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Wasteland Wasteland 2 Thread - Director's Cut

Joined
Feb 28, 2011
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Chicago, IL, Kwa
The main problem with the DCs VO is the supposed "3D" sound which causes us to listen to mono a lot of times in a kind of random fashion. Its bad I agree. But they are fixing it in the next patch supposedly
Nah man the main problem with the VO is it sounds like they hired the gas attendants from down the block and then gave them zero direction.

Bad performances and bad direction, got nothing to do with 3D or mono.
 

Drudkh

Learned
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Nov 2, 2015
Messages
111
I'm not noticing that pistols are even near useful with this DC version. Probably the saddest thing for me is that i waited all this time just for a simple weapon balance patch and we got what we got.... I still adore this game overall, besides super RNG focused combat. I just wish i hadn't waited so long to finish this thing for obviously superficial changes made for console shit birds

True, but they added a whole lot of crappy VA to go with it, so you end up with bad performances alongside good and the two Angelas.

This so much, holy smokes. It really cut deeply having who is possibly my fav Wasteland 2 character destroyed by the "dual Angelas" situation. Naturally, the probably added all the new VA stuff for the console folks in the first place and they should have just left it in those versions.
 

Roguey

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The SA crowds loves what they did to pistols because they more-heavily-emphasized their role as crit monsters.

I didn't have too much of a problem with them in the original, aside from annoyingly short range. Pistol headshots were a good finisher after assault rifle burst fire softened 'em up.
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
By the way about voice overs, I did notice a couple of occasions where the voice of the character was also used (by mistake I guess) to actually describe the character. Pretty funny omission actually :P
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
Haha true that dude did it for sure. Yeah embarrassing indeed but I also laughed a bit I have to admit. Imagine meeting someone who presents himself in such a glorious manner :lol:
 

Invictus

Arcane
The Real Fanboy
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Messages
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Divinity: Original Sin 2
The SA crowds loves what they did to pistols because they more-heavily-emphasized their role as crit monsters.

I didn't have too much of a problem with them in the original, aside from annoyingly short range. Pistol headshots were a good finisher after assault rifle burst fire softened 'em up.
Couldnt agree more
Yeah handguns are great as finisher and for crits, with a couple of modifications and the higher crits perk it is quite useful not as a main damagun type but as great mop up
 

Drudkh

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I was just hoping that all the weapon/class choices would be equally useful in the DC version. Sure a pistol is not as good as a rifle but it's a video game afterall, and i still see no point in making a shotgun/submachinegun/pistol focused companion when the riles and energy weapons are so much more useful. I think the combat system had more potential than the latest Shadowrun games too, but in terms of maximum efficiency the user really doesn't have too many options in WL 2. (still love the writing in this game more than in any other KS crpg yet tho)
 

Roguey

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I was just hoping that all the weapon/class choices would be equally useful in the DC version.

This is impossible, at least not without tuning assault rifle damage numbers so low as to make them feel awful (in which case, one uses sniper rifles instead unless one wants to throw all expectations out the window and make a game where melee is the damage king and anything farther gets progressively weaker).

I'm not sure if energy weapons are as great as they once were. You can't melt honey badgers anymore, for example.
 

saltyshanty

Educated
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Oct 28, 2015
Messages
39
This is impossible, at least not without tuning assault rifle damage numbers so low as to make them feel awful (in which case, one uses sniper rifles instead unless one wants to throw all expectations out the window and make a game where melee is the damage king and anything farther gets progressively weaker).

I'm not sure if energy weapons are as great as they once were. You can't melt honey badgers anymore, for example.

As much as I'd like to think that the gun balance has improved, I can't shake the feeling that energy weapons have lost their niche. Being able to lower armour with precision strikes makes every other gun better against the enemies that energy weapons are supposed to destroy, but energy weapons are just downright useless against 90+% of the enemies you run into. The only arguments for their existence that I can think of are that the hardest fights usually have at least one conductive target, so they perform when you need them most, and they are at least halfway decent for precision strikes, so you can help out your other gunners by softening their targets for them. I can't see devoting a PC ranger to them though -- just make a sniper instead.
 

Black

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Sure, energy weapons are pretty shite now, against all targets, conductive armor or not.
 
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Excidium II

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I'm not sure if energy weapons are as great as they once were. You can't melt honey badgers anymore, for example.
Feels weaker than smg even against armor tbh but I'm still at rail nomads.

Assault rifles in my experience are more versatile than powerful but I intentionally avoided buying the M-16 to not break the game. :balance:
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
Energy weapons seem to exist mainly to fight robots now but if you have a good comp. scientist this need is pretty much gone
 

Invictus

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Divinity: Original Sin 2
Funny how people bash PoE because it tried to be balanced and make the gameplay choices equaly viable but now here there are weapons clearly better than otherrs and it clearly doesnt make some people happy over situationals weapons
 
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Excidium II

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Funny how people bash PoE because it tried to be balanced and make the gameplay choices equaly viable but now here there are weapons clearly better than otherrs and it clearly doesnt make some people happy over situationals weapons
Might it be that different people like different stuff hmmm.
 

Black

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And balancing only groups of weapons seems like a simpler job than Sawyering up a whole fucking game around the idea of this "balance" thing.
 

Invictus

Arcane
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Divinity: Original Sin 2
People hated on Sawyer for going for "balance" and making every character equaly viable rather than a clearly better choice while here it is the oposite were a wesoon class is clearly the best and at least 2 choices are seemingly more for larping than for gameplay because they are either clearly for niche situations or a very specific enemy type
I still think that shitguns for example should have proximity based multipliers so the closer you are to an enemy the more damage you do, just like the real thing thus making it a viable option for close range fighting other than melee
 

ArchAngel

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I think people are overreacting over this banalce weapon thing. Weapons don't need to be balanced, they were not in Fallout.
You say energy weapons are weak, please tell me how your Lvl 1 character that put a tag into energy weapon did in Fallout in your first play? Or into Heavy Weapons? Oh he had to use weapons he had no skills in, that is right.

So Inxile gives you options and you complain. So do it like Fallout, take small guns (or rifles in WL2) and if you run into good energy weapons or anything later in WL2 you can than raise that skill instead.

Also people complain about weapon balance after seeing not even half of existing weapons.
 
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Excidium II

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People hated on Sawyer for going for "balance" and making every character equaly viable rather than a clearly better choice while here it is the oposite were a wesoon class is clearly the best and at least 2 choices are seemingly more for larping than for gameplay because they are either clearly for niche situations or a very specific enemy type
If you don't understand how both approaches are bad you are p. dumb. If everything is equally good under every circumstance and if some options area clearly better than others under every circumstance than all there is left is larping.

Of course this is purely theory since in practice PoE is unbalanced as fuck.

I think people are overreacting over this banalce weapon thing. Weapons don't need to be balanced, they were not in Fallout.
Great argument.
 

Black

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I think people are overreacting over this banalce weapon thing. Weapons don't need to be balanced, they were not in Fallout.
You say energy weapons are weak, please tell me how your Lvl 1 character that put a tag into energy weapon did in Fallout in your first play? Or into Heavy Weapons? Oh he had to use weapons he had no skills in, that is right.

So Inxile gives you options and you complain. So do it like Fallout, take small guns (or rifles in WL2) and if you run into good energy weapons or anything later in WL2 you can than raise that skill instead.

Also people complain about weapon balance after seeing not even half of existing weapons.
The fuck are you talking about? My WL2 Rose has high tier energy weapons and 10 levels in them, she still does shit damage.
If my FO1/2 character starts the game with turbo plasma and ~150% in energy weapons he will literally melt faces.
THE BALANCE AND OPTIONS ARE WORSE THAN IN FO1/2
 

saltyshanty

Educated
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Oct 28, 2015
Messages
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Also people complain about weapon balance after seeing not even half of existing weapons.

There's a least one fully compiled list of weapon stats in the DC: https://forums.inxile-entertainment.com/viewtopic.php?f=40&t=14051

Overall, I'd say the weapon balance is pretty decent, at least if you build each character around their weapon class and play in a way that exploits each weapon's strengths (like using shotguns to destroy cover, etc).

And after looking at the stats on my current party (lvl 36-39 late in LA, on SJ), Pizepi's damage output has kept up with the rest of the characters I have at her initiative level, despite using solely energy weapons (my 3 high initiative characters dwarf them, however, and it probably helped that the Gamma Ray Blaster is available sooner than the other top tier weapons).
 

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