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The voice acting sounds very nice.
Alarm disarm will never be worth it compared to other skills since the only places where it would be of consequence would be robbing things from social hubs, of which there are few.
Think poison gas being released into the entire area, activating traps, security bots, etc. Additionally for extra spawns they should remove experience.
Yeah, "if you fail the alarm disarm check, you must reload your game" isn't going to fly at all. Wasteland 2 is designed so that you can continue on even when you critically fail checks.
Heal past it, fight through them, makes little difference.
Why not? It is high time that you suffer some REAL consequences in a game.
Well ... we'll see what the Director's version has, supposed to have more hand-placed stuff and/or better loot tables, right?Making alarms very punishing is completely pointless, simply because the game doesn't have that much interesting loot.
Hell, there were already some geniuses save scumming every container for 30 minutes, even though farming money and gear was 20x more time efficient if just just skipped failed containers and move along to next mission.
Yeah, on reflection that would have been way better.Why oh why they couldnt implement proper "you must skill X high to open" mechanic, I dunno
I like the random system they did implementWell, there is that mod that reduces critical fail % and speeds up skill uses to instant. Real time saver - why oh why they couldnt implement proper "you must skill X high to open" mechanic, I dunno
I like the random system they did implement![]()
This implies you have more fundamental problems with your PC than game-choice; things like power, cooling and memory.It also adds a revamp to character system, which is the reason im playing it when it comes out. And hopefully this one wont fry my cpu and cause my pc to insta crash on game start.