Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Wasteland Wasteland 2 Pre-Release Discussion Thread [GAME RELEASED, GO TO NEW THREAD]

hiver

Guest
So you want to buy a beta access to a game you have not purchased?
Because there has never been an early access before ?
Kickstarter pricing works different. Beta access is always a part of higher tiers ($55 and up for early backers for WL2, which is more than 10K people) or an add-on. That pricing logic is again evinced by how Kickstarted Planetary Annihilation transitioned to early access here.
I don't get why people can't understand that. Backers payed 55 dollars for a beta access, and now people want the devs to screw those guys over, and sell an early access for 20 dollars, just because every game on early access costs that much? Logic, where are you?
Not in you scull, thats for sure.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
So you want to buy a beta access to a game you have not purchased?
Because there has never been an early access before ?
Kickstarter pricing works different. Beta access is always a part of higher tiers ($55 and up for early backers for WL2, which is more than 10K people) or an add-on. That pricing logic is again evinced by how Kickstarted Planetary Annihilation transitioned to early access here.
I don't get why people can't understand that. Backers payed 55 dollars for a beta access, and now people want the devs to screw those guys over, and sell an early access for 20 dollars, just because every game on early access costs that much? Logic, where are you?
Not in you scull, thats for sure.
If you have an other opinion about this, please share it.
 

hiver

Guest
Nobody is screwing anyone here. Kickstarter backers got much more then just a beta + nobody was really paying just for the beta. People were giving money in support of the game of specific design and features, first and foremost. Everything they got for that was a bonus on top (+ an incentive, of course).
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Nobody is screwing anyone here. Kickstarter backers got much more then just a beta + nobody was really paying just for the beta. People were giving money in support of the game of specific design and features, first and foremost. Everything they got for that was a bonus on top (+ an incentive, of course).
And you can confirm it for everyone? Believe me, not everyone is a Codexer, who throws money at the monitor just for the game being made. Many gamers look at it as a cool way to get the game and beta access cheap. I guess there are quite a lot people, who just wanted to be in the beta, but 55 dollars was the base price for it. Having a beta for 20 dollar later would be a bug screw you for them.
 

hiver

Guest
Codexers were just a small part of it.
55 bucks was not the price for the beta. Beta was just an additional reward in that package.

Unless early access takers on steam are getting all that for 20 - how can there be "screwing up"?
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,422
I don't understand the logic in paying for a beta if you didn't back the Kickstarter. Why wouldn't you just wait for the game to be released\reviews?
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,049
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I don't understand the logic in paying for a beta if you didn't back the Kickstarter. Why wouldn't you just wait for the game to be released\reviews?

It's a pre-order with a beta attached. So, ask yourself why people pre-order even when they get nothing. Because they do that.
 

Kaldurenik

Arcane
Patron
Joined
Dec 3, 2010
Messages
895
Divinity: Original Sin
Well i can understand why the devs want a higher price point for the beta... That way you will mostly get people that are abit dedicated to give feedback... It also helps keep the numbers abit on the lower side (yeah yeah 10 000 beta testers) but still overall its low compared to how it would be if they made the beta free or sold it for a few $ . It helps them and i hope it makes them keep a more open dialogue with the beta testers.


Edit: I threw money at the screen :>
 
Last edited:

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,049
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
UPDATE: http://www.kickstarter.com/projects/inxile/wasteland-2/posts/633697

eR2xXZr.png


Non-linear enough for you?
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Nice update. Excitement level rising.

However, I bet Roguey isn't going to like this
Saving is recommended when exploring the unknown, far reaches of the region.

Also, that up-rezzed W1 avatar looks terrible. How do you increase the resolution and lose detail?
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
Holy shit, everything about that update sounds great.

Resource / radiation management during exploration with skills that help improve survival = :yeah:
 
Last edited:

rafaninja888

Novice
Joined
Mar 17, 2011
Messages
24
Location
Sydney
So, when do those who have Early Access listed on backed tier actually get early access? (bit confused is there an open beta later or same same?)
 

shihonage

Subscribe to my OnlyFans
Patron
Joined
Jan 10, 2008
Messages
7,167
Location
location, location
Bubbles In Memoria
In Wasteland 2, water management is challenging and important. Your water supply is based upon the number of rangers in your squad and the number of canteens among them. Depending on the type of terrain you are traversing, your water supply is consumed at varying rates. Desert terrain requires the most water, while grassland and highland are more forgiving.

If you run out of water on the world map, you do not immediately die, but over time your rangers will begin to take damage from dehydration. You will eventually die if you do not find a new source of water. Your Outdoorsman skill adjusts the overall water consumption rate as well as the length of time your squad can last without water before suffering from dehydration.

This mandatory mechanic is a mistake.

There's a line between a game offering challenging and detailed gameplay, and forcing player to engage in menial tasks (like drawing his own maps on paper) under the guise of appealing to "hardcore" crowd. This water mechanic is closer to the latter. It appears to be an attempt to justify the existence of Outdoorsman skill, rather than to make the game more fun.

This system is like having been irradiated in Fallout, without ever being able to turn it off. It sounds positively janitorial, it is guaranteed to divide the fanbase, and is one of those things that a videogame should abstract or make optional (like New Vegas did with the so-called "hardcore mode").
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,933
This mandatory mechanic is a mistake.

There's a line between a game offering challenging and detailed gameplay, and forcing player to engage in menial tasks (like drawing his own maps on paper) under the guise of appealing to "hardcore" crowd. This water mechanic is closer to the latter. It appears to be an attempt to justify the existence of Outdoorsman skill, rather than to make the game more fun.

This system is like having been irradiated in Fallout, without ever being able to turn it off. It sounds positively janitorial, it is guaranteed to divide the fanbase, and is one of those things that a videogame should abstract or make optional (like New Vegas did with the so-called "hardcore mode").
im not against some team resource managment, but i hope they dont come with a retarded limitation like not being able to carry more water by sacrificing space.
 

Jack Dandy

Arcane
Joined
Feb 10, 2013
Messages
3,039
Location
Israel
Divinity: Original Sin 2
OH GOD THAT LAST UPDATE IS TICKING ALL THE RIGHT BOXES FOR ME GOD DAMN

I AM VERY MUCH LOOKING FORWARD TO THIS GAME:dance::dance::dance:

You honestly have no idea how much I love this "careful world exploration balanced with reward and danger" thing.
And now I know the cloth map I'll get with the game probably won't be useless either <3
 
Last edited:

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
This mandatory mechanic is a mistake.

There's a line between a game offering challenging and detailed gameplay, and forcing player to engage in menial tasks (like drawing his own maps on paper) under the guise of appealing to "hardcore" crowd. This water mechanic is closer to the latter. It appears to be an attempt to justify the existence of Outdoorsman skill, rather than to make the game more fun.

This system is like having been irradiated in Fallout, without ever being able to turn it off. It sounds positively janitorial, it is guaranteed to divide the fanbase, and is one of those things that a videogame should abstract or make optional (like New Vegas did with the so-called "hardcore mode").
This *is* abstracted. You don't have to pick each ranger and have him drink from specific canteens. It's just fuel resource. You can travel until you run out of water then you buy more.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,049
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I seriously hope shihonage is trolling. "Divided fanbase", really? The same fanbase that's divided about the time limit in Fallout? About the spirit meter in MotB? Fuck those losers.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
im not against some team resource managment, but i hope they dont come with a retarded limitation like not being able to carry more water by sacrificing space.
They wrote in the update that it's based on the number of canteens you have.

Do you people even read these things?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom