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Wasteland Wasteland 2 Thread - Director's Cut

mindx2

Codex Roaming East Coast Reporter
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Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Don't worry, apparently the Codex is now trying to marginalize those icky haters. We'll soon be a positive safe space for everyone. :) :) :)

AWWWWWW, that's so sweet!! :love::happytrollboy::love:.....
WAIT?! What the heck is wrong with me... I almost forgot where I was (this isn't Disney World Kotaku!!)... so, well, you can just go to H... E... DOUBLE HOCKEY STICKS you Sapian, Ablelist, "I only play on easy", grafix-whore!!! :mob:
:troll:
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,163
Location
Platypus Planet
For all Rex's pathetic feminist pandering I don't think anyone but Codexers pay attention to him anyway. We just look at the dumb shit he spews and laugh, but the people he's trying to buddy up with this time seem uninterested in being acquainted with the humanesque scab. He's the fat and ugly kid asking for the "cool kids" to lower down the ladder so he can join them in their tree house club. But I digress, I am quite fascinated by how shamelessly full of shit one person can really be. It really takes a unique kind of degenerate brain to be such a magnificent sellout. The little stint that he pulled on Reddit was already quite amusing, but he just keeps crawling back from whatever hole that spawned him to remind us all how redundant his life is and how desperately he wants to matter. Do you think he'll eventually realize that he'll never be a real human being and kill himself?
 

Infinitron

I post news
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Messages
100,118
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Strange people: https://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=7&t=8509#p119533

My suspension of disbelief isn't willing at all. And that's a huge disappointment. For now, my main grief (but not the only one in that area*) is about the gaming mechanics, especially the levels and hits points by level. Is this 1978? Because someone has explored more and done some things, one can take 20 more bullets before going down?

This thing by itself has huge ramifications all long the game, I'm afraid I'll be even more disappointed as I progress through the game and go into more mid and high level zones, to the point of the absurd.

We were told several times that a paying, small, closed beta was the best thing, that incredibly great players will do the beta and that we weren't needed. As predicted, they were wrong. I can't understand how something like levels and hit points by level, on a 2014 crpg with this theme and atmosphere that pretend to have no mass market ambition, has been let slide…
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,966
Played a little bit more ~11 hours.

But I'm still in Highpool (after the valves stuff) because basically I lost 5 freaking hours figuring out a decent party. Re-roll, completed Radio Tower, checked XP and repeat. In the end, I still went with this:

6/2/4/4/4/4/4 on all my characters except the melee one:
1) Assault Rifle, Leadership, Perception, Demolition
2) Submachine Guns, Lockpicking, Safecracking
3) Blades, Field Medic, Surgeon
4) Sniper, Mechanical Repair, Computer Science

It this retarded or not? The fact is that I'm rolling right now: did not need to use medical skills once, the sniper is a fucking monster, ammo is plentiful and the submachine ... is "arousing" me.

PS: In the Beta there was a bug about Charisma, basically you could have 10/1/1/1 starts for the party and the rewarded XP was increased for all the members of the party. I'm glad that this was fixed.

PS2: And yes, the camera is an abomination. The graphics as well but the game is solid.
 

AW8

Arcane
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Mar 1, 2013
Messages
1,852
Location
North of Poland
Pillars of Eternity 2: Deadfire
Just started the game, what was that buzzing noise on the first map? It drove me insane while trying to barter with Solveig, so I temporarily turned SFX volume down to zero.
 
Joined
May 6, 2009
Messages
1,876,889
Location
Glass Fields, Ruins of Old Iran
The little stint that he pulled on Reddit was already quite amusing, but he just keeps crawling back from whatever hole that spawned him to remind us all how redundant his life is and how desperately he wants to matter.

Saddest thing is that codex has plenty of "Best of Rex" material to spam his new overlords with and ensure he never ever gets in their good graces, but no one bothers to. :M Ignored by both allies and enemies, that's gotta be tough.

 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
Has anyone who played more than me (started ag center now) found a good use for shotguns? I have them on two people and the area damage and the friendly fire make it hard to kill anything without killing my team with it. Maybe I just have to reroll and start again. Any tipps on weapon choice?
 

