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Game News Wasteland 2 Kickstarter Now Live!

skuphundaku

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Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 My team has the sexiest and deadliest waifus you can recruit.
Guys, the dragon symbolizes popamole. No top hat and no monocle for him.

Edit: A bucket as hat would be quite fitting though.
Mea culpa! I wasn't paying attention. Yes, of course: the troll needs to have a monocle and a top hat while the dragon has a bucket-hat and a diaper.
 

LeStryfe79

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Im guessing Wasteland 2 will end up a bastard child of Fallout2, ToEE, and NWN2:SoZ. I'm pretty cool with that if the interface and camera don't stink.
 

udm

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I just read the rewards again on the Kickstarter page, and it says this for the $150 reward:

"The previous reward plus a limited edition numbered collectible coin and WASTELAND 2 POSTER. Comes with one Collector’s Edition copy, one large boxed copy and a digital copy of Wasteland 2. (Please add $15 for international shipping)"

Shit, if I'm reading this right, this seems to me to be the best deal if I want to share it with a friend, who got the $50 (I got the $100 one). So, if we each purchase our own sets individually, we pay $180 in total (including shipping) without the coin and poster, but if we purchase the $150-tier set, we get what we would have paid for, at a slightly cheaper overall cost, plus we get the poster and coin.

BOOO Go back yo the jewland:decline:

What's stopping you from changing your order then? It's not jewing when this way they actually LOSE potential funding with this tier as it encourages people to pool their resources as in your case. It also benefits people like me who want an unsealed collectors box yet still want to have a manual and map to look at without buying it later at retail when it doesn't do as much good for the project.


EDIT: $1.25M!!!!! Another target reached! Just one more official target to go...$250k in 30+ days...

This is why I deleted my post. I saw the error of my ways. Brian Fargo is a bro, so what's $50 more if it'll flip the bird to those dumbfuck publishers. You also make a good point about having an unsealed collectors ed but still being able to put the manual and map on display. So, yeah, fuck, $50 is just money, but the Way of the Bro is immortal
:love:
 

Sitra Achara

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Re. Fargo

GS: Looking back, is there anything you would do differently?
BF: From a market perspective, I would have clearly moved onto the console platforms much faster than we did. We moved slowly to change--our approach being influenced by a background of over a decade of straight profits from the PC. The cheese didn't just move, it teleported. And, organizationally, I would have focused on writing down our corporate ideology and building programs to support it. While we had great instinctive ideas about what made an Interplay person, we grew fast and ended up with people in the company who didn't fit. One of the bigger things I learned in management is that it's better to have no person doing a job than the wrong person. Because if no one is in the position, I know the job isn't being done, instead of thinking it is because there's a warm body in the chair. It's all been a wonderful learning experience that will help shape the next great company.
http://www.gamespot.com/news/brian-fargo-interview-2848761

On top of that - going by Tim Cain's postmortem, the Forces of Evil had pervaded Interplay as far back as 1994, with Fallout almost being cancelled twice because of them. Since that was in Fargo's time, way before the Titus buyout, it appears to be Fargo's leadership that led to that.

On the other hand, he did OK Fallout (after Tim begged him).

Now, I wonder - is he an agent of decline, masquerading as a hardcore RPG enthusiast, or is he the genuine article, who just made some mistakes in the past, or was reluctantly forced into the role of a suit?

It appears that we are, quite literally, betting on the latter...
 

commie

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What's the point of over analyzing? He said he's making a top-down, turn based, party RPG. Good enough for me. When was the last time anyone 'mainstream' tried anything like this? 9 years ago with TOEE?

At least we have a chance now and with much of the original gang on board well, we're not going to die wondering, are we? Either they'll make it work in which case we'll be vindicated or it won't and we can lay those old dreams to rest, safe in the knowledge that we did all we could and that we can never turn the clock back by asking these devs to go back to the past. Won't mean that there's no hope, just that we'll have to look elsewhere for salvation.

As for Tim Cain, well he isn't exactly squeaky clean either as witnessed by his bubblegum cutesy jap inspired MMO Wildstar. I don't see people raging at him like they do against Fargo.

It's easy not having to look after the big picture and appearing to be the 'poor developer who only wants to make good games but is shot down by the evil producer'. Cain didn't have to look after Interplay's finances, he just could make a wishlist of what resources he wanted for whatever game he felt like making. I'm sure Tim had a lot of bullshit ideas for games as well and it would have been irresponsible for Fargo to green light them and put the company and it's employees at risk needlessly just because Tim or any other dev suddenly had some 'awesome' ideas.
 
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Brayko

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That article is 10 years old. Time change, people change. Maybe Fargo is butthurt because he failed the console market so he just said "Fuck it, let's go back to my roots and design a Wasteland sequel".
 

thesoup

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Well, TC did say that he was making Fallout completely unsupervised in the dark, without someone pressuring him into altering the game to be more marketable. Then again, Fargo loves to claim he had a role in Fallout, that he helped them make it, which is kind of in conflict with what TC claims. So I don't know. Was Fargo the Big Boss of Interplay in '94. who didn't care about Fallout or did he use his position to help TC make it without the higher ups noticing?
I dunno, I dunno. Someone clarify this to me.
 

hiver

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Its his fuckin job. Thats what producers should do. And he is not perfect - what a surprise!
He made a mistake somewhere! good golly!
 

commie

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Also in 1994 Universal had taken a 45% stake in Interplay, so it's unfair to blame Fargo for everything. Maybe that was an error of judgement and who knows if it was just from greed or real financial pressure, but the fact was that Interplay still churned out games that were increasingly niche until 2000. I'd say that Interplay under Fargo had a good run going through the entire evolution of PC gaming all the way until the bitter end when Titus came in and destroyed everything. Fargo regretted not moving to consoles because he saw what his commitment to the PC had caused, namely the death of Interplay. He's not saying that he loved the consoles, merely that a move to trying to diversify may have saved Interplay.

