Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Wasteland Wasteland 2 Thread - Director's Cut

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
I'm at Damonta, at
the place where the "Tinker" just put the synthetic heart into the girl and threatened to kill her. Just wondering, is there any way to save her and the prisoner locked in the cell? I notice that a Computer Science check is possible on the Tinker, but it's way beyond my skill level.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,159
I didn't find any bugs in about 5 hours of play yesterday. Load times are kind of slow, that's about it.

Still, if you're not itching, I would wait as I imagine there will be some QOL patches, more optimization, etc.

Same here, no bugs yet in 11 hours of play. However load times slow? Average load time is 5 seconds which I consider pretty good. And I don't even have it on my SSD.
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
I need help finding Damonta on the map..
How do I get to Damonta? I just blew up the Canyon, and I can't see Damonta on the map or near Silo 7, where is it?
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
I need help finding Damonta on the map..
How do I get to Damonta? I just blew up the Canyon, and I can't see Damonta on the map or near Silo 7, where is it?

South of Silo 7, a little North of the Temple of Titan. It's some weird bullshit where it only appears when you're right on it, I swear I walked over it about 5 times before it finally showed up.
 

Cazzeris

Guest
the interface is horrible, maps are not very combat-friendly, some skills feel redundant (disarm alarms/traps? repair mechanical/toasters? pick locks/safes?) and to make the matters worse comes the aforementioned interface requiring to move the mouse everywhere to click on microscopic icons while the same fallout had better solutions.

despite all this, i feel some potential.

Microscopic icons? Try scaling the UI, dude.

adadwdad_zpsc82189a7.png

Dirigios... comprobad...

And then in the next line...

Hágannos...

:hmmm:

Yeah, Spanish translation is fucked up.

Fortunately, some folks are fixing it for inXile by themselves. Brian is going to give them a signed CE box, a medal and free access to Torment alpha/beta.
 
Last edited by a moderator:
Joined
Sep 7, 2013
Messages
6,340
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
So, without spoilers, are there dedicated doctor and thief companions? I want to know if I'll be rolling Bear the Native American Medic or Bear the Native American Back Breaker.
 
Self-Ejected

Yuri Gagarin

Self-Ejected
Joined
Nov 2, 2013
Messages
268
Yeah, Spanish translation is fucked up.

Fortunately, some folks are fixing it for inXile by themselves. Brian is going to give them a signed CE box, a medal and free access to Torment alpha/beta.

I was one of the guys translating the game to spanish, but I don't remember things being that fucked up :/

Or maybe I was the one doing the fuckups? I don't remember. There was also this Cosmic Misogynerd guy that made some shitty translations.
 

Jezal_k23

Guest
Played 10 hours today, finished Highpool. Went there first. Really enjoying pretty much all aspects of the game.
 
Joined
Aug 21, 2010
Messages
272
You can pick up a surgeon/comp sci character in ag center. No field medic, but you can train it. Don't know if she's still available if you don't save it first.
 

HiddenX

The Elder Spy
Patron
Joined
May 20, 2006
Messages
1,663
Location
Germany
Divinity: Original Sin Shadorwun: Hong Kong
Love the game so far (10 hours in) - Oldschool CRPG design at its very best.
Fun game in the tradition of Wasteland 1 - thanks Brian Fargo!
 

Baptismbyfire

Liturgist
Joined
Sep 9, 2012
Messages
182
Hmm... how do you get only one of your guys to shoot out of combat? I'm trying to bust those explosive pod plants, and all my team members shoot at the same time, wasting ammo.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Congratz to all the members of the Wasteland team and InXile.

I might begin stalking if this continues

:love:
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,919
Initial impressions...

My game blackscreened when changing the settings. And then it crashed trying to load the character create. :lol:

Two gameplay bugs I've run into: grenaded enemies taking no damage if they're clipping into other objects. Standing on the 2nd floor of a structure, my party was detected by some monsters in the fog war below, an area I didn't even know existed. Because the game shuffles everyone onto the grid for combat, half my party got sucked into the blackness - one floor below and outside - where they couldn't move or do anything (except be attacked, lulz). A simple reload and avoidance of the edge of the second floor 'solved' this. I did have a character do the spinning glitch just momentarily before shooting. Stuff like that doesn't really bother me, though. Other little minutiae is that for some reason if I switch weapons on a character with all-party selected, and then I click another character and try to switch out their weapon, it switches the weapon of that first-selected character instead. I have no idea why this happen. It's not gamebreaking or anything, though.

Other than, the game is pretty average. Combat is mundane as fuck. There's a startling lack of design. Not that things are ill-designed, but that they aren't designed at all. Aside from just attacking, what else is there to do? It just feels very binary. The fighting bits have more in common with Omerta than I bet most people even realize, and I'm sure those same people would (rightfully) consider that other game to be a pile of shit. That said, even a shit-game like Omerta had a lot of variability in how you can attack enemies, from fanning machine-guns, to shooting legs, knockbacks, etc. When half the enemies thus far have a single strategy of swarm swarm swarm it would have been nice to, I don't know, put in some options for the player to counter-act that outside of just 'run away a bit.' I mean, there's not even a zone of control. You can run circles around your enemies and then stop and shoot. Kinda silly. Of course, because there's apparently no options (that I've seen) to manipulate positioning so a zone of control would probably make combat a major headache.

Without a doubt, the game becomes objectively bad whenever combat kicks in. The ad hoc nature of it, and the free roam transitioning to grids, doesn't help matters much. The game just always feels awkward going into that first turn of combat, like I'm experiencing a developer's experiment with how they want to implement future (incomplete) features. This is especially true when you run into unforeseen combat. Because the party moves around without a formation, instead just being a big blob that kinda squishes together, combat opens up with this sort of British humor-esque "oh I guess we're fighting now" feel. All the Rangers are just jammed together like sardines and there's almost no semblance of tactical forethought. Every enemy seemingly being able to move across the map in one turn adds to the structureless feel of it. Even fat, disgusting creatures just shuttle along the grid as well as rabbits do. Derp. I rarely feel like the 'grid' has added anything at all, as most combat scenarios pivot around my condensed firepower butting heads against whatever is coming at me.

