catfood
AGAIN
The Warcraft 2 campaigns are garbage. Saying anything else is revisionist lies. I don't blame the designers for it, after all the genre was still in its infancy, but let's not kid ourselves thinking the campaigns were any good.
I agree with you on the controls part, but I found the pathfinding to be be a lot better than many other RTS games, even those that released at a later date. Just compare the pathfinding of WC 2 (1995) and AOE 1 (1997) and you see a massive difference.I played Warcraft 2 long after Age of Empires and Star Craft and it felt very primitive and basic in comparison. The campaign missions felt a little boring too, most were very straightforward and the early ones were very slow in giving you new toys to play with, it takes a long time until the campaign actually becomes good. Also controls and pathfinding were far worse than later RTS games.
Still, I recognize its popularity at the time it came out and understand why it happened. It was a solid RTS for its time, but was easily surpassed by later ones. Doesn't make it any less solid for its time, especially in multiplayer.
"It sucks now compared to what came later so it was never popular" is a retard take.
The Warcraft 2 campaigns are garbage.
No problem. I also enjoy plenty of games that have glaring defects. I just like remaining objective and acknowledging those faults.The Warcraft 2 campaigns are garbage.
Still play and enjoy them over 25 years later. They're good for what they are, just like the campaign of Tiberian Dawn is. Grey Goo OTOH is a game with a campaign that deserves to be called garbage.
Tib Dawn's missions are much more complex and neat than WC2's. I think Blizzard figured scripting out only in SC1.The Warcraft 2 campaigns are garbage.
Still play and enjoy them over 25 years later. They're good for what they are, just like the campaign of Tiberian Dawn is. Grey Goo OTOH is a game with a campaign that deserves to be called garbage.
That game looked so ugly and played much worse than starcraft.
Tib Dawn's missions are much more complex and neat than WC2's. I think Blizzard figured scripting out only in SC1.The Warcraft 2 campaigns are garbage.
Still play and enjoy them over 25 years later. They're good for what they are, just like the campaign of Tiberian Dawn is. Grey Goo OTOH is a game with a campaign that deserves to be called garbage.
Personally I didn't like the whole Hero gameplay.
That game looked so ugly and played much worse than starcraft.
Both statements are absolutely false. W3 looked fantastic as far as early 3D goes,
not as in "this texture is really high res" but in how the game had tons of various visual details that all blended toghether perfectly. The Reforged disaster just demonstrated the amount of artistry that went into making WC3. The fact you could have dozens of shit going on in the screen, from units to spell effects to backgrounds all of them just filling up the screen and yet still be able to understand everything at a single glance is a testament to how much care they put into making those visuals.
The same applies to the gameplay as well.
But WC3's success wasn't just about how well made the engine was, but it was also based on how great the game actually was in multiplayer.
While the singleplayer was fairly well done with maps that were actually more complex and advanced than anything in Starcraft, the multiplayer is really where the game shined.
Now sure, there are some aspects of the game i would consider inferior to Stacraft. Aesthetically, Starcraft had an edge. The music in Starcraft was more inspired and the game generally had a superior atmosphere. For me Starcraft has that kind of perfection Doom had, where the game is as close to flawless as any game has ever gotten, with only the writing being more on the pedestrian side (probably still a bit better than WC3). WC3 was a bit more generic in places, but as far as i'm concerned it's the last truly great Blizzard game ever made, and it was all because how great the game was in multiplayer and how DIFFERENT it was from Starcraft too when played online.
Well Sc1 was based on WC2 and that was similar to many C&C games.Personally I didn't like the whole Hero gameplay.
This sentiment usually come from people who had wished the game had been the same as Starcraft, not understanding that it was precisely this aspect that made Warcraft III such a novel experience, that it was basically an RPG nestled inside an RTS. This added a lot of new variables in the game that made Warcraft 3 stand out and offer a completely different kind of experience from Starcraft.
This is so true. I'm on Mission 4 of the Protoss campaign in the original StarCraft. Up to this point, the sounds of units have beenJust look at the Zergs you could tell what everything was instantly even though it was all just hissess and roars.
It looked good for its time and for a 22-years old game it isn't looking that bad. 3D games not ageing gracefully is not limited to early 3D. That said, it's such a shame they fucked up the remaster... They really had GOLD on their hands there (similar to Age of Empires II: Definitive Edition).Yeah, but early 3d mostly looks awful. Warcraft 2 on the other hand looked great and still looks great.
Heroes and spells made up for that. In fact, they were the key element of any encounter. Frankly, I never felt like nothing was going on. Even in the early game harassment (with less than 7 units and a hero) gave you enough of the action (or defending against a tower rush), with each units being really vital. So "not that much going on the screen" is not really true. At least for the mutliplayer. The singleplayer was less busy for obvious reasons.With the reduced unit amount, there was never that much going on the screen, though.
You had some unique objectives (such as "kill X peasants" or "gather Y wood"), there were some hidden easter eggs (Hydralisk!), some "no base building" missions that fit heroes like a glove (yes, Starcraft had these also, but hero units weren't that special in Starcraft). The ability to get experience and items by visiting shops and killing neutral monsters (as well as a bit of gold) was also nice (although waaaay more important in mutliplayer than in singleplayer).Such as? I played the whole campaign in W3, but I don't remember anything particularly memorable they did with maps. Except telling that stupid story every freaking other map, starcraft was already pushing it, but W3 was pretty bad in that aspect.
With the reduced unit amount, there was never that much going on the screen, though.
Such as? I played the whole campaign in W3, but I don't remember anything particularly memorable they did with maps. Except telling that stupid story every freaking other map, starcraft was already pushing it, but W3 was pretty bad in that aspect.
Now sure, there are some aspects of the game i would consider inferior to Stacraft. Aesthetically, Starcraft had an edge. The music in Starcraft was more inspired and the game generally had a superior atmosphere. For me Starcraft has that kind of perfection Doom had, where the game is as close to flawless as any game has ever gotten, with only the writing being more on the pedestrian side (probably still a bit better than WC3). WC3 was a bit more generic in places, but as far as i'm concerned it's the last truly great Blizzard game ever made, and it was all because how great the game was in multiplayer and how DIFFERENT it was from Starcraft too when played online.
So, it is a multiplayer thing?
W3 looked absolutely vomit inducing (apart from the cutscenes that were lightyears ahead of its time), it was the end of edgy, dark Blizzard of Starcraft and Diablo and the start of the infantile clown cart that it is now. It was also the first mutated cell that spread the retarded cancerous art style into the entire body of the gaming business.That game looked so ugly and played much worse than starcraft.
Both statements are absolutely false. W3 looked fantastic
Lyric Suite since you're talking early 3D era RTSes, what did you think about Warzone 2100 and Earth 2150?
The very first thing that comes to mind when I recall knights from WarCraft 2 is the awesome baritone in their voice.Also one of the first things that pissed me off about Warcraft 3 is how they pussified the paladins and even the knights. The ones from Warcraft 2 were such bad asses.
At least the focus in the Warcraft 2 campaigns is the gameplay, while Warcraft 3 campaign the cringe fan-fiction-level story is really shoved in your face.