Alex
Arcane
How many skills in RPGs would you actually get steadily better at in real life?That, however, may be a bit too much detail for this game. Thing it, you don't get steadily better at breaking down things with your bare hands. Either ou have an idea of where to better hit it (which depnds on you knowing what you are dealing with), or you don't.
Look at repair in Fallout. It's amazingly abstracted and realism breaking. Either you know how a specific machine works or you don't. Maybe you have some additional knowledge about how to improvise parts, but that doesn't translate into how repair works at all in Fallout. I don't see people complaining about that.
Well, machines share basic principles among themselves. If you know your way around transistors, capacitors and what not, you can probably fix a huge variety of problems without knowing the specific machine, or even the specifics of how it works! But the real point here is that, even if you were to consider "brute force" a skill, it would be limited. It would, at best, give you a small boost to your innate ability. It is the opposite relationship between, say, machine repair and intelligence, where a high intelligence can give you a little boost understanding the basics, and maybe coming up with ideas, but still takes second place in determining what you can do and you can't. In those cases, the amount of training is most important.