If anything, Fargo should be idolised for funding the development of PC games for genres that were becoming obsolete in the late 90's instead of just concentrating on making a Half-Life clone! Is it Fargo's fault that no-one bought Freespace 2 or Sacrifice?

Oh but he was a BAD producer because he didn't diversify to consoles, didn't take the easy popamole route! If he had, he would have been a GOOD producer, keeping Interplay alive as a creator of all manner of third person cover shooters!
 

skuphundaku

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If anything, Fargo should be idolised for funding the development of PC games for genres that were becoming obsolete in the late 90's instead of just concentrating on making a Half-Life clone! Is it Fargo's fault that no-one bought Freespace 2 or Sacrifice?
...or Giants: Citizen Kabuto.
 
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I bought Freespace 2 twice. :smug:
Potato verison, when it came and GOG relase for SCP,because localised original was somewhat diffrent in matter of root files.
I love this game
Admiral Bosh > TIM :troll:
 

Bulba

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Also in 1994 Universal had taken a 45% stake in Interplay, so it's unfair to blame Fargo for everything. Maybe that was an error of judgement and who knows if it was just from greed or real financial pressure, but the fact was that Interplay still churned out games that were increasingly niche until 2000. I'd say that Interplay under Fargo had a good run going through the entire evolution of PC gaming all the way until the bitter end when Titus came in and destroyed everything. Fargo regretted not moving to consoles because he saw what his commitment to the PC had caused, namely the death of Interplay. He's not saying that he loved the consoles, merely that a move to trying to diversify may have saved Interplay.

If anything, Fargo should be idolised for funding the development of PC games for genres that were becoming obsolete in the late 90's instead of just concentrating on making a Half-Life clone! Is it Fargo's fault that no-one bought Freespace 2 or Sacrifice?

Oh but he was a BAD producer because he didn't diversify to consoles, didn't take the easy popamole route! If he had, he would have been a GOOD producer, keeping Interplay alive as a creator of all manner of third person cover shooters!

The main reason why sacrifice was unprofitable was purely to poor marketing. The game itself was realy good, graphics was top quality for its time and it was all action, but since no one heard about it how could they buy it?
 

LeStryfe79

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Yeah, I see what you mean. I'd definitely take another oldschool rpg, but something that combined the two would truly be CRISPY AS FUCK!!!!
 

LeStryfe79

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Yeah, he'll do another video. I'm sticking to 2.6m though. Roughly 70% of double fine. Don't forget that there will be a big push on the last day.
 

Sitra Achara

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What I'm after, is whether his heart really is in the right place. I want greater confidence in my investment, and that's why I'd like those questions clarified.

Now don't get me wrong, I trust him enough to have shelled out $250 so far... and even if the game eventually bombs, it will hopefully still inspire confidence in MCA (or other veterans) to get another kickstart going. I'm hoping that it can establish a norm for kickstarter budgets, that devs will know exactly what to expect, and that it will be in the area of 50,000+ pledges averaging $40-50 each. That alone would be worth it.
 

commie

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We need another freespace, not an MMO...
the genre is not dead unlike old school rpgs, you know. If you want to play top quality space simulator you can always launch somthing from the X series.

Sorry, but X series is boring as fuck and tedious. There are Russian space shooters released regularly but they reek of cheapness and unresponsive controls and simplicity. Is it really that hard to copy Freespace or Tie Fighter?

Volition should have been allowed to make another Freespace game by THQ. Everyone that made the originals is still there and Egosoft has proven that you can make money with space sim games and a small budget. The idiots at THQ should have greenlighted that instead of persevering with Red Faction. It's ironic that both games lost THQ a lot of money when a Freespace 3 could have been made for a fraction of the cost and probably sold as well as an X game.
 

udm

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Re. Fargo


http://www.gamespot.com/news/brian-fargo-interview-2848761

On top of that - going by Tim Cain's postmortem, the Forces of Evil had pervaded Interplay as far back as 1994, with Fallout almost being cancelled twice because of them. Since that was in Fargo's time, way before the Titus buyout, it appears to be Fargo's leadership that led to that.

On the other hand, he did OK Fallout (after Tim begged him).

Now, I wonder - is he an agent of decline, masquerading as a hardcore RPG enthusiast, or is he the genuine article, who just made some mistakes in the past, or was reluctantly forced into the role of a suit?

It appears that we are, quite literally, betting on the latter...


Well he did say "from the market perspective". Unless stated in black and white by him, I genuinely believe he'd wanted to make something like this all along, but was dictated by the reality of financial pressures. That whole article was mostly technical (him providing feedback more from a businessman's POV) and less relevant to his passion towards his job; we do, however, see a lot more of the (hopefully) genuine Fargo in his latest Kickstarter updates, so that definitely gives me more hope, even though that's not factually very telling of anything at all at this point.

Hope. The Codex and other oldfags thrive on hope (and hate), and that's why we have the DFA and now W2.

The main reason why sacrifice was unprofitable was purely to poor marketing. The game itself was realy good, graphics was top quality for its time and it was all action, but since no one heard about it how could they buy it?


What a coincidence that you should bring up Sacrifice. I let a few of my newfag friends try it a few years ago - and these are people who only started gaming post-2000 - and they actually loved it. I mean, damn. Sacrifice had fuck all in marketing, but it was such a well-made, charming game.
 

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