshot of the best looking zone in DS2 but it doesn't change that fact. There are youtube videos which showcase the downgrade, not that it matters. What I was getting at with "aestethics" is that most zones and enemies are just all around uglier, clunkier and more generic. I don't know how to explain it to you.
Also explain this shitty encounter design you speak of. Probably the usual complaint of having to fight multiple enemies at once which....lol. Or the usual Shrine of Amana whining when the ranged enemy placement being a major pain in the ass while death pits are all around you is precisely the point and tougher late game encounter design as you progress is important, but aesthetics/lore simps aren't going to understand that. Shrine of Amana is one of the best maps in the entire Souls series.
Yes they did overdo multiple enemy encounters. I don't see how that is a contentious point to make? It's especially bad in the early game when you don't have the apropriate tools for it. Too many bosses also have adds or are fights against multiple bosses. I mean, did we really need the gargoyles fight, but now with up to 4-5(?) gargoyles can attack you? It overdoes enemies ambushing you from corners. Random phantom spawns in SOTFS with a million hp. Yeah I get it... The game is hard. I watched your shitty intro with no purpose other then to tell me I will die. Then on the other hand you have absolutely terrible bossfights like the dragonrider, old Dragonslyaer, Magus and congregation.... I can respect shrine of Amana because of its design, and they actually do something interesting with it. But most zones are Aldias keep. Shitty corridors with a bajillion mobs ambushing you.
In summary, game has -10% secondary elements: aesthetics, muh lore and characters (lol), but +20% gameplay depth and quailty. Should be a no brainer and yet here we are. At least you aren't claiming it is a shit game overall like the REEEEtards back in the day.
All the gameplay improvements? The core gameplay is the same as DS1.
Yes, gameplay improvements. Quite a few. Do you people even play or do you just watch streams on twitch? Or just too busy masturbating over the visuals and lore while the gameplay is all just a grind for you until you can see the next sights & speak to the next NPC? Or is the game parts just a vessel for you to provide immersion and atmosphere that you put up with it? Are you an Errant Signal fanboy?
Again, what gameplay improvements? Like I said, the core gameplay is the same. ADP? The wonky movement? Yeah the item variety is a highlight and it's fun to mess around and try different things. But it doesn't really innovate compared to DS1. I don't even know what Errant Signal is. DS1 was a good game, that was also beautiful in many aspects. DS2 is a good game, that is ugly and clunky in a lot of aspects.
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