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Wasteland Wasteland 1 Remastered by Krome Studios

jebsmoker

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Insert Title Here Strap Yourselves In I helped put crap in Monomyth
Anyone interested in this game? To me it looks like very juvenile edgy shit,not talking about the graphics.

as far as i know it will have the same exact gameplay design as the original from 1988, so it's not radically different except for a few quality of life updates and completely new visuals
 

fantadomat

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Anyone interested in this game? To me it looks like very juvenile edgy shit,not talking about the graphics.

as far as i know it will have the same exact gameplay design as the original from 1988, so it's not radically different except for a few quality of life updates and completely new visuals
Ahh i have never played the original.
 

KeighnMcDeath

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Going from c64 to DOS was a huge speed upgrade. I was pretty shocked. Sound though.... i was disappointed.
 

CryptRat

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Anyone interested in this game? To me it looks like very juvenile edgy shit,not talking about the graphics.

as far as i know it will have the same exact gameplay design as the original from 1988, so it's not radically different except for a few quality of life updates and completely new visuals
Ahh i have never played the original.
You should eventually play some version, this one or another, it is a good typical blobber with party creation with also more player freedom and characters' skill interactions with the world than in most other blobbers, it's like a perfect kind of RPGs as far as I'm concerned and there are not tons of such games. In the details Wasteland is one of the blobber without spells so you need to manage your bombs, there are some skill checks and alternative ways to overcome obstacles. The world is quite open which if anything allows you to notice the rise in power of your party (equipment even more than levels) and there are certainly a couple of fights you won't be able to win when you get there and will have to come back later. There are some cool boss areas and overall the dungeons are very good with the good ratio of cool encounters, traps, secrets, puzzles and alternative paths. Not saying it won't prevent you from finishing the game but you can engage a fight against any NPC if you feel like it, which is not common to all games of this kind. The story is cool and exactly the kind you want to see in this kind of games, your average robots, mutants and gangsters, we could argue about what to call juvenile and we may disagree but the game is certainly not edgy compared with your average modern game, or to Fallout for that matter.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The game isn't out yet and they've already found a bug lolololol!!11



https://inxile.zendesk.com/hc/en-us...tered-Known-Issue-Custom-Party-in-Non-English

Wasteland Remastered: Known Issue - Custom Party in Non-English

We're aware of an issue in Wasteland Remastered that may impact you if you’re playing the game in a language other than English.

When starting a new game you’re presented with a premade party, and can choose to continue with it or delete the characters and make new ones. If the game is set to a language other than English, you will ONLY be able to play with the default party. The default party is perfectly fine to play the game with, however if you’d like to customize it you’ll need to access the Beta version of the game (instructions below) on Steam and GOG. We’re working to hotfix the Xbox One and Microsoft Store versions as quickly as possible.

Once the game is released, you can access the Steam and GOG beta branches following the below instructions:

Steam
  • Right click on Wasteland Remastered in your Steam library and select Properties
  • Select the Betas tab
  • From the drop down select “beta” and click close
  • The game will then download and install the Beta branch for you to play at release
GOG
  • While in the GOG Galaxy app select Wasteland Remastered and click the settings icon
  • Select Manage Installation and then Configure
  • Select Installation and from the Beta channels dropdown select Beta
  • GOG Galaxy will install the Beta build for you to play at release
We’re working quickly to test this Beta version and ensure no other issues are introduced, and will be releasing it across Microsoft Store, Xbox One, Steam, and GOG as soon as possible.

(Nice of them to tell people in advance.)
 
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Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Still says "Pre-Purchase" here. Also GOG's front page says it's out but the newspost is a broken link. :M
 
Last edited:

Saduj

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Aug 26, 2012
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Orma did you buy on Steam and were you able to download the game? It still says "pre-purchase" when I pull it up.


Edit: Nevermind, the Steam page is updated
 
Last edited:
Joined
Mar 15, 2014
Messages
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This Remaster looks like a generic plastic world devoid of character and atmosphere to me. The UI looks artificial, like something that doesn't belong to the rest of the game and the classic portraits and illustrations keep their original style but don't fit to the plastic design of the world anymore. It's like all the different graphical elements don't fit together... No thanks, I'll stay with the "Original Classic" version.
 

Hellion

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Feb 5, 2013
Messages
1,687
Windows Store version is included in the Xbox Game Pass, so I thought I'd check it out. Game downloads and installs fine, but when I run it I get a "cannot connect to Xbox Live right now" error which prevents the game from loading.

10/10 most faithful apocalypse simulation ever
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.inxile-entertainment.com/post/welcome-to-wasteland-remastered

Welcome to Wasteland Remastered
Your first steps into the Wasteland will be the most dangerous, but we're here to help. Read on!

