No date. Last I heard was "September, mayyyyybe October". Late summer my ass!Was release date for WL2DC announced?
October's perfect for me.No date. Last I heard was "September, mayyyyybe October". Late summer my ass!![]()
I would prefer Early September as SR:HK will be finished by thenNo date. Last I heard was "September, mayyyyybe October". Late summer my ass!![]()
No new locations, no.Brother None Will WL2DC contain new locations?
PC version being delayed because of consolesGerman sites are reporting that the Director's Cut is coming October 13th. Damn, pretty late.
BIG NEWS: Wasteland 2 Director’s Cut has a release date! The digital PC release is on October 13th, with the Xbox One and PS4 release on October 13th in the Americas and October 16th worldwide!
Additionally, the Director’s Cut will be playable at GamesCom in Cologne! Find us at the Deep Silver booth in Hall 9.
Hello Exiles,
We have some big news to share with you today, so we'll just cut right to the chase. Wasteland 2 Director's Cut will be releasing digitally on PC on October 13, 2015! Additionally, for Xbox One and PlayStation 4, digital and physical releases will be coming on October 13th in the Americas, and October 16th Worldwide!
As we've said before, anyone who already owns Wasteland 2 on any digital PC retailer will be getting the Director's Cut as a free update on PC. We'll have more information as we get closer to release, but it's our intention to make sure it's as easy a process as possible. Keep your eyes peeled on our Wasteland 2 forums as we'll be putting up FAQs and similar in the coming weeks towards release.
For those of you who are still curious about the Director's Cut contents, features, and changes, or may have missed our discussions on them previously, here are some links that go over some of those new elements in detail.
And those do not even fully cover all the new additions, like new and expanded voice-over for many of the game's key NPCs and companions, as well as our extensive rebalancing of virtually every combat encounter, loot drop, and item you'll find in the game.
- Quirks, a new set of gameplay-modifying personality traits and characteristics for your squad.
- Perks, new bonuses you will be able to pick for your characters as they level up.
- Precision Strikes, a combat technique allowing you to you target enemy body parts to inflict debilitating effects and injuries.
- Upgraded to Unity 5, featuring redone environments, lighting, and character models.
We're now in the home stretch of development. Our final tasks in the several weeks before final release include polishing up the game as much as we can, including tweaks, optimizations, fixes and balance adjustments. We hope you will enjoy the changes and updates as much as we enjoyed bringing them to you.
New Screenshots
We've got a bunch of new screenshots ready for you for this announcement, showing off some of our graphical updates and changes to our environments and character models. Our art team has worked tirelessly to make sure the Wasteland is more vibrant and detailed than ever, and we're extremely pleased with the results.
I don't think the question has ever come up before. Offhand all I can think is that a lot of areas were designed by different people, so it makes sense that some seem weird compared to others.Did anyone ever explain why Rail Nomads is designed the way it is? Why is this settlement tunneled like this FFS is it a memory or pathfinding issue or what? Gotta take the looooooooooong way around because this barrier's here for... reasons.
I don't think the question has ever come up before. Offhand all I can think is that a lot of areas were designed by different people, so it makes sense that some seem weird compared to others.