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Wasteland Wasteland 2 Thread - Director's Cut

Sykar

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Alarm disarm will never be worth it compared to other skills since the only places where it would be of consequence would be robbing things from social hubs, of which there are few.

Disagree. All you have to do is making it relevant in enemy territory letting the entire map bum rushing you. Good luck trying to win a fight when you have 20+ enemies on your rear. Also they could give you scenarios in which you do not want to trip alarms or suffer severe consequences. Think poison gas being released into the entire area, activating traps, security bots, etc. Additionally for extra spawns they should remove experience.

Furthermore with 7 party members you can easily afford to have one alarm disarmer in your group. If you do not want to have it on your mains you could for example use Ralphie who starts nearly as a blank slate, just buff his intelligence to 4 at 10 and you are good to go.
 

LJ40

Cipher
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Jul 16, 2014
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658
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Wizardry/Ultima/Goldbox
So all they need to do is completely change the way Alarm Disarm works, and then it won't be shit? One thing for sure, 20+ enemies rushing you is the worst fucking idea ever. Wake me up when it's my turn again.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
37,327
Yeah, "if you fail the alarm disarm check, you must reload your game" isn't going to fly at all. Wasteland 2 is designed so that you can continue on even when you critically fail checks.

Think poison gas being released into the entire area, activating traps, security bots, etc. Additionally for extra spawns they should remove experience.

Heal past it, fight through them, makes little difference.
 

Sykar

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Turn right after Alpha Centauri
Yeah, "if you fail the alarm disarm check, you must reload your game" isn't going to fly at all. Wasteland 2 is designed so that you can continue on even when you critically fail checks.



Heal past it, fight through them, makes little difference.

Why not? It is high time that you suffer some REAL consequences in a game.

Heal past it when you lose like 50 hitpoints a second? Good luck with that.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Why not? It is high time that you suffer some REAL consequences in a game.

Having to reload isn't a real consequence (because reloading removes it) and having to do it because you failed a single random check is bad.
 

IHaveHugeNick

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1,870,558
Making alarms very punishing is completely pointless, simply because the game doesn't have that much interesting loot. If the whole map will rush me over a chest with 3 bullets in it, I'm just going to reload and move along.

That's essentially the problem with allowing critical fails - with randomized loot that is rarely any good, critical fails work fine. If the loot was amazing, people would just save scumm until every container was opened. Hell, there were already some geniuses save scumming every container for 30 minutes, even though farming money and gear was 20x more time efficient if just just skipped failed containers and move along to next mission.
 

Zombra

An iron rock in the river of blood and evil
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Making alarms very punishing is completely pointless, simply because the game doesn't have that much interesting loot.
Well ... we'll see what the Director's version has, supposed to have more hand-placed stuff and/or better loot tables, right?

Hell, there were already some geniuses save scumming every container for 30 minutes, even though farming money and gear was 20x more time efficient if just just skipped failed containers and move along to next mission.
guilty-puppy_1-jpg.jpg

Guilty as charged
but not because I want money and gear, I just need to see what's in there.
 

IHaveHugeNick

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Hey, at first I wouldn't dare to take my hand of F5, the moment I realized you can critically fail loot containers.

But after 10 hours of looting teddy bears and stuffed donkey ballsacks, I decided there are better ways to use my time.
 

Bigg Boss

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Sep 23, 2012
Messages
7,528
Fallout 2 was bad as far as loot is concerned too, so I can't say it was a surprise for Wasteland 2 to have mediocre looting. That being said it is nice to hear they are putting more hand placed stuff in. Going through all the trouble to loot a certain container, only for it to give you junk isn't very exciting, especially when so much of your time in the game is looting containers. I did like the interesting clutter, but the moment I found out most of it was useless I somewhat stopped caring.
 

ArchAngel

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Mar 16, 2015
Messages
21,977
I would love less randomized loot because I played this game a intended, I didn't save scum containers. If chance was low I left and came back later. If I critical failed and could not repair it, I just continued on.
 

veevoir

Klytus, I'm bored
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Shadorwun: Hong Kong BattleTech
Well, there is that mod that reduces critical fail % and speeds up skill uses to instant. Real time saver - why oh why they couldnt implement proper "you must skill X high to open" mechanic, I dunno
 

ArchAngel

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Mar 16, 2015
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Well, there is that mod that reduces critical fail % and speeds up skill uses to instant. Real time saver - why oh why they couldnt implement proper "you must skill X high to open" mechanic, I dunno
I like the random system they did implement :)
 

IHaveHugeNick

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I liked the idea of critical fails, but the fail percentages were definitely too high, so I played with the mod.
 

undecaf

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Shadorwun: Hong Kong Divinity: Original Sin 2
I like the random system they did implement :)

Same here.

In general it feels much more organic and variable to me that I always (well, almost) have a chance, however small, to risk the odds. "Maybe" is better than strict "yes/no" as far as I'm concerned.
 

Nael

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Dec 12, 2005
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Indy
So is the WL2 DC pretty much just some rebalancing, graphical updates, and VOs? Or does it add a bunch of new content? If its the former its probably still worth finishing the playthrough I'm on right now, right?
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,069
It also adds a revamp to character system, which is the reason im playing it when it comes out. And hopefully this one wont fry my cpu and cause my pc to insta crash on game start.
 

agris

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It also adds a revamp to character system, which is the reason im playing it when it comes out. And hopefully this one wont fry my cpu and cause my pc to insta crash on game start.
This implies you have more fundamental problems with your PC than game-choice; things like power, cooling and memory.
 

Lhynn

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Except that it only happens with this game and only on the release version.
 

agris

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If your GPU overheats and computer crashes when framecaps are removed, you don't have adequate cooling. Obviously as devs they have a responsibility to optimize their game to be the least detrimental to subpar hardware, but hard crashes are indicative of a bigger problem.
 

Lhynn

Arcane
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Aug 28, 2013
Messages
10,069
But it literally doesnt happen with any other game, unity or otherwise, its a problem i never had before that game or since that game.
 

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