tritosine2k
Erudite
- Joined
- Dec 29, 2010
- Messages
- 1,787
That and millennial nostalgia. I see a ton of millennials who I’d have thought have since been exposed to a ton of other fantasy who still remember Arthas fondly and more vividly than, say, Ned Stark, Thomas Covenant, Harry Dresden, Griffith, etc.Warcraft storyline/lore was shit from day 1 game 1, news at 11. Only impressive for people who had never been exposed to any other fantasy.
This could have been a point to increase tension and raise the emotional pitch.Of course we as players had the meta knowledge where this is going so its easy to defend his actions...
Do elaborate.It doesn't help that the writers have since let equal or greater reprehensible actions slide for certain characters.
Sylvanas, for one. She's responsible for some of the gravest (heh) war crimes in the setting across multiple expansions but of course when the time comes to finally confront her for everything that she's done, she's written to be the poor innocent victim who just needs to atone rather than be cut down where she stood.Do elaborate.
That'd be Garrosh - and no, he at least was killed off in a raid.Oh, these must be instances from World of WarCraft. I haven't played any edition, so I'll take your word for it.
I do recall reading a long time ago about Grom Hellscream's son. I believe he bombed a city or some settlement. Did he get a pass from the writers?
I’ve seen plenty of arguments arguing otherwise. People argue that the scourge could’ve been repelled by smarter choices, or that evacuating to Kalimdor would’ve saved everyone. It’s not clear whether any of that would’ve worked in canon, since the world building isn’t very robust.It's not a position to envy but he was pretty much damned no matter what he did at that point. Lordaeron was effectively already lost - his actions simply sped it along and the Cult of the Damned would have likely found some other useful tool to manipulate.
Such as?People argue that the scourge could’ve been repelled by smarter choices
What's the argument presented?or that evacuating to Kalimdor would’ve saved everyone.
That structure is not bad at all. Is there an associated cosmogony?The only good thing about the "lore" in Warcraft 3 is the cosmological structure, which presented a decent canvas out of which the world of Warcraft 3 but most visibly the world in vanilla WoW werre build upon
It’s been so long that I don’t even remember. I wish I could find a particular post.Such as?People argue that the scourge could’ve been repelled by smarter choices
What's the argument presented?or that evacuating to Kalimdor would’ve saved everyone.
I always thought the plan was to assemble the bulk of the world's nations and mount a joint assault against the Legion and the Undead.
Honestly, it looks like more overcomplicated fantasy claptrap to me. It’s more complicated than any real mythology that ever existed. For what? Moorcock’s Law/Chaos balance is really all you need. Anything more complicated is just nerd autism OCD brain vomit.The only good thing about the "lore" in Warcraft 3 is the cosmological structure, which presented a decent canvas out of which the world of Warcraft 3 but most visibly the world in vanilla WoW werre build upon:
It's a decent cosmological structure for a fantasy setting, and the fact the open world in vanilla WoW reflects everything found in this picture made the exploration fairly interesting when WoW still had slow leveling and so you were forced to spend enough time in each zone to absorb all the details they put in them.
That's pretty much it. The "dramatic" story in Warcraft 3 was the definition of mid and all the "mythology" in WoW just got more and more retarded over the years.
I have the same criticism for D&D. The Manual of the Planes cosmology is overcomplicated claptrap that has negatively influenced imitators like Warcraft.There's nothing complicated about it. It's light and shadow and everything coming out of a combination of the two. It explains pretty much everything that exists in the game which by virtue of being a fantasy RPG (and not a book where you can just focus on whatever you want) must contain pretty much everything. You have to include holy, nature, demons, magic etc, and that cosmology basically explains where all those come from.
Other gaming fantasy settings (like D&D) have likely similar comsomologies since again you have to explain where divine powers, nature powers and magic all come from and so forth.
It's overcomplicated claptrap that traces its origin to D&D's nerd autism ocd brain vomit. You don't need a dozen planes to explain that. Prior to Gygax writing the Manual of the Planes, real religions were plenty satisfied with just having Heaven, Earth, and Underworld/Hell.You have to include holy, nature, demons, magic etc, and that cosmology basically explains where all those come from.
Technically, all of these are loose elaborations of real religions. It's obvious in D&D because the outer planes are named after various afterlives in real religions, but you can see it echoed in the various fantasy cosmologies... because they're all inspired by D&D, ultimately.What game builds on an elaborated cosmology of a real religion, dead or alive?
Fixed.When WarCraft 3 came out, it was considered great in every regard, and people who think otherwise either weren't even born back then, or actually had taste.
The taste of baby food in your baby mouth, child? All forums and printed magazines reviewed it favorably, all LAN clubs had it installed, everyone was playing. One of the games you skipped breakfast so you can pay to play it at the cafe, on the new and revolutionary BattleNET system. This is the future, boys! I can feel it!Fixed.When WarCraft 3 came out, it was considered great in every regard, and people who think otherwise either weren't even born back then, or actually had taste.
I played it, I even liked to play as the undead a bit, but it felt like a downgrade in both gameplay and graphics. My opinion may not be popular, might even be wrong, but I assure you it didn't change from back then. In fact, I distinctly remember always checking the custom maps hoping someone fixed the game to be more like Starcraft.The taste of baby food in your baby mouth, child? All forums and printed magazines reviewed it favorably, all LAN clubs had it installed, everyone was playing. One of the games you skipped breakfast so you can pay to play it at the cafe, on the new and revolutionary BattleNET system. This is the future, boys! I can feel it!Fixed.When WarCraft 3 came out, it was considered great in every regard, and people who think otherwise either weren't even born back then, or actually had taste.
Fast forward 20 years, and kids are pretending it was always shit, Blizzard was always bad, nobody ever really liked it, because they disagree with what a current day Blizzard employee says about trannies on Twitter. Sad!
In fact, I distinctly remember always checking the custom maps hoping someone fixed the game to be more like Starcraft.