In most cases bloom-effect used not for good picture and not for increasing quality of game. This... bloom best way to hide poverty of models and backgrounds. Unity have a very good render and effect like a blure, bloom not nessesary. This is instrument for 3D action games. Here we have isometric game. Even camera lie closer to ground - this effect bad decision. Now you know why.
This map which i made for one game. Villages made in 9.5 days of working. City map in 2 weeks. You can see many detailed objects on ground, and you must remember this do one man, and this is strategic game with more limited zoom than in Wasteland 2. But even you zoom in - you cannot find something like a blure textures and etc. You don’t need use bloom - because picture is good. You don’t need hide anything.
![[IMG]](http://lionwoodblog.com/temp2/war/01.jpg)
![[IMG]](http://lionwoodblog.com/temp2/war/03.jpg)
![[IMG]](http://lionwoodblog.com/temp2/war/05.jpg)
Step back to this map. Let's try zoom. What we have? This level can say - "I'm ? rich and successful man". That can say to us its picture.
Let's try add to picture bloom. Some think that this way add to image more quality? Each effect must configurated by game developer. Bloom as is - disgusting spectacle. It is necessary to set it up. Not only bloom. Smoke. We need atmosphere here.
Lets try add moderated fog for distance. Ready?
In many game engines developers turn on all effects on maximum volume like if to say - "Look at this incredible bl-o-o-o-om!". I want answer on this - "shut up". Because all effects be must added in good proportions. If you add to one spoon of cola bottle of vodka... what you recieve? Good coctail? No... you be drunk. Like a pig. If the way of visuals of game of present day be drunk - goal reached.
My way add effects in good proportions, like do good bartender. Let's try another filter. Something like brightness and contrast. But not as in bad games. Little.
And add bloom.
You can imagine what i can create use engine like Unity instead of easy engine for simple browser game, where have no shaders, effects and etc? Unity have a good instruments to manipulate of visual. And... sorry for this... but, my humble opinion - if you have a budget over 2,933,252 $ - you can make good visual picture. If you developer with world name - you can make good visual picture. If you love gamer... you undertand... you CAN.
I do not want to hear about the gameplay. It can be amazing. Perfect. Best! But the visual image - terrible. Interface - terrible how my life before marriage. If you made old school game in present time - you don't need repeat mistakes of past. Present world give opportunity to make good old games. What reason to use Unity if you use - nothing? For bloom? For blure? If you want show progress - i think need only one - good work.
I made my level via old technology. Only geometry. Only diffuse textures. No dynamic lights. No shaders. No shadows exept lightmaps on textures. No blendind between texures. No decals. No filters. Almost without alfa channels (exept trees).
When I look at the work of Obsidian... serious... this is - Delicious. Niam-niam. Bacgrounds. Characters. All made with love from artist.
Here - no love.
P.S.
And one more detail - this screens from easy social browser game. In this game you can't have a zoom like in Wasteland 2. Never. I'm landing for example of lightwork and filters. What i want to say? If developer with world name try to make a game in sense of old traditions - he don't need to use bad visual effects from horrible games. He can and must make a meal as a delicacy. Politely.
There is no reason to hide anything in the fog of bloom.
I do not offence anyone. Who i am? Little indie-developer. What i can make near alongside such giants like Brian Fargo? What I can?... I can? Yes. I can. In this my force. I know that i can make it. I know that i love games and gamers. I can prove that image can be better if somebody put in meal - love, quality and respect.
Thanks for your time. I'll go. Doing my small deeds further.Click to expand...