The new intelligence formula is pretty shit, the old one was fine, why change it? I believe it used to be every 2 points for a skill point right? Now it goes 4-4-2? Why this random formula? The other one promoted more diverse builds.
I agree that skills feel very restrictive.
While I realize that the party consists of four characters + three optional companions, I would appreciate there being enough additional starting skill points/skill points per level to viably maintain and improve an additional skill per character—not to make the game easier, but to promote character diversity. The absence of traits, perks, or similar additional layers of customization exacerbates that feeling of each character's forte being either a bit shallow or spread too thinly.
Take a leader character, for example: It will likely have a weapon skill, one of the dialogue skills, and the leadership skill. Whoop-de-doo! It's not particularly viable to leave any character untrained for combat, so you need that combat skill. You could instead choose two dialogue skills and split your points between them, as long as you don't mind never passing the more difficult skill checks with either of them.
The premade characters, almost all of whom have two bars in three skills, suggest that an average of three viable skills per character is more-or-less what inXile had in mind. If you want to be really good at any of them, you have to focus on two, or more probably, just one. That in itself (sacrifice for specialization) is fine and dandy, but again, there really ought to be four "viable/sustainable skills" possible per character. You could be good (++) at four skills; great (+++) at one skill, good (++) at two others, and okay (+) at another; outstanding (++++) at one skill, good at another (++), and poor (+) at the other two; or outstanding (++++) at two, and only those two, with none others taken.
It just feels slightly too restrictive, that's all. Then again, I haven't played that far into the game, either during the beta or now (because sea said there are some imminent last-minute fixes, so I'm waiting for those). Didn't want too many spoilers. Maybe skill checks don't require you to constantly pump points into skills and you get enough points to eventually do well in four or five skills, I dunno.