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Wasteland Wasteland 2 Thread - Director's Cut

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So if they never release a patch that means they have best QA team in the industry?

:happytrollboy:

More realistically, a company that does rapid-fire daily patches (like Larian after D:OS's release) gets a positive perception as long as none of them fuck up anything too badly.
 

Wolfenswan

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Jun 17, 2015
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Is Vax supposed to follow you around indefinitely in the DC? I faintly remember he'd self-destruct in the normal version after a few fights.
 

ArchAngel

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Is Vax supposed to follow you around indefinitely in the DC? I faintly remember he'd self-destruct in the normal version after a few fights.
It seems he does. He also kills all my enemies and makes combat trivial. I am still thinking if I should accidentally leave an armed grenade by his feet. For now I am just not repairing him when he accidentally gets hit.
 

Wolfenswan

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Jun 17, 2015
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He either makes combat trivial or kills three of your own team by trying to hit that melee enemy. I got rid off him once I hit LA, as I've already played through Arizona once and didn't mind being able to finish that part quicker.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
Is Vax supposed to follow you around indefinitely in the DC? I faintly remember he'd self-destruct in the normal version after a few fights.

I'd almost say it's another bug that persisted from vanilla. I bet he's just supposed to help you with those Slicers because otherwise he'd be an equivalent of god mode.
 
Joined
Feb 11, 2007
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2,952
Well, now I played this game and though I haven't finished it yet (maybe someday), as expected I'm thoroughly disappointed with Wasteland 2. In short, character system is meh, combat feels like an inferior copy of Fallout Tactics, and the story keeps forcing grimdark on me, even when it makes no sense if you stop and think about it for a second. Gonna play something else now.
 

ArchAngel

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Well, now I played this game and though I haven't finished it yet (maybe someday), as expected I'm thoroughly disappointed with Wasteland 2. In short, character system is meh, combat feels like an inferior copy of Fallout Tactics, and the story keeps forcing grimdark on me, even when it makes no sense if you stop and think about it for a second. Gonna play something else now.
Since InXile cannot even patch their game 2 weeks after release my plan is to play Hard West instead of waiting for WL2DC EE version.
 

saltyshanty

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Oct 28, 2015
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It seems he does. He also kills all my enemies and makes combat trivial. I am still thinking if I should accidentally leave an armed grenade by his feet. For now I am just not repairing him when he accidentally gets hit.

After seeing him hit a slicer for 400 in a single volley on SJ, I suspect he's also unaffected by the difficulty scaling (he counts as an NPC rather than a party member, I suppose?).
 

Invictus

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Divinity: Original Sin 2
Is the game easier or is it my imagination? I know that knowing your way around helps out but playing on the highest dificulty rarely Having problems with combat after I went for broke and bought a $700 assault rifle which does almost twice the damage of the Famas right after AG center ffs
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Is the game easier or is it my imagination? I know that knowing your way around helps out but playing on the highest dificulty rarely Having problems with combat after I went for broke and bought a $700 assault rifle which does almost twice the damage of the Famas right after AG center ffs
I don't know, but I read it's easier than before in AZ and harder than before in LA. Good luck.
 

Invictus

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Thanks Zombra still having a blast I really enjoy this game it is kind of grindy but in a cool sort of way where you can do a couple of fights in 20 30 minutes. More than ever it feels like a poors man Xcom with all the coolness that implies
 

Dr Skeleton

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Nov 9, 2014
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Steve gets a Kidney but I don't even get a tag.
Is the game easier or is it my imagination? I know that knowing your way around helps out but playing on the highest dificulty rarely Having problems with combat after I went for broke and bought a $700 assault rifle which does almost twice the damage of the Famas right after AG center ffs
It seems MUCH easier in California than the regular version. I remember some tough fights around the prison area first time around, now all enemies have something like 40 hp. It seems they balanced the weapons a bit better at least, although big guns are still crap and energy weapons are still gimmicky, just in a slightly different way.
Also I would enjoy the DC more if it didn't randomly crash all the time. I don't even feel like playing all the way through now, the constant crashes are not worth the little extra content.
 

Invictus

Arcane
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Divinity: Original Sin 2
Yeah I gave big guns to my demolitions expert more for a roleplaying thing rather tjan their usefulness (badass Beyonce looking chick with a big machine gun was too good to pass up) and energy weapons to my science healing expert as backup to his pistol
I have had exactly one crash (two if you count a crash to destop afyer quiting) but it seems they will address that on the next patch
Funny how I have enjoyed more the games I didnt kickstart (W2 and Dead State) Than the games I did with big pledges (Pillars of Eternity) or simply have not shown up yet (Grimoire Mighty N9, Torment)
 

Wolfenswan

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Jun 17, 2015
Messages
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The difficulty spike in the second area seems a tad excessive. From being able to beat enemies in 1-2 turns in Damonta, to enemies with ~500+ health, an average armor of 8+ and 8AP, 150-200dam attacks.