Outside of combat the game is a little better. Marching about the world map is interesting. I wish more games utilized it. Even in the shittastic RoA HD remake I enjoyed climbing through the mountains (until the game crashed and erased my saves as well as my mental capacity to sustain digital torture). Skills are numerous enough to make me want to employ a fairly diverse party. That said, some of the skills seem redundant. Like bashing objects open vs. picking them; or just shooting traps instead of disarming them (particularly for doors). Traps in general seem too common. Like there's trapped shit right next to where civilians are holing up? How does that make sense? Y'all telling me researchers are across the hall from a major booby trap that ostensibly nobody knows about? Huh? And then there's traps for all the crates and shit. Someone used a high explosive, very valuable item to protect a veritable shoebox of garbage? Okay then.

Dialogue is nice and there's a lot of it. You can read it or skip past the boring shit if you want; it also feels as though you can go after the charisma checks or just ditch 'em altogether. The flavor writing is enjoyable - that is, the stuff you just kinda meander around and click on. I often forget about the combat 'writing' because there's no use for it. It lacks the directed humor of Fallout (I shot that guy in [X] body part and he did [Y]!") or the detailed nature of, say, Dwarf Fortress. It's not bad, I just don't feel like it has added anything to the game.


Other crap:

I had an instance where a guy wanted to be cut down from some stuff/he wanted me to kill him. Either way, I thought okay and put a knife to him, hoping for either result. He ended up just dying instead of being cut free. Alright no big deal - oh wait, everyone flipped their shit on me for killing the guy begging for death. Whatdoyouwant.gif.

My second random encounter in the game pitted me against about five 120-150HP enemies that were throwing grenades. I'm not asking to be handheld, but random encounters should never just squash the player outright. That's quite literally just a waste of my time.

The game runs horribly which doesn't even make any fucking sense. It looks like shit even on high settings and there's not exactly a lot of whizzbang type stuff going on. The world is very static in a graphical sense. D:OS had all kinds of shenanigans going on from ground effects and characters being tossed about and rain and all kinds of cool things. Wasteland has some boxes that can be destroyed and that's about it. It should not run as poorly as it does.

Right now, I'm mostly just interested in seeing how the content moves along.
 
Last edited:
Joined
Jul 31, 2013
Messages
207
Location
Inside your mind
So, is it good?

Tough question to ask.

I think the game is awesome!
It's funny, it's dark, it's got the best atmosphere i felt in games for a long time (put aside Broken Age...BTW: D:OS was one of the best games i played for a long time, but the atmosphere was far from perfect)
The combat system is great and very challenging... (depends on your difficulty settings).
There's tons of stuff to explore and read (which is the essence of hardcore gaming for me - old school at its best).
The graphics are good (NOT great) and the camera is OK (after your get used to it...)
Bottom line: Best CRPG out there right now - especially if you're into old school games.

BUT!!!

I didn't even finished the game... So, If you want to know if we're talking about a classic?
A game that you'll whisper his name along side fallout and torment?
Well, I will be able to tell you that after i'll finish it.
It's just too soon...

I need a few days after i finish a game to realize what I've been through...
If it's good, I'll think about it days after.
I'll start talking about it - like all of us are doing right now (a good sign...)
And i'll start ponder about it with fond memories.

As for now, i'm at work and instead of working i'm talking about it with you (a good sign as i mentioned earlier).


PS: How the fuck all of you have little icons that implying investments in D:OS, Wasteland 2, POE, Torment and more...
I invested in all of those games... I want those icons too!!! (screaming and drooling on the floor)
 
Last edited:

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
PS: How the fuck all of you have little icons that implying investments in D:OS, Wasteland 2, POE, Torment and more...
I invested in all of those games... I want those icons too!!! (screaming and drooling on the floor)

You need to have donated to the respective Codex fundraiser to get the respective campaign badge, not just to the Kickstarter.
 
Joined
Jul 31, 2013
Messages
207
Location
Inside your mind
Ag center was a bit shit, hope the other areas are more interesting.

I really likes AG Center!
The colors, the atmosphere, the creatures, the characters... Great side quest. (in comparison with other side quests in modern games - go to other town, kill someone, take necklace, bring necklace, get tons of XP, level up, go to another town, do the same just this time bring back a ring...)

Now i'll start over just to get into Highpool first.
 
Joined
Jul 31, 2013
Messages
207
Location
Inside your mind
PS: How the fuck all of you have little icons that implying investments in D:OS, Wasteland 2, POE, Torment and more...
I invested in all of those games... I want those icons too!!! (screaming and drooling on the floor)

You need to have donated to the respective Codex fundraiser to get the respective campaign badge, not just to the Kickstarter.

Shit.
 

titus

Arcane
Patron
Joined
Sep 28, 2011
Messages
1,719
Location
Romania
Has anyone who played more than me (started ag center now) found a good use for shotguns? I have them on two people and the area damage and the friendly fire make it hard to kill anything without killing my team with it. Maybe I just have to reroll and start again. Any tipps on weapon choice?
I have them on my steel-plated melee guy. He already has to get close to the enemies and they're usually swarming him. That cone helps a lot.
 

Cazzeris

Guest
sea how does the backer skill work?

I'm afraid to activate it on the Steam version because it is supposed to be revoked soon. Can I use it multiple times? Or should I wait to the Steam code included in my Collector's boxed copy?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom