That's one of many things to love about WL2. It really rewards paying attention
Yeah but in this instance the password is PROTEUS and if you haven't played Wasteland 1 you have no idea who or what it is and that he's related to Darwin. So if you went for Highpool first and didn't pick up Rosie you'll go mad trying to figure out how to get into Darwin.
Yup that happened exactly to me, after the tour I recalled that it was refering to the storyline of W1 even though I had not played that gameThat's one of many things to love about WL2. It really rewards paying attention
Yeah but in this instance the password is PROTEUS and if you haven't played Wasteland 1 you have no idea who or what it is and that he's related to Darwin. So if you went for Highpool first and didn't pick up Rosie you'll go mad trying to figure out how to get into Darwin.
If you do the museum tour, Flinstone tells you about the head and and the book "The history of the desert rangers part 5" tells you where it's from.
So all the info you need is in Wasteland 2 itself if you just keep looking.
Well back in the day when the wasteland beta ended after the prison people were saying they managed to kill the turrets using sniper rifles modified specifically for maximum range to slowly plink away at the turrets safely outside of their range to get in and find the prison empty. I don't know if they modified the range of the turrets since but you might look into modifying whatever available rifle that has the longest range and report back.One big question guys.
I'm currently playing this game, and have question about playthrough.
Namely Prison - can you e.g. do like that, that you KILL every Red Scorpions there AND save all peasants?
I thought about - what if you got info about rad.suits from Red, got them, then you get track for robot in Damonta, went back in Prison, and kill all Red Scorpions, fixed robot and killed all behind turrets?
It would be enough to save peasants and kill all bad guys?
I'm actually killed all RSM except those who behind turrets (obviously), but if there is a way to kill them AND save civilians, I'll do it.
Well back in the day when the wasteland beta ended after the prison people were saying they managed to kill the turrets using sniper rifles modified specifically for maximum range to slowly plink away at the turrets safely outside of their range to get in and find the prison empty. I don't know if they modified the range of the turrets since but you might look into modifying whatever available rifle that has the longest range and report back.One big question guys.
I'm currently playing this game, and have question about playthrough.
Namely Prison - can you e.g. do like that, that you KILL every Red Scorpions there AND save all peasants?
I thought about - what if you got info about rad.suits from Red, got them, then you get track for robot in Damonta, went back in Prison, and kill all Red Scorpions, fixed robot and killed all behind turrets?
It would be enough to save peasants and kill all bad guys?
I'm actually killed all RSM except those who behind turrets (obviously), but if there is a way to kill them AND save civilians, I'll do it.
"Namely Prison - can you e.g. do like that, that you KILL every Red Scorpions there AND save all peasants?"
Yes and no.
"Namely Prison - can you e.g. do like that, that you KILL every Red Scorpions there AND save all peasants?"
Yes and no.
Oh dear, are you scoffing at me? Can you fucking write clear and straight?
I just want to know is it possible or not?
It is DC obvioisly, they patched all loopholes for destroing turrets without going to Damonta.
So I need not a guesses but real info.
Did you really read my question?You can kill all RSM outside the turrents, but in the release version there is no way to get past the turrents and kill the main force of the RSM - this will only be possible later in the game.
Did you really read my question?You can kill all RSM outside the turrents, but in the release version there is no way to get past the turrents and kill the main force of the RSM - this will only be possible later in the game.
"Namely Prison - can you e.g. do like that, that you KILL every Red Scorpions there AND save all peasants?"
That bad and meaningless, sadly.As far as I know the peasants are killed for the poisened dogs as revenge and you can't prevent this to happen - also as far as I know.
That bad and meaningless, sadly.As far as I know the peasants are killed for the poisened dogs as revenge and you can't prevent this to happen - also as far as I know.
So even if you won't do anything that can anger RSM, when you return from Damonta with track\thread, civilians will be dead?
Did somebody tried to do nothing from list, and look what happend? By nothing I mean don't kill Pitbull in RRN, because that maybe an issue.
If they anyway got killed for poisoned dogs then it is ultimate shit without any options lol.
I tried to open a link I posted with attribute checks, but my Dr.Web blocked it because of something called redirectvglink.com. WTF?
I don't get why this quest has went from having a couple solutions to now being a fragment of something that once existed. In beta you used to be able to tell the Dr. about her and give her prostetic legs. Then for some reason you couldn't do it anymore and you had to snipe the raider to save her. Now you can't do anything with her other then take her locket.
I tried to open a link I posted with attribute checks, but my Dr.Web blocked it because of something called redirectvglink.com. WTF?