Weird, I have the special skill on my backer page, but no mention of backer portraits.
Weird, I have the special skill on my backer page, but no mention of backer portraits.
Did you pledge $30 and up? (not including Codex fundraiser)
It's not Fallout® 3 with the Mothership Zeta™ DLC
amen brother!. "gamers" don´t want a challenge anymore...This game is fucking amazing. I have no idea what anyone's complaining about.
Well, I do know what they're complaining about, and it's really stupid. Someone let the toad kill one of their dudes in the tutorial mission and got mad. Someone tried to dig up a town's recently-departed leader, then got mad when nearby townsfolk who already don't trust the Rangers attacked. You have to do a lot of reading and keep a sharp eye out to know what's going on, and there are no quest markers, which is guaranteed to make some people mad. It's not Fallout® 3 with the Mothership Zeta™ DLC, and you can't bumble into combat and use an invulnerable slo-mo function to immediately win each battle, and I can definitely understand why people are mad about that.
How are you finding combat so far Blaine? It's my main complaint currently, but I haven't played enough to tell whether I'm just a prejudgmental asshat.
Hey, do you remember Arcanum? Do you remember the combat in that game?
What the fuck were you expecting
I'd call WL2's combat about as serviceable as Fallout's combat overall, though in different ways.
The biggest apparent omission is the lack of wireframe aimed shots
I dunno. How about aiming elsewhere than the head.Bro, I have a fucking doctorate in Fallout at this point, with at least three dozen collective playthroughs of 1 and 2 since 1997. I have no idea what you're on about with "the most basic options" that are purportedly missing.
The biggest apparent omission is the lack of wireframe aimed shots. WL2 has a few features the Fallouts didn't even have though, like ambush, take a knee, and uh... fuck, what was it? A couple other things.
This game is fucking amazing. I have no idea what anyone's complaining about.
Well, I do know what they're complaining about, and it's really stupid. Someone let the toad kill one of their dudes in the tutorial mission and got mad. Someone tried to dig up a town's recently-departed leader, then got mad when nearby townsfolk who already don't trust the Rangers attacked. You have to do a lot of reading and keep a sharp eye out to know what's going on, and there are no quest markers, which is guaranteed to make some people mad. It's not Fallout® 3 with the Mothership Zeta™ DLC, and you can't bumble into combat and use an invulnerable slo-mo function to immediately win each battle, and I can definitely understand why people are mad about that.
Well, it's not an "omission" in the sense that Wasteland didn't have them. But any kind of system with tactical options would have been fine as a replacement, if InXile didn't like aimed shots for some reason.
As for "basic options", I was indeed talking about aimed shots. Just some basic options to choose from instead of just clicking attack, moving or using a consumable.
I dunno. How about aiming elsewhere than the head.
I wish it had targeting as well made as Jagged Alliance 2. No unnecesarry clicking. Just pick legs, torso or head, clickety click.
The biggest apparent omission is the lack of wireframe aimed shots
Well, it's not an "omission" in the sense that Wasteland didn't have them. But any kind of system with tactical options would have been fine as a replacement, if InXile didn't like aimed shots for some reason.
As for "basic options", I was indeed talking about aimed shots. Just some basic options to choose from instead of just clicking attack, moving or using a consumable.
- Randomized loot. Shit sucks when you think you're so clever for having a lvl 4 safecracker in the AG fungus cave only to open it up and find some junk worth less than what was in an unsecured crate nearby.
Well, it's not an "omission" in the sense that Wasteland didn't have them. But any kind of system with tactical options would have been fine as a replacement, if InXile didn't like aimed shots for some reason.
As for "basic options", I was indeed talking about aimed shots. Just some basic options to choose from instead of just clicking attack, moving or using a consumable.
I dunno. How about aiming elsewhere than the head.
I wish it had targeting as well made as Jagged Alliance 2. No unnecesarry clicking. Just pick legs, torso or head, clickety click.
Well, this game is highly moddable. Since mere head and body shots constitute a horrible lack of basic options, we'll mod in eye shots, finger shots, hand shots, scalp shots, ear shots, elbow and armpit shots, upper arm shots, forearm shots, shoulder shots, knee shots, crotch shots, butt shots, teeth shots, thigh shots, upper leg shots, foot shots, lower leg shots, and four different quadrants of torso.
Game of the century right there.
My experience with aimed shots in the Fallouts especially is either you're an eyeholing turbosniper, or you don't bother (or better yet, get Fast Shot). Classic illusion of choice stuff right there.
Only females have a yellow mining hat or gas masks, for example, but the portrait of a guy in thick raggy armor wearing a yellow mining hat and a gas mask is for males only. I feel like schizophrenic monkeys were in charge of organizing the character creation bits and pieces.
- Some attributes are fucking useless while others are absolutely mandatory to do well.
As for "basic options", I was indeed talking about aimed shots. Just some basic options to choose from instead of just clicking attack, moving or using a consumable.
- Some attributes are fucking useless while others are absolutely mandatory to do well.
Everybody hates him, but in the end, everybody wants what he's selling.