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Wasteland Wasteland 2 Thread - Director's Cut

bonescraper

Guest
Anyone know whats up with the Night Terror? He keeps following me wanting candy lol. If I give him a ton of it, he goes to sleep and that then seems to be it....

Anyone have any insight?
He's just a bullet sponge. And he's cute, has funny lines. I keep him around, him and Jamie the robot.
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
ab1454843d.jpg
 

bonescraper

Guest
Kind of half way through the game, 70 hours played since release, and i can't stop playing. I'm actually already planning my second playthrough. I stopped playing D:OS somwhere in the second zone after approximately 50 hours. D:OS is way more polished and has better production values. So why the fuck i can't see myself going back to play that game in the immediate future? Tough question, i really can't put my finger on what ruins that game for me. Anyway, Wasteland 2 is my personal RPGOTY 2014.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
I tell you why. WL2 - faults and all (it does have some) is simply the better game. I also agree. It is (so far) best game of 2014. Only PE and DA3 will topple it. I've lost fiath in PE though so unless it surprises me I don't expect to compete and DA3 is a completely differnet gaming experience with vastly different goals.

WL3TFO3 is about party building and exploring the wastes while DA3 will be about story and character interaction.

LONG LIVE WL2!!! DEATH TO DOS!!!
 

Morkar Left

Guest
Some more impressions from me regarding gameplay after Highpool and AG center:

  • I had a lot of weaponjamming at start but now it seems a lot less (without changing weapons that much).
  • AG center was nice (after Highpool). Don't know what's all the complaining about is. Some nice 3D scenes.
  • Highpool dam looked great and the lifting scene was cool!
  • npc portraits don't often fit the description
  • random loot / random placement of treasure containers and traps isn't exciting / often nonsensical
  • Stealth mechanics and stealth quests should be in. I'm really missing it.
  • Is there a button to start/switch to turn based combat mode? Would make positioning easier.
  • I wish there would be one additional weapon slot to switch back and forth (maybe depending on a skill)
  • Precision / throwing of grenades should be dependent on Demolitions skill
  • Demolitions could be used for disamring and then recovering landmines?
  • Fallout-like overview maps for locations would be great
  • I wish you could zoom-out the worldmap
  • There's a lot of talk about radiation zones changing by wind --> why not implement it on the map and make some shifting / wandering radiation zones? Would make the water mechanics more meaningful and travelling less predictable / more challenging when all of a sudden a path is blocked and you have to circumvent it or going through the radiation.
  • What are cigarettes good for? If they have no use you could at least use them for proper product placement and cash in ;) Or give them some minor advatage like a % chance to stop a shock effect status.
  • Attributes should be better connected to the skills. I like the generel system of splitting the mechanics (I used something similar for a pnp rpg I did) but it should be more connected. How about using attribute scores as maximum for skill values? E.g. CHA defines max value for Kiss Ass, STR defines max value of Brute Force and Hard Ass, INT defines max value of Smart Ass and so on. To make Field medic more useful compared to surgeon maybe give it a small %-chance that pocket medic packs don't detoriate after use and can get used again? A field medic has learned to get along with the most essential.
 

Volrath

Arcane
Patron
Joined
May 21, 2007
Messages
4,299
Kind of half way through the game, 70 hours played since release, and i can't stop playing. I'm actually already planning my second playthrough. I stopped playing D:OS somwhere in the second zone after approximately 50 hours. D:OS is way more polished and has better production values. So why the fuck i can't see myself going back to play that game in the immediate future? Tough question, i really can't put my finger on what ruins that game for me. Anyway, Wasteland 2 is my personal RPGOTY 2014.
Bizarre. It's the complete opposite for me. Wasteland 2 is the very definiton of good for what it is. It's just not anything special.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,528
Shadorwun: Hong Kong Divinity: Original Sin 2
DOS is not good enough.

Come on, they make a nice couple.

-----------------------------------------------------


Fucking rail thieves' heavy gunners are cutting me in half. Also, them toads still seem to smell the sniper scope from a mile away.
 

Thane Solus

Arcane
Joined
Apr 29, 2012
Messages
1,687
Location
X-COM Base
DOS has a great fantasy combat and interaction, great production value, but horrible generic story and approach on that, and that's why "i" believe many love WL 2 more, its more engaging overall and of course + Fallout/WL1 Nostalgia. They are both good games, each with their own flaws, and better than most shovelware we usually receive each year.

DA 3? Really dude?...no, nevermind...