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The year is 2087. Almost one hundred years have passed since a devastating nuclear event blanketed the Earth in radiation. All that remains now are the scattered dregs of society, trying to survive however they can. Some semblance of society persists, but it’s not as it was. In Wasteland Remastered you’ll direct the actions of the Desert Rangers, a squad of peacekeepers sent to investigate a series of disturbances that have been affecting the camps and townships in the vicinity of your base of operations in what was the Southwestern US.




The original Wasteland was released in 1988 to critical acclaim and stands as one of the most respected forebears of the RPG genre. Choice and consequence are the keystones of this experience. Innocuous decisions in your conversations will come to bear in significant ways throughout your travels. What characters you choose to accompany you, how you equip your team, and how you engage with the characters and creatures in the world, will all influence your overall chances of survival. We won’t sugar-coat it: Wasteland was made to be as punishing as life in the post-apocalypse would be. Thankfully, the in-game manual (H, when viewing a character pane) will help illuminate the game mechanics and provide some insight about the more nuanced details of the gameplay.

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This guide will be your key to survival, we heartily suggest that you put it to good use.
The Adventure Begins

When you first set out from Ranger Center, you’re afforded a squad of capable Rangers who have the attributes and skills that will offer you a chance at success in your campaign. That said, these Rangers have no special abilities or extreme skills that set them apart from anyone else you might come across in your travels. At this point, the decision to continue with this premade team, or to trade them out in favor of your own custom squad will be a determining factor in how difficult this unforgiving world will be. If a premade Ranger is dismissed, you can recruit a fresh character, whose base stats can be re-rolled. If you’ve opted to create your own custom character, we encourage you to continue to roll the stats to see how they can be distributed into the different categories.

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Each character is primarily defined by the attributes noted below, but how your characters are equipped and how you use each character will ultimately determine how well they perform. The breakdown of each character attribute is as follows:

  • Strength (ST): The ability to overpower enemies or to lift, move, and break items. This is important in hand-to-hand combat and in physical tasks such as breaking down doors.
  • Intelligence (IQ): How well a character thinks and solves problems. An important attribute as it determines which skills and how many of them a character can master. Characters start with skill points equal to their IQ. During the game you’ll definitely want to raise your IQ.
  • Luck (LK): Lucky characters tend to find more things and avoid more damage than the unlucky ones. Luck also improves your odds in hand-to-hand combat.
  • Speed (SP): How quickly you move, which helps you escape tight situations.
  • Agility (AGL): How deftly you move. High agility enhances your acrobatic ability, so you can do things like dodge blows and jump on tables. The higher this value, the better you’ll perform in hand-to-hand combat.
  • Dexterity (DEX): Ability to master fine movements like picking locks or aiming weapons. Dexterity is very important in combat, and extremely useful in mastering the "thiefly" arts.
  • Charisma (CHR): This attribute lets you know how likable or persuasive a character is. Although it may seem like a trivial trait, it might well make the difference between life and death as you try to convince someone that you’re trustworthy. Charisma also affects how an NPC will react to you when you want to hire them or trade equipment.
As stated above, the total Intelligence that a character has determines what skills they will have access to. Because of this, you might reroll a character until you have a maximum (or as close to 18) IQ points before deciding what roles they'll fulfill, and what skills they will be assigned. From the manual: “When you first create a character, this value is identical to IQ. The more skill points you have, the more skills you can learn. You can acquire more skill points during the game.”

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It’s important to note that some skills are beneficial to have on more than one character. For example, since multiple team members may be critically wounded during combat, the Medic skill is one that more than one Ranger should have. Additionally, since freshly created characters start with pistols, investing at least a point in Clip Pistol per character is a good way to make sure that your Rangers have a decent chance of success with that weapon type early on.

Hint: Be on the lookout for a library; characters that have earned promotions can apply attribute points wherever they are in the world, but they will only be able to learn the new skills they have access to at a library. The entirety of the skills available to characters with the appropriate IQ level includes Brawling, Climb, Clip Pistol, Knife Fighting, Pugilism, Rifle, Swim, Knife Throwing, Perception, Assault Rifle, AT (Anti-Tank) Weapon, SMG (Submachine Gun), Acrobat, Gamble, Picklock, Silent Movement, Confidence, Sleight of Hand, Demolitions, Forgery, Alarm Disarm, Bureaucracy, Bomb Disarm, Medic, Safecrack, Cryptology, and Metallurgy. For a detailed description of each skill, please consult the in-game manual (accessible from a Ranger's character pane and selecting the HELP tab). To bring up a Ranger's character pane, select the numerical key that corresponds to the order of that Ranger in your character list.

