Cyberarmy
Love fool
Oh, it's strange there is such a hard safe so early in the game.
That kind of safe usually requires a key, it can be Matt's safe in AG.
Oh, it's strange there is such a hard safe so early in the game.
Several comments appended to this review suggest that it is based on "beta" code, or that the author did not play the game. Here are the facts: The review is based on a "pre-release" version of Wasteland 2, which we demarcated as such because it was distributed prior to the public launch of the game, not because it was considered so unfinished as to be unfit for review. Joystiq wouldn't have the game if its developers did not consider it ready to be shared, and we frequently review complete games prior to their retail or digital release (that's why you can learn about a game's quality on the day you want to buy it).
The reviewed code, approved by Brian Fargo, was enabled on the evening of September 9. "My only comments on this version to keep in mind is that we will be adjusting some of the combats for difficulty and to lessen ones that drag on longer than we think is right," Fargo said in an email. "One other small issue is that the SFX don't play when using a skill but expect an automatic update to address that in a few days. Also localization will be worked on until the last moments so best to evaluate it in English as there are localized lines missing and extra grammar and consistency passes that need to be completed.
"Lastly, this version will not have been code locked as long as the final so there could be some bug that popped up that won't be in the final. The final version is code locked for a week to ensure we catch the small things. But with all that said I think you will find a solid experience as we have all finished the game multiple times and in multiple ways."
As you can tell by the review above, the author encountered several major technical issues with the game as offered for review. There may be other critics out there who describe a smoother experience or who feel less disturbed by problematic elements. This review hinges on an honest description of what it was like for the author playing the game, written – to be frank – without regards to the developer's feelings. How that information helps in the breadth of your reading about Wasteland 2 is up to you.
The first NPC you get feels like cheating since she's super high level.
Agree, but that NPC is totally optional. Just don't get her to join and problem solved.
Correct. I'm delighted that I have to actually invest heavily in something to get the full payoff. WTFrolling through every single obstacle no matter how crap my party is does not sound appealing.Oh, it's strange there is such a hard safe so early in the game.They're impossible if the safe level is higher than your safecracking skill by some margin.Finished AG Center
I found an impossible safe there, WTF?
Gotta give something to the poor fools who spent all their points on Safecracking.
Gotta give something to the poor fools who spent all their points on Safecracking.
This game is fucking amazing. I have no idea what anyone's complaining about.
Well, I do know what they're complaining about, and it's really stupid. Someone let the toad kill one of their dudes in the tutorial mission and got mad. Someone tried to dig up a town's recently-departed leader, then got mad when nearby townsfolk who already don't trust the Rangers attacked. You have to do a lot of reading and keep a sharp eye out to know what's going on, and there are no quest markers, which is guaranteed to make some people mad. It's not Fallout® 3 with the Mothership Zeta™ DLC, and you can't bumble into combat and use an invulnerable slo-mo function to immediately win each battle, and I can definitely understand why people are mad about that.
I found a Top Hat clothing item recently. I really think it should be included in default character creation clothing, since there are at two portraits (including a backer-exclusive portrait) that incorporate top hats. It's nice to be able to match models with portraits, even if only approximately.
Only females have a yellow mining hat or gas masks, for example, but the portrait of a guy in thick raggy armor wearing a yellow mining hat and a gas mask is for males only. I feel like schizophrenic monkeys were in charge of organizing the character creation bits and pieces.
There are a lot of missing, mismatched, overlooked, and even duplicate bits and pieces in character creation in general.
Stuff that seems to work well enough - Coord 6, Luck 1, Awa 4, Str 2, Spd 6, Int 8 and Chr 1. You'll want to change that around a little for your talker guy/leader I guess, upping charisma to say 2. Just try to keep AP at 10 and Combat Init at 11, although this one gives you combat init 12. Also might want to give one guy 10 int and one guy 8 Coord for sniping duties or something.So, any character creation tips? Having too many hours of work per day + a baby doesn't give me the luxury to start over again and again to find a perfect team. Any min/max tips?
I see that AP > 8 and INT = 8 for 4 skills per level is a must, any other tips?
Thanks!
You can drop attributes below 3? Maybe it was the unresponsive interface, but I tried to do this and I was convinced it was impossible. Son of a bitch.Stuff that seems to work well enough - Coord 6, Luck 1, Awa 4, Str 2, Spd 6, Int 8 and Chr 1.
Skill usage is slow given how much there is of it
C'mon man, sea spoke on this just one page ago.Bros, are there any patches / news thereof already? I want to play it proper this weekend after I'm home, but I wonder if I should hold back just for a while.
Bros, are there any patches / news thereof already?
ok started my final party, never mind the typos
amazingly there are no spoilers in this pic