- Joined
- Jan 28, 2011
- Messages
- 100,095
I feel like I'm missing something here.
Yes, you are. 1500+ hellish pages of it.
But I'm guessing you'd prefer to just wait until his game comes out.
I feel like I'm missing something here.
I feel like I'm missing something here.
Yes, you are. 1500+ hellish pages of it.
But I'm guessing you'd prefer to just wait until his game comes out.
Everybody hates him, but in the end, everybody wants what he's selling.
Everybody hates him, but in the end, everybody wants what he's selling.
Haven't played W2 yet and it's been a long time since I played FO:T but if I remember correctly it had targeted shots, traps, vehicles and different overwatch modes.Combat is fine. Reminds me of Fallout Tactics. The variety comes with different weapon skills and positioning. They could add more utility though. Smoke grenades for example, stuff like that.
Truth is, dump stats, useless skills, and imbalance are quirky parts of the incline people just have to learn to accept.
Name one inclined cRPG with no dump stats, useless skills, or imbalance.
Like Roguey's sig says, "Most designers really couldn't give two shits."
We won't know until we've tried.
As for "basic options", I was indeed talking about aimed shots. Just some basic options to choose from instead of just clicking attack, moving or using a consumable.
Conversations with you always end up in Bizarro World. Recap:
- "Blaine, combat is my biggest gripe. What do you think of it?"
- "I think it's enjoyable enough, pretty serviceable, not off-putting."
- "I think it lacks some basic options."
- "What, like aimed shots?"
- "Yep, that's exactly what I meant by 'basic options.'"
- "That's silly. Additional aimed shot options aren't the drop of fairy juice that magically transforms an otherwise simplistic system into an amazing and tactically complex one." (paraphrasing just a tad here)
What I think is that aimed shots or something similar are very important to you for whatever reason, important enough that only having headshots and torso shots available outweighs the ability to take a knee, take (non-total) cover, use the high ground, overwatch/ambush, get jams and clear them, see and manually aim AoE cones and such, use the environment (shoot an oil barrel, etc.), and even creep into position and cover before a battle begins... hell, the cool-as-fuck range meter for each weapon that shows enemy dots on the minimum/optimal/max display is fucking outstanding.
- "BRARGH! That was only an EXAMPLE of what I meant by 'basic options,' I left it open ended! It could be anything, just there's something basic missing grh!" (not a direct quote)
All that stuff that wasn't in Fallout is somehow outweighed by a few less fine-aim locations that no one used anyway. I think it's lame to be bummed about the entire system because there are a few less aimed shot options.
Grunker said:What I think is that aimed shots or something similar are very important to you for whatever reason [...] I think it's lame to be bummed about the entire system because there are a few less aimed shot options.
Grunker said:any basic system with tactical options would do to add some variety
It's been tried before
The camera is OK, it is just that Codexers can't use any 3D camera EVER. I don't know what's the problem with it. Sure, sometimes there is a lamp or wall which sticks into the view, but that's what camera rotation is for. You just rotate it a few degrees.I haven't run into a single bug but then I've been stuck in Ag center for 6 hours. But the camera is killing me. Ugh. Surprising no one at NO point in development went: Guys, this camera is shit lets start over.
The first NPC you get feels like cheating since she's super high level.
As Volly would say, stop the liez and start TEH TRUTHZ!Why is everything in the wasteland trapped? Like, everything
being a unity game, you can play in borderless fullscreen windowed mode by launching the game, setting the resolution to your desktop resolution, disabling fullscreen and exiting. then in properties -> set launch options (this is for steam), add "-popupwindow" minus the ".
If you're using the gog version, make a shortcut to the .exe (or view the properties of an existing shortcut) and add -popupwindow after Target: "..\WL2.exe" so that it looks like
for exampleCode:"G:\games\Wasteland 2\Build\WL2.exe" -popupwindow
They're impossible if the safe level is higher than your safecracking skill by some margin.Finished AG Center:kwafuckyeah:
I found an impossible safe there, WTF?
Oh, it's strange there is such a hard safe so early in the game.They're impossible if the safe level is higher than your safecracking skill by some margin.Finished AG Center:kwafuckyeah:
I found an impossible safe there, WTF?