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It’ll take dedication and the courage to survive if you are to see your mission through, so be creative and be bold in your choices. If the going gets too rough, you might seek the experience of the Rangers who have gone before you, whose walkthroughs and guides are easily obtained online. There’s also the fan-run Discord channel where you’ll be able to ask questions and get assistance from other experienced Rangers: https://discord.gg/rH6QxAv

Hint: Save often, and to different save files! A backup save file can mean all the difference between a quick re-load, and having to restart your mission from scratch. Hint: As time passes, your party's health will recover for all members not critically injured. Pressing the ESC key will allow time to pass at an increased pace. You can also instruct your party to camp (C) which will pass hours by, potentially allowing much more health to be regained faster. Be warned though, camping in exposed areas puts your group at risk of being ambushed by lurking enemies!

Setting Out

Armed with your squad of Rangers, consult your journal (F2) to track the initial set of missions that have been assigned to you by your commanding officer, General Surgrue.

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  • Investigate Highpool: You’ve been ordered to investigate disturbances at Highpool, a community to the west of Ranger Center. Go there, find out what’s going on, and fix it.
  • Investigate Rail Nomads: A community to the north west of Ranger Center.
  • Investigate AG Center: West of Ranger Center; go there, find out what’s going on, and resolve the problem.
The resources and experience of your starting group are both limited, so be careful not to take on more than you can deal with too quickly. Early on into the game, smart management of your supplies, and where to focus your team’s attention are important factors to consider.

Hint: Use your radio (R) to report in and check back with Ranger Center to see which, if any, Rangers have earned promotions during missions. Each promotion earned allows experienced Rangers to assign new attribute points. There is no penalty for checking back with base, so use your radio regularly to make sure your team is appropriately recognized for their efforts in the field.

The Remastered Experience Wasteland Remastered features the iconic gameplay of the original turn-based RPG, with new graphics and overhauled audio. If you’ve played Wasteland 1 - The Original Classic, you’ll notice that some of that sound design has been carried over, though it has been further enhanced with character voice overs and narration which punctuate the major beats in the game. The original game’s paragraph book has been brought in-game, and the previously pixelated world of the original Wasteland game has been 3D-ified, which further help to make the classic environments pop. Additionally, character and creature portraits have been repainted and animated in a style that respects the original designs.

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The End Has Just Begun 2020 is shaping up to be the most significant year for the Wasteland series yet, and we’re proud to bring this remastered version of our original classic to you. We sincerely hope you enjoy it, and that you’ll continue your adventure with us as the saga of the Rangers advances towards Colorado later this year. Wasteland Remastered is available now for Xbox One and Windows with Xbox Game Pass, and on Steam and GOG. Wasteland 3 releases on May 19 and is coming to Windows, Linux, Mac, Xbox One, and PlayStation 4. Pre-orders are also available now.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I loaded the game up and gave it a spin. It's got a fancy intro and narration by General Vargas voice actor from Wasteland 2.

I think it's nice. Some of you might find that the graphics don't trigger you as much when you take in the game as a whole along with the sound effects, music and animations.

Your party in the game is represented by a tabletop piece that skips around tile-by-tile, but the upside of that is that you move around fast.

There's an in-game manual and quest log but otherwise it's the same primitive UI as the original. To do anything you have to select a character from your party, select a skill/attribute, select the direction to use it.
 

fantadomat

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There's an in-game manual and quest log but otherwise it's the same primitive UI as the original. To do anything you have to select a character from your party, select a skill/attribute, select the direction to use it.
:hmmm:
Then what was the point of making a fucking remake?!?!?!
 

FeelTheRads

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Apr 18, 2008
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13,716
I D1P'd this on Steam. I want to support Krome Studios to make more remakes of 1980s RPGs, graphics be damned.

LMAO. If "graphics be damned" why can't you just play the original?
Also, what you'll find is that many of the "graphics be damned, you're a graphics-whore if you say anything about the graphics in these remakes" are coming from people who wouldn't touch the originals to save their life because "derp pixuls bad".

Or do you think these remakes will end up serving some higher purpose? What... do you think these will make new people interested in... uhm... remakes of old games?
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Or do you think these remakes will end up serving some higher purpose?

I think that remakes of 1980s "8-bit era" RPGs specifically are a good thing that has value. It's not just about the graphics - those games are just a very barren, alien experience compared to what people became used to even a few short years into the 1990s.

But competent remake developers seem to be hard to find. They often fuck things up. Krome are a rare dev who actually know what they're doing with these remakes (as proven by their Bard's Tale Trilogy remaster) and so they have my support.
 

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