Gord
Arcane
- Joined
- Feb 16, 2011
- Messages
- 7,049
Maybe if enough people bug Brother None about it he'll agree to provide a larger one!
Maybe if enough people bug Brother None about it he'll agree to provide a larger one!
Be realistic hiver, when have we ever seen c&c that doesn't involve a cow or a wagon?doesnt bloody involve someones wife who is dying and you can save her or not. Or a kid. Or a cow or a wagon.
Precisely. They may act as if they are sooo above BioWare as much as they want, but The Arl of Redcliffe quest in Dragon Age was a great example of C&C done right, full of ramifications and actual consequences... much more than "kill/save the waifu" or "save town A or B" that Fargo likes so much to use as poster child of W2 C&C.Would be nice to get one single example of C&C and reactivity that isnt s simple binary example and that doesnt bloody involve someones wife who is dying and you can save her or not. Or a kid. Or a cow or a wagon.
yeah but dragon age has no skill checks. it's one thing choosing outcome, it's another thing creating it.Precisely. They may act as if they are sooo above BioWare as much as they want, but The Arl of Redcliffe quest in Dragon Age was a great example of C&C done right, full of ramifications and actual consequences... much more than "kill/save the waifu" or "save town A or B" that Fargo likes so much to use as poster child of W2 C&C.Would be nice to get one single example of C&C and reactivity that isnt s simple binary example and that doesnt bloody involve someones wife who is dying and you can save her or not. Or a kid. Or a cow or a wagon.
wut?yeah but dragon age has no skill checks. it's one thing choosing outcome, it's another thing creating it.
yeah but dragon age has no skill checks. it's one thing choosing outcome, it's another thing creating it.Precisely. They may act as if they are sooo above BioWare as much as they want, but The Arl of Redcliffe quest in Dragon Age was a great example of C&C done right, full of ramifications and actual consequences... much more than "kill/save the waifu" or "save town A or B" that Fargo likes so much to use as poster child of W2 C&C.Would be nice to get one single example of C&C and reactivity that isnt s simple binary example and that doesnt bloody involve someones wife who is dying and you can save her or not. Or a kid. Or a cow or a wagon.
I hope it will have some lingering consequences at least.Choosing to save one town over another doesn't involve any skill check either.
ready to rip it a new one if it sucks?But whatever -- the beta will come soon enough.
ffs, nobody cheers for spending the money on coke and hookers?
There are various dialog skill checks, and as Bee said, choosing which town to save has no checks whatsoever. More over, there was some nice overarching C&C, like you could ask the Mage's Circle for help if you had saved them and sided with the mages before.yeah but dragon age has no skill checks. it's one thing choosing outcome, it's another thing creating it.
Because as much fun as it is to bash BioWare, if you are a developer and go to press saying stuff like:I don't really get the DA comparisons at all though.
They [BioWare] are creating a certain experience where you get to have 'a movie with some choice'.
McComb was frustrated that both the creations of inXile and BioWare fall into the genre category of 'roleplaying games', even though the former has mutated so far away from the latter that nowadays the two have very little in common. "I think we need to have perhaps a stricter delineation of what these things are." As one point of difference, to allow for meaningful player choice within a coherent story, both the Torment and Wasteland revivals are being built around a 'story spine'.
unless, of course, you do stuff in order to save one or the other?There are various dialog skill checks, and as Bee said, choosing which town to save has no checks whatsoever.yeah but dragon age has no skill checks. it's one thing choosing outcome, it's another thing creating it.
Saving them per se will probably involve various checks and stuffies, but the choice of which you'll try to save seems to be just a matter of which you visit first, from what Fargo was talking in previous updates about how you only had time to save one...unless, of course, you do stuff in order to save one or the other?
Thats all? Thats the only answer he can muster? He bought some icons?what are some of the best community ideas that youve incorporated into the game?
Fargo: from a Ui perspective, we put four or five iterations out to the public, honing it in. And i think the final result came out great. To the point where theres a few art elements that we put out, and somebody took it upon themselves to draw up new icons, and we liked them, and ended up purchasing them from him.
I have come seeking the light and found it.Bigger screenshot on Facebook: