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Wasteland Wasteland 2 Thread - Director's Cut

crawlkill

Kill all boxed game owners. Kill! Kill!
Joined
May 9, 2012
Messages
674
So what's the backer skill do? I keep forgetting to go get it.
 

lisac2k

Liturgist
Patron
Joined
Oct 17, 2010
Messages
155
Location
XXV Century
PC RPG Website of the Year, 2015
Finished AG Center:kwafuckyeah:
I found an impossible safe there, WTF?
They're impossible if the safe level is higher than your safecracking skill by some margin.
Oh, it's strange there is such a hard safe so early in the game.

Choose to leave it and come back later = phat lewtz?
Choose to try cracking it and get a critical failure/success?
Choose to leave and forget it forever?
Choose to hit it with a stick of TNT?

Wasteland 2? Yeah, it's good
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Hunting for Cat Litter is not an exciting quest :/
Still enjoying California.
The part where you're leaving the farm and get ambushed by Workerbots and a huge-ass laser cannon is cool, even though I got immensely butthurt that the cannon can shoot through a brick wall.
 
Joined
Jul 31, 2013
Messages
207
Location
Inside your mind
Ok.

After 30+ hours playing Wasteland 2, And lots of Pretty amazing weed.
I realized 3 important things:

1. I'm so fucking wasted - and Wasteland 2 is the perfect game to play when you're THAT high!
2. Mark Morgan is a fucking GENIUS!!!
3. I just wanted to thank you guys (sea, Brother None and all of the other guys from InXile) for creating such a masterpiece - this game is SOOOOOO good!!! (the best I've played in years!!!)

Thank you from the bottom of my heart.
YOU MADE A CRAZY PERSON EXTREMELY HAPPY!!! (I'll let you live few more days... You've earned it! ;) )
 
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Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Also if you have a screenshot of the "shooting through wall" thing, if you could get a screenshot and/or save I can pass along, that'd be great.

Don't have a save of that encounter (unless a save later on will do) but it was the wall of the small brick building at the entrance to Salt Lake Park if that helps. I assumed it was intentional since it seemed pretty easy to escape the "Lock On" effect by just standing behind a wall.

Did you find any empty bags?

Yes. :x
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Been playing for 30+ hours so far, and shotguns have been pretty useless thus far. Too circumstantial to really be of much use, spread's always bad (unless you're an enemy, in which case they'll hit everyone caught in the cone), and damage is pretty pitiful. I'm just grateful the shotgun guy in my group is also pretty good with blunt weapons.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Sinatar, those pics are great especial the stalker sniper, care to share those or where can I find good stuff like that?
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Yeah the only weapons I dislike so far are the shotguns. Not very useful. Also goddamn my guns jam all the time.
 

AN4RCHID

Arcane
Joined
Jan 24, 2013
Messages
4,861
Yeah the only weapons I dislike so far are the shotguns. Not very useful. Also goddamn my guns jam all the time.
I agree, the shotguns are bad. I'm only using one because ammo is rare enough that I don't want to give multiple characters the same weapon type.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,795
Location
Roanoke, VA
Grab the Codex by the pussy
I've had an idea for an additional aiming mode that could be added via mods: heart shots, which are a type of shot that real-world world snipers might choose to use either when they're at extreme range, or when immediate incapacitation isn't critical.

It's basically just the concept of taking extra time to aim. To execute one, your character must spend one or more turns aiming. If they have at least enough AP left in a turn fire their weapon normally, and are in a single-fire weapon mode, they can press the "Heart Shot" button on their UI and select a target. This essentially begins the process of aiming (charging) a heart shot; mechanically, it consumes all your AP and starts tallying them. Once locked into a heart shot, the character cannot move or change targets without either canceling out of the heart shot or taking the shot. Subsequent turns may be spent adding more charge time (AP) to the heart shot by pressing the Heart Shot button again, adding that turn's AP to the tally. For every multiple of the amount of AP needed to fire the weapon normally consumed, the heart shot gains a charge, possibly reflected by a buff icon on the UI. Actually taking the heart shot also requires expending the standard AP cost of firing the weapon and confers no charges or bonuses.

With one charge, you'd get 2x crit rate and 2x crit damage; with two, you'd get 2.5x crit rate, 2.5x crit damage, and +5% to-hit; and with three charges, you'd get 3.0x crit rate, 3.0x crit damage, and +10% to-hit. Three charges is the max, though you could continue to hold the Heart Shot and waste subsequent turns/AP (to wait for a better opportunity, for example). Using a weapon that costs 6 AP to fire, three Heart Shot charges and taking the shot would require a total of 24 AP.

Of course, the fact that enemies usually tear across the map would mean you'd typically only want a single charge, or possibly two, but it still seems like a cool option to me.

If you hit but don't crit despite your heart shot charges, it means you hit the chest but not the heart or other vital organ.

While this takes time to explain properly, I'd think it would be fairly easy to both implement, and understand and utilize.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,795
Location
Roanoke, VA
Grab the Codex by the pussy
It's a gamble. If you still don't crit after collecting 2-3 charges, or miss entirely for that matter, it REALLY sucks. If the payoff happens, then it will be very powerful.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
So... a hadoken, right?

Headshot already does this in a different way. I think it could be cool, but is more likely to work weirdly with the superhigh movement speeds. (E.g. your target has now moved to a friendly fire line.)
 

PhantasmaNL

Arcane
Patron
Joined
Nov 20, 2012
Messages
1,657
PC RPG Website of the Year, 2015 Grab the Codex by the pussy Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria
Boris really hits like a freight train...

34q5r2g.jpg
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
sea Brother None

I wish there was an option to "retake" my custom portrait.

I second (or third) the request to have armor show up, or at least power armor. I know that's a huge request, but you guys already did so much with weapons! My scope shows up on my revolver!

Maybe and idea:

Armor is the default appearance of the character, minus hats when applicable.
The Outfits become a "social" or "optional" look that you hit a check box for which can override the armor appearance. Similar to Terraria.

Couple of bugs:
Chisel keeps giving me his pickles whenever he leaves my party. I can't drop or use them.
On that note: I wish these little story knick knacks the NPC's have (Angel - love letters from Ace, Rose - her notebook, Chisel - his pickles) were an actual trinket that did something - so it could be equipped.

Anyway, loving the game - I'm currently with Party Version 3.0, slaughtering the prison and all of those bastard RSM jerkfaces.
 

Makagulfazel

Educated
Joined
Sep 14, 2012
Messages
80
Shotguns are almost always inferior in cRPGs. You need the range, maaaaaaaaan. Maybe Chris Avellone will design a game in the future where rifles suck while shotguns reign supreme. No wolves, though.

lol @ pickles
 

Razor

Arcane
Joined
Sep 22, 2014
Messages
942
Some bug notes:

a) Damonta- Tinkers fight. I had a nerd with computer science of nine. When Tinker spawns his bots I could convert them and they would stay friendly until it came their turn to fight. They immediately reverted to hostile stance. I didnt shoot them when they were converted and I also had disabled Tinkers net through the consoles. The npc doing the conversion was Rose.

b) In LA stadium (Angels Oracle?) after getting my captured squad member released through questing the game said that my party was full and I could not take any more members. I didnt take anyone as a replacement and thus I had 6 members out of 7 when I got him out. It was bad because I could not even talk to the neutral recruitable npc. I solved it by before activating the sequence kicking out all non core squad members and after that the imprisoned npc was returned. The ones I kicked out I re-recruited back to the party. With this config it worked fine. The imprisoned npc was the one you get from Tinkers prison

BTW, I really like the music that playes when you hook up with a hooker. Had a fair bit of lol there. Is it costum made or some public access piece?
 
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