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- Jan 28, 2011
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Well, if it looks this good at just 10 months, imagine how good it will look at 18.
Why is it that they think camera rotation is a good thing, which apparently they even spent resources on?
You know, Unity being a 3D engine, i don't think they really had to break a sweat to implement something like camera rotation...
And audio comment implies that had it been harder the feature would have simply been ditched.
Easily adjusted stuff. All one needs to do is widen and or prolong the cones, as necessary.Like the enemies being blind,
One of the tricks to speed up things, especially when dealing with low level enemies, i gather.being able to shoot something in RT without entering TB.
:facepalm:Well, if it looks this good at just 10 months, imagine how good it will look at 18.
Modders will fix it?Easily adjusted stuff. All one needs to do is widen and or prolong the cones, as necessary.Like the enemies being blind,
There are better ways to handle it.One of the tricks to speed up things, especially when dealing with low level enemies, i gather.being able to shoot something in RT without entering TB.
Were they sneaking in the video? I didn't notice but maybe I overlooked something.Requires sneaking up on enemy though.
Not the point.But you do enter TB after taking a shot.
And enemies should be able to do that to the player, which will even things out.
:facepalm:Well, if it looks this good at just 10 months, imagine how good it will look at 18.
Tactics looked good too, no? If WL2 will be a turn-based action game where you run around blasting creatures while reading cool text descriptions, then sure he can make it in 18 months, but weren't we talking about full scale RPGs?
It's not about setting up a camera that you can rotate but investing that much detail into the environments so that it looks good however you look at it. He said as much in the video.
Cry me a fucking river, there's a camera you can rotate. Woe is you.
but the UI is really fucking ugly on so many ways.
- Cry me a fucking river, there's a camera you can rotate. Woe is you.
The devs will adjust it. This is not a finished god damn product mr. Dweller.Modders will fix it?Easily adjusted stuff. All one needs to do is widen and or prolong the cones, as necessary.Like the enemies being blind,
Who says there arent?There are better ways to handle it.One of the tricks to speed up things, especially when dealing with low level enemies, i gather.being able to shoot something in RT without entering TB.
There is a "silent move" skill in the game.Were they sneaking in the video? I didn't notice but maybe I overlooked something.
Not the point.[/quote]But you do enter TB after taking a shot.
And enemies should be able to do that to the player, which will even things out.
Yep. Keep posturing. Maybe someone will give a fuck.
What are you people expecting anyway ? W2's plot and setting will be similar to say, JA2's : where the latter was reminiscent of cheesy 80s and 90s TV action shows, the former will be a throwback to 80s post-apocalyptic sci-fi... Which i'm afraid needs a certain amount of cheesiness.
But again maybe you'd prefer your punk desert raiders to be dubbed by Patrick Stewart...
I'm discussing the video here, not what I hope the developers will do or what the final product might be like.The devs will adjust it. This is not a finished god damn product mr. Dweller.
See above.Who says there arent?There are better ways to handle it.One of the tricks to speed up things, especially when dealing with low level enemies, i gather.being able to shoot something in RT without entering TB.
Well, not hard to 'sneak' on things considering that you can see or hit them from afar while they can't see you at all.I meant that they "sneaked" upon that bug because they approached it from above. As in effectively sneaking - not as using sneak goddamn skill.
Combat design is the point, my good chap.The POINT.Not the point.But you do enter TB after taking a shot.
And enemies should be able to do that to the player, which will even things out.
Cry me a fucking river, there's a camera you can rotate. Woe is you.
Infinitron
I'm not talking about the graphics either. That's why I compared it to Tactics. So far everything that was shown was similar to Tactics. If you see the difference between Fallout and Fallout Tactics, hopefully you'll see my point. Regardless of what you think full-scale RPG means, I hope you agree that running around, shooting things, and clicking on NPCs to read blocks of text is the easiest thing to do and all RPGs have that, including those that Fargo did manage to produce in 18-20 months.