Lerk

Learned
Joined
Jul 26, 2013
Messages
196
Location
Dunwall
The dialogue and general writing (logbook, world details etc) are so much better than Divinity: Original Sin, but it isn't surprising really considering the writers that Wasteland 2 had. I just don't know why all the people splurging over D:OS on here don't make a bigger deal over it.
Probably because unless you're late to the party, you kinda know what you're buying into with Larian; "twee", "quaint", "idiosyncratic", and "irreverent" comes as standard (you can add "cringeworthy" to that list if it suits)

I hope no one buys Larian's games for the writing or the dialogue. The strength of the combat in D:OS makes it more or less irrelevant imo.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Strange people: https://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=7&t=8509#p119533

My suspension of disbelief isn't willing at all. And that's a huge disappointment. For now, my main grief (but not the only one in that area*) is about the gaming mechanics, especially the levels and hits points by level. Is this 1978? Because someone has explored more and done some things, one can take 20 more bullets before going down?

This thing by itself has huge ramifications all long the game, I'm afraid I'll be even more disappointed as I progress through the game and go into more mid and high level zones, to the point of the absurd.

We were told several times that a paying, small, closed beta was the best thing, that incredibly great players will do the beta and that we weren't needed. As predicted, they were wrong. I can't understand how something like levels and hit points by level, on a 2014 crpg with this theme and atmosphere that pretend to have no mass market ambition, has been let slide…
Growing hit-points are realistic. But not to the extend when one can take 20 bullets and still function.
 
Joined
Jul 27, 2013
Messages
1,567
Not that I give a shit about realism or am validating that argument, but it doesn't do anything like that really, you get like, 8-10 hitpoints for a default str character, which most non melee people will likely have, last time playing, a raider with a machete at the radio tower hit me for 32 damage. later on the enemies will have more powerful weapons, doubtful even the tanky bloke will be able to take 20 shots.
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
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God's Dumpster
Codex USB, 2014
I think my party sucks. Got to the prison and no matter what path I take inside, it's full of Red Skorpions ready to blow the shit out of everyone.

There is a reason: (major spoiler)
You're not supposed to go to Happy Valley until after Damonta, and until you have a certain item from a robot in Damonta as well.
 

Skunkpew

Augur
Joined
Jun 17, 2013
Messages
138
Location
Ontario
Brian Fargo ‏@BrianFargo
Success! Thanks to all of you we just passed the million dollar mark in sales on Steam! #crpgsforever


bf1_zps6ececb09.jpg


bf2_zpse49c9d2c.jpg

bf3_zpsa32a1033.jpg
 
Last edited:

Zeronet

Learned
Joined
Apr 16, 2012
Messages
250
After playing the final version for several hours, my only real gripe remains the character models and some discongruence with text/visuals. I'm told a certain person is wearing overalls in text and the woman in front of me is clearly wearing a skirt. I can forgive the rough visuals more or less, it only really bothers me on the level of 'this would all look much better in 2D' (Fallout Tactics style) but the environmental art isn't as dire as Dead State.

Particular things that made me laugh, the writing, some of the death animations were very fallouty which pleased me. Some of the reactions NPCs have when you do things they don't like, then fail another check and make it even worse, that cracked me up.
 

Galdred

Studio Draconis
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Developer
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Messages
4,510
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
Strange people: https://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=7&t=8509#p119533

My suspension of disbelief isn't willing at all. And that's a huge disappointment. For now, my main grief (but not the only one in that area*) is about the gaming mechanics, especially the levels and hits points by level. Is this 1978? Because someone has explored more and done some things, one can take 20 more bullets before going down?

This thing by itself has huge ramifications all long the game, I'm afraid I'll be even more disappointed as I progress through the game and go into more mid and high level zones, to the point of the absurd.

We were told several times that a paying, small, closed beta was the best thing, that incredibly great players will do the beta and that we weren't needed. As predicted, they were wrong. I can't understand how something like levels and hit points by level, on a 2014 crpg with this theme and atmosphere that pretend to have no mass market ambition, has been let slide…
Growing hit-points are realistic. But not to the extend when one can take 20 bullets and still function.
Yogendra Singh Yadav managed to survive a dozen ones and kept fighting. That comes pretty close.
 
Joined
Jul 27, 2013
Messages
1,567
The new intelligence formula is pretty shit, the old one was fine, why change it? I believe it used to be every 2 points for a skill point right? Now it goes 4-4-2? Why this random formula? The other one promoted more diverse builds.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
Before I go in detail, this message is for all those DOS fanboys: This is how you make an old skool game.



Also, (very early) WL2 > DOS And, it's not even close. Yeah, DOS has better graphics and the spells add a cool dimensional but everything else? ADVANTAGE WL2.





Some points though: Sawyer would hate this game because the stats and skills certainly aren't 'eual' or 'balanced'.



