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Game News Wasteland 2 Kickstarter Update #23: Gameplay Video!

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Oh my god I loved it.

:love:

Almost teared up watching the video I did.
 

Carrion

Arcane
Patron
Joined
Jun 30, 2011
Messages
3,648
Location
Lost in Necropolis
I've been a bit sceptical about the game since the scorpitron screenshot, but this is starting to look good. The video didn't have anything that would've got me really excited, but overall it seems that they know what they are doing. I especially liked the pseudo-simulationist approach to opening doors, because "pretty much all games get it wrong" (J.S.).

Visually the game isn't anything special, but the interior areas look better than I expected and the camera seems like something you can easily live with.
 

Infinitron

I post news
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Staff Member
Joined
Jan 28, 2011
Messages
99,616
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The Holy Triad of Incline:
  1. Digital distribution (Steam)
replace that with gog and you might have a deal


friggin steamtards
Steam isn't the hero we deserve, but it is the one we need right now. M:

The point is getting rid of Gamestop and all the other physical retail parasites. (Amazon would also be an acceptable substitute for Steam, though)

Let's not get into this argument here, though.
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
I've said it and i'll say it again, voice acting is good. It blends the right amount of cheesiness and true originality, and manages to fit the setting while still be engaging.

^
How to sell amateurish production values to retards.
 
Repressed Homosexual
Joined
Mar 29, 2010
Messages
18,011
Location
Ottawa, Can.
Geez, can you say Fallout with a party? They're trying so hard to make it look and play exactly like Fallout.

Also why did the flies didn't notice the guys that were basically just 2 meters away from them and making noise?
 
Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
Motherfucking HEXAGONAL GRID FUCK YEAHR!

I love it but I have some reservations. And is it me or is there no fog of war? No FOW would be pretty fucking bad for a tactical game. I know it's just a demo video but it was basically cheating when you could see both the enemy and his cone of field and just shoot him at your leisure like that.

Also, Brian, I hope you are reading this: CAMERA!

The engine being Unity, I hope you will give us access to camera control scripts because camera in 3D iso games is a love it or hate it affair for a lot of people. Practically speaking, camera in all 3D iso tactical games suck. There are very few exceptions and whether WL2 will be one is uncertain. I love the smooth fading effects, though. A few things I already don't like and need:

Lock/Unlock camera to ranger/rangers. I want to move/drag the scene on my own accord, not on my rangers'.
Camera elevation is always problematic and it looked a little troublesome in the video as well.
Projection type. Let us choose between perspective and orthographic. Note that there would also be no elevation issue in orthographic projection.
Allow us to set field of view for perspective.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
It looks like Wasteland 1 gameplay and writing except there are long shitty animations and progress bars to slow it down to a crawl

alternately

Looks like one of those Russian RPGs that exist but no one on the Codex talks about. Which would be pretty good if they had acceptable translations and didn't CTD every thirty seconds... so good luck Inexile
 

Zeronet

Learned
Joined
Apr 16, 2012
Messages
250
I noticed you were getting orders from the Ranger Citadel and not the Ranger Center.
 

hiver

Guest
As Keywords are concerned.

It seems to me that there should be some dialogue options in other specific circumstances because well... the player will be able to make choices on how to handle things.
While it may be theoretically possible to do that just by actions alone... i dont think it can really work throughout the entire game.

mikaelis

The portrait seemed a bit too blatantly direct to me... but then again... it all may play a role and being a bit intentionally cheesy is one of the original core styles.



Mastermind is a moron who prefers bethesda/holywood/CoD style voice overs. Style over substance shallow faggot.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
THEY'RE BREAKING DOWN THE FUCKING DOOR

Herp derp.

but at least the grognard shits can get what they want.

While deranged retards who don't actually like RPGs but for some reason are desperate to play them and babble all day long about them will get what they want with PE. So, yeah, go dance with your boyfriend and stop posting retarded shit.

That being said, looks pretty good. Camera will probably suck. I can't wait to have to rotate the camera around every fucking corner.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Looking good. Game is starting to come together, slowly. I dug the radio voices. I hope it plays a bigger part in the actual game. I guess some people will be disappointed that it lacks acid visuals, but I like how the game looks. Combat looks like it'll be fun too.
 

Infinitron

I post news
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Joined
Jan 28, 2011
Messages
99,616
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
BUT TIM CAIN SAID THREE YEARS ARE REQUIRED HOW CAN THIS BE
?

How can what be? What do you think takes 3 years? Making levels? Basic combat mechanics?

Don't play coy.

I wish Fargo nothing but the best and I'm very excited about the game. It gives us hope and out of all KS projects, that's the one I'm interested in the most. My ONLY concern is the 18-month development time. It's just not enough and I hope that Fargo isn't planning to stick with it, because if he does, the quality will suffer, to say politely.

I've been following games for a long time and I can't think of a decent RPG (developed from scratch) that was made under 3 years. Games that can be done in 1.5 years or so are games like Kotor 2 - you have the engine, all systems (character, combat, inventory, maps, journal, etc), art assets, etc, but we all know what state Kotor 2 was shipped at.

Naturally, and that's been my argument all along. No engine - 3+ years. Existing engine (not the same as a licensed engine) with systems and assets - 1.5-2 years.

Btw, in case you're wondering, they didn't built the engine from scratch. They used the Havok engine. Also, one of the interviews says that they started working on the new engine when they shipped Witcher 1, so we're definitely talking about 3+ years:

"It was one of the first things our programmers sat to, right after releasing The Witcher. Our engine has been rewritten mostly due to specific, RPG related tool requirements that we've had."
 

Derek Larp

Cipher
Joined
Jul 25, 2008
Messages
423
Camera is shit.

Looks pretty solid otherwise.

Also made me want to install fallout again for some reason...
 

Cosmo

Arcane
Joined
Nov 6, 2010
Messages
1,387
Project: Eternity
How to sell amateurish production values to retards.

Yep. Keep posturing lil' buddy. Maybe someone will give a fuck.

What are you people expecting anyway ? W2's plot and setting will be similar to say, JA2's : where the latter was reminiscent of cheesy 80s and 90s TV action shows, the former will be a throwback to 80s post-apocalyptic sci-fi... Which i'm afraid needs a certain amount of cheesiness.

But again maybe you'd prefer your punk desert raiders to be dubbed by Patrick Stewart...
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
BUT TIM CAIN SAID THREE YEARS ARE REQUIRED HOW CAN THIS BE
?

How can what be? What do you think takes 3 years? Making levels? Basic combat mechanics?

Don't play coy.

I wish Fargo nothing but the best and I'm very excited about the game. It gives us hope and out of all KS projects, that's the one I'm interested in the most. My ONLY concern is the 18-month development time. It's just not enough and I hope that Fargo isn't planning to stick with it, because if he does, the quality will suffer, to say politely.

I've been following games for a long time and I can't think of a decent RPG (developed from scratch) that was made under 3 years. Games that can be done in 1.5 years or so are games like Kotor 2 - you have the engine, all systems (character, combat, inventory, maps, journal, etc), art assets, etc, but we all know what state Kotor 2 was shipped at.
I'm not playing coy. I stand by what I said (while hoping that Fargo can deliver the game by the end of the year).

The video is pretty good, like I said, and the atmosphere is top notch. A lot of things look very promising, but I can assure you that the video doesn't say anything about Fargo's chances to deliver on time.

Edit: I see that you added another quote. In which ways these quotes contradict to what I said in this thread?
 

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