Shotguns have become utterly worthless and as there doesn't seem to be a higher tier explosive than the grenade, demolitions is of doubtful usefulness as well. Assault rifles and snipers reign supreme.
 

Dr Skeleton

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Nov 9, 2014
Messages
869
Steve gets a Kidney but I don't even get a tag.
Oh, the game is still pretty good, it's just less challenging so far and crashes a lot. Not really what I wanted from the DC. I don't care about the updated graphics, perks and quirks are alright, aimed shots are meh, weapon rebalance didn't go far enough, and I haven't seen any new quests or characters. If I hadn't played the regular version last year, I would probably be enjoying this much more, as it is... eh, it's not really worth replaying just because of the DC.
 

ArchAngel

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Mar 16, 2015
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The difficulty spike in the second area seems a tad excessive. From being able to beat enemies in 1-2 turns in Damonta, to enemies with ~500+ health, an average armor of 8+ and 8AP, 150-200dam attacks.

Shotguns have become utterly worthless and as there doesn't seem to be a higher tier explosive than the grenade, demolitions is of doubtful usefulness as well. Assault rifles and snipers reign supreme.
No weapons use demolitions skill. And you can get rocket launchers here and there.
 

aweigh

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Aug 23, 2005
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Florida
when i slogged through the original version I remember that my party MVP's were a high-AP melee-crit build and a rifle expert. In third place i would put my sniper.

I had a big-guns wielder as a fourth member who was utterly useless, and some NPC/hanger-on using pistols who was alright.

i assume then nothing has changed in the DC?
 

Invictus

Arcane
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Divinity: Original Sin 2
Shotguns were always meh to me, handguns are good for high crits and as finishers. To my surprise big guns are still pretty much worthless due to their ammo count (at least in Arizona)
Energy weapons are good as sidearms for high int chars who can get a few points in
Sniper and rifles still rule and yeah I would love to see some higher damage Explosives or some cool prebattle options for laying down mines or making your own explosive devices with timers
 
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Feb 28, 2011
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Chicago, IL, Kwa
I've also (after resolving my dumb, dumb problem detailed earlier) been enjoying this game quite a lot. I'm not all that far in (maybe halfway through AZ or so? I've done Ag Center, Leve L'Upe, most of the prison, and just found Rail Nomads) as I'm taking my time and don't have a ton of leisure time for games right now, but the game is fun with a capital "F". There's no doubt it has some balance issues (as others have noted my shotgunner is pretty much useless; pretty funny to see her damage output blown away by my pistol-wielding medic/computer tech), but that doesn't bother me overmuch (skills feel substantially better balanced than Fallout, for example). Combat difficulty has also been a nice surprise. I'm playing on the 2nd highest (veteran or something?) and, so far I've had a few full party wipes. Hopefully it can maintain that challenge through to endgame. I should probably thank the Codex at large for seriously diminishing my expectations, as the cries of "mediocre" that many have been shouting allowed me to be so pleasantly surprised by the game.

My one complaint is the VO. It is so far all fucking garbage, and not in an enjoyably cheesy Witcher1/Deus Ex way. Initially I turned it off, but then I realized I was missing non-English dialogue and sounds that play over the radio. I've taken to pulling out my earbuds everytime I get into convo with a voiced char since I can read 4x faster than the VO plays, and the shit-terrible VO is incredibly distracting when I'm trying to read. A fairly niggling complaint, but it is still enough to make me rage a little bit.
 
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PhantasmaNL

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Nov 20, 2012
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PC RPG Website of the Year, 2015 Grab the Codex by the pussy Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria
Yeah that was a totally unnecessary "enhancement". Better save the VA for major scenes only and hire top quality talent (remember David Warner?). It will probably cost the same or maybe even more but the game will be much better. Right now im playing with sound off so for me it was a waste of money and a lot of time better spent on ai or whatever.

Edit, i ment to post this in the dos ee section, but i guess it is applicable to wl2dc as well..
 
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Roguey

Codex Staff
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May 29, 2010
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37,144
I liked the VO in Wasteland 2: First Cut for the most part so it's a damn shame they ruined it.
 

Jimmious

Arcane
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Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
The main problem with the DCs VO is the supposed "3D" sound which causes us to listen to mono a lot of times in a kind of random fashion. Its bad I agree. But they are fixing it in the next patch supposedly
 

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