The story set up is actually very good and believable even if it isn't PSTish.



This is also the best use of 'codewords' I've seen.



Formations would be nice.



Combat is hella fun. Haven't died yet but did have a character get hurt due to a combo of frog attack and friendly fire. L0L Otherwise not much threat from the raiders.



Love the fact I was able to talk down the toll group in a meaningful way.



My biggest beef is having to move on right click. Lift click just feels better and more natural. I wish there was an option (haven't seen it) to make it so.



Individual vs group xp is interesting. My leader character is sure to level up quicker. Wonder what the difference will be long term.



Already lots of freedom where you don't have to follow the main plot.



The first NPC you get feels like cheating since she's super high level.
tongue.png
 

Blaine

Cis-Het Oppressor
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Roanoke, VA
Grab the Codex by the pussy
The new intelligence formula is pretty shit, the old one was fine, why change it? I believe it used to be every 2 points for a skill point right? Now it goes 4-4-2? Why this random formula? The other one promoted more diverse builds.

I agree that skills feel very restrictive.

While I realize that the party consists of four characters + three optional companions, I would appreciate there being enough additional starting skill points/skill points per level to viably maintain and improve an additional skill per character—not to make the game easier, but to promote character diversity. The absence of traits, perks, or similar additional layers of customization exacerbates that feeling of each character's forte being either a bit shallow or spread too thinly.

Take a leader character, for example: It will likely have a weapon skill, one of the dialogue skills, and the leadership skill. Whoop-de-doo! It's not particularly viable to leave any character untrained for combat, so you need that combat skill. You could instead choose two dialogue skills and split your points between them, as long as you don't mind never passing the more difficult skill checks with either of them.

The premade characters, almost all of whom have two bars in three skills, suggest that an average of three viable skills per character is more-or-less what inXile had in mind. If you want to be really good at any of them, you have to focus on two, or more probably, just one. That in itself (sacrifice for specialization) is fine and dandy, but again, there really ought to be four "viable/sustainable skills" possible per character. You could be good (++) at four skills; great (+++) at one skill, good (++) at two others, and okay (+) at another; outstanding (++++) at one skill, good at another (++), and poor (+) at the other two; or outstanding (++++) at two, and only those two, with none others taken.

It just feels slightly too restrictive, that's all. Then again, I haven't played that far into the game, either during the beta or now (because sea said there are some imminent last-minute fixes, so I'm waiting for those). Didn't want too many spoilers. Maybe skill checks don't require you to constantly pump points into skills and you get enough points to eventually do well in four or five skills, I dunno.
 

Jaesun

Fabulous Ex-Moderator
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Joined
May 14, 2004
Messages
37,471
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
It pretty much is the same as it was in Wasteland. Look at the suggested guide by Per: http://user.tninet.se/~jyg699a/wasteland.html

You had the skills you wanted EVERYONE to have (melee when bullets run out, a gun, and then the other skills that you need to survive like swimming, perception, climb etc...).

You then had each of your 4 characters specialize in 2 to 3 different skills.

Since you no longer need the skills everyone needs (climb, swim etc...) It is basically like Wasteland, except those skills are removed, and you now just pick the specialized skills each of your characters will now specialize in. You have enough for a weapon skill, and 2 or 3 other skills.
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
I was active on NMA when Per's guides were being written and pretty much have them all memorized at this point, though much less so for Wasteland, since I don't have over a dozen playthroughs of it as I do for the Fallouts.

It's not 1988 anymore. It needn't be a carbon-copy of the first game, and it most definitely isn't. I find it aggravating when people defend things about Wasteland 2 I don't like with "But Wasteland was like that," while simultaneously supporting changes by inXile that are massively different from Wasteland.

I don't think it's unreasonable to want a little more spice and diversity in character creation than we had in 1988, nor that it's a stretch to suggest there's room for some improvement while remaining faithful to the original.
 
Self-Ejected

Yuri Gagarin

Self-Ejected
Joined
Nov 2, 2013
Messages
268
the interface is horrible, maps are not very combat-friendly, some skills feel redundant (disarm alarms/traps? repair mechanical/toasters? pick locks/safes?) and to make the matters worse comes the aforementioned interface requiring to move the mouse everywhere to click on microscopic icons while the same fallout had better solutions.

despite all this, i feel some potential.

Microscopic icons? Try scaling the UI, dude.

adadwdad_zpsc82189a7.png

Dirigios... comprobad...

And then in the next line...

Hágannos...

:hmmm:
 

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