Is combat fun in this game? Or a bore?
Also at one point in the game if you spent your dough on the best weapons every time they become available it becomes kind of a simple click-enemy-kill-all-loot-repeat fest for most encounters.
Also at one point in the game if you spent your dough on the best weapons every time they become available it becomes kind of a simple click-enemy-kill-all-loot-repeat fest for most encounters.
(assuming your characters are at least partially built for combat)
Combat in DC is very good. There are very few games with better one
Combat in DC is very good. There are very few games with better one
Woah, that's a bold claim. Didn't play DC, what did it change? If the combat is great in it, it must have modified a ton of things.
Combat in DC is very good. There are very few games with better one
Woah, that's a bold claim. Didn't play DC, what did it change? If the combat is great in it, it must have modified a ton of things.
You can use aimed shots that do various effects on the enemies. Torso shots for example lower armor per hit if I am not wrong.
Literally everything about the combat has been changed or completely revamped - the precision shots are new, so are perks, there are more weapons, the encounters have been thoroughly reworked, the previously retarded armor system is completely different etc. DC is a very different game from vanilla, thousand times better. I rated vanila as solid but meh, DC is a truly great RPG, for me probably the second best isometric RPG evah, better than all the Fallouts combined.
Literally everything about the combat has been changed or completely revamped - the precision shots are new, so are perks, there are more weapons, the encounters have been thoroughly reworked, the previously retarded armor system is completely different etc. DC is a very different game from vanilla, thousand times better. I rated vanila as solid but meh, DC is a truly great RPG, for me probably the second best isometric RPG evah, better than all the Fallouts combined.
Perks are window dressing to give players more shinies in their levelup, their influence is limited and few if any are of them are anything other than +5% to x. Precision shots are a nice addition, especially with bladed but that's not much. Armor was fixed but they haven't added an armor system with meaningful penalties and tradeoffs, it's just buy as many tactical vests as you can.
Combat is still pretty plain and boring. Pre-encounter positioning almost doesn't exist, and inside the encounter it's rarely anything other than stand still and shoot, or precision shot the armor then shoot, for the majority of encounters. Get your ranger, move into cover, burst fire, end turn, next turn burst fire plus single shot. The only interesting change has been precision shots being able to be used to turn down armor on foes to make a wider variety of weapons okayish, and making bladed weapons turning into an actually interesting variation on combat because getting your ranger close and unleashing a wall of 2 AP precision strikes is actually worth it.
The only thing you haven't done is list all the wonderful isometric RPGs with better combat (turn-based, party-based, complex enough, with enough variety and options) .
Maybe, though it's not a game you'd immediatelly think of as an RPG. What else? The old classics like Fallout 1/2 or Arcanum are great but combat there is pretty simplistic in comparison, unless you're blinded by nostalgia.
There are games with better turn-based combat but none of them are traditionally considered RPGs. There are RPGs with better TB combat but most of them are blobbers. There are isometric RPGs that people love en masse but most of them are RtwP. Over to you.
Oh yeah. Well that's not gonna happen. Not with all my selling going on and me having to get my class ready for the start of the year. While I enjoyed it for what it was, I have no intention of slogging through it again to refresh my memory.
All the changes are marginally for the better, they're just not that impactful.
There are better turn based, party based experiences, but quality turn based party based western story driven RPGs are thin on the ground.
he difference between Wasteland 2 and those is that not only were many of the classics you listed less combat driven, their combat was delivered in shorter bursts and was far more tolerable
Combat in Wasteland is not only more simplistic, it's more repetitive and it's more lengthy, you spend far more time slogging through combat in Wasteland 2 than in those.
Well at least WL2 combat is more repetitive than Fallout 1/2 combat and if only because Fallout 1/2 had way more opponent-variety.
Well at least WL2 combat is more repetitive than Fallout 1/2 combat and if only because Fallout 1/2 had way more opponent-variety.
That's simply not true. In Fallout 1/2, you have ranged/melee humans and robots, melee monsters, melee monsters with poison and static plants. In W2, there are toads, that steal your weapons, jumping on you slicer dicers, exploding pod people and mad monks, discobots, that debuffs your accuracy and fucking scorpitrons. And you can hack robots/tame animal in combat.
Well at least WL2 combat is more repetitive than Fallout 1/2 combat and if only because Fallout 1/2 had way more opponent-variety.
That's simply not true. In Fallout 1/2, you have ranged/melee humans and robots, melee monsters, melee monsters with poison and static plants. In W2, there are toads, that steal your weapons, jumping on you slicer dicers, exploding pod people and mad monks, discobots, that debuffs your accuracy and fucking scorpitrons. And you can hack robots/tame animal in combat.