:dgaider:
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,891
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
npc portraits don't often fit the description
I've been wanting to comment on this. Not only are the text descriptions often at odds with the graphics, sometimes the graphics themselves change for the same character! Kathy Lawson, described as wearing a lab coat, is at first depicted as a white-skinned crossbow princess in heavy armor, then later on she changes to a black woman with a headband.
Stealth mechanics and stealth quests should be in. I'm really missing it.
There is at least one stealth option in Rail Nomads, and it's really well done in my opinion. Looking forward to more of this kind of thing.
Precision / throwing of grenades should be dependent on Demolitions skill
Very much agreed. Bizarre that these weapons never ever miss, especially considering the comedy of errors that goes with discharging any firearm.
I wish you could zoom-out the worldmap
Yeah. In general it's annoying that the camera controls for the main game don't work for the 3D (?) world map.
What are cigarettes good for?
What they've always been good for - looking cool. Perfect implementation if you ask me.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
My experience with animal whisperer thus far

ftztlif.jpg

I did the exact same thing AND I had Aberforth. They just kept following me and screaming. One of them has a Wilheim Scream. I loved how my party members kept complaining. Alas, they all died to an RSM stick of dynamite though.

What I want, since we are all throwing ideas out, is not another weapon slot, but rather a grenade slot for my paper doll, and hitting 'G' or something would switch to it.

Such a good game. Working on trying to find a way past the prison turrets now.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,139
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
My experience with animal whisperer thus far

ftztlif.jpg


Dude, how can you stand it? How?!! My Aberforth got splattered so I "hired" a replacement goat but she kept fucking screaming so I killed her. I know I could've just dismissed her but I killed her. Melted her with a Ion Blaster.
 

mutonizer

Arcane
Patron
Joined
Sep 4, 2014
Messages
1,041
Couldn't be bothered because of how boring the fight was but anyone tested if the Scorpitrons are actually an infinite XP machines?
 

Saber-Scorpion

Learned
Patron
Joined
Sep 13, 2007
Messages
76
Location
Lurkland
Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong BattleTech
Hey guys, a question about Anna Hegedus.

So, I tried everything I could to save her, none of my skills worked and there was no cure that I could find, so I killed her.

Is that the only solution to that situation or was there something I could've done?
I've finished the entire prison area and there's nothing. I originally let her live and went looking for her husband but didn't find anything and when I came back she was dead. This miniquest is a bit weird, feels raw as fuck. Maybe that was the intent tho.
Did they just never finish this quest or what? It doesn't provide any explanation or reasoning. In one of their early videos, inXile bragged about all the ways you could finish it: https://www.youtube.com/watch?v=sdmGthYqTbo#t=338 They even mentioned using Surgeon to save her, but in the game Surgeon never seems to work. Pretty weird to leave this quest so unfinished when it's literally broadcast to you as soon as you enter the area.

Also, note that if you kill her
but lack the Kiss Ass skill needed to convince the boy that it was the right thing to do, he runs to the nearby pig farmers (one of whom might have given you a quest) and tells them you murdered her, and then they all run off the map and disappear.

:bro:
mUIwVVC.jpg
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,139
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Ok, I have to get it out there because it's really pissing me off.

What's up with the RNG in this game? I'm in the California and have been watching this RNG guy for a while and he's definitely not what he says he is. I know people have always been complaining about RNG and probably always will but this is really suspicious now.

It's not just the jams that definitely feels more frequent than what those few percentage points suggest.
I'm also having frequent cases of disarm/demolition/lockpick/safecrack skills fail or critically fail over and over again with very low chances to do so. For example 6 standard fails in a row with 82 percent to succeed. Just now I've spent about 15 minutes trying to disarm a safe at the Mannerites. It's 28% to succeed and 35% to critically fail. Out of about ten attempts I had 2 standard failures and about 8 critical failures. Or that shoddy fence outside their "temple". 62% succeed, 10% critical failure - 3 attempts, all critical failures in a row. And no, these are not outliers, these are just extreme examples of a typical behaviour.

Also, why bothering with this frustrating percentage system in the first place? Do the guys at inXile really think that if I have a critical failure lockpicking a safe I'll say "oh well, that one is gone for good, let's move on"? I bet vast majority of players just reload and try again. That's how the incentive is laid out. And with a suspicious RNG like this one that can lead to long minutes of tries, failures and reloads (plus it takes several seconds for the skill to "resolve"? Why?). And since the loot isn't adjusted to the difficulty of the lock/trap/area the reward is often a disappointment.

Wouldn't it be much better to have hard limits to skills? Like "this lock is lvl7, your lockpicking skill is lvl4, so fuck off, git gud and come back later - but when you do we promise it's gonna be worth it"? Instead of "try-10 second resolve-critical failure-reload-rinse'n'repeat for 10 minutes and then get some scrap and ammo"?

It's such a shame, W2 is already my favourite RPG of this year and maybe one of my favourite RPGs ever. I've come to terms with the unwieldy camera, I've sort of accepted the randomized loot (maybe...a bit...not really) but the skill-reload fest is an annoying downer.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,357
RNG experience can be super variable across players because, well, it's simple probability. I'm highly skeptical that any game deliberately fudges the RNG. For example, your experience with the Mannerites safe arguably isn't that weird given those chances.

I think it's important to have critical failure in there because not having it is great incentive for you to just sit there and repick that same lock for 30 minutes until you get it, even on 5% chance. Equally, it's great to have 0% or 100% chance for particularly easy or hard options. Sure, people can reload once they get critical failure, but how are you going to Sawyerise that? It's the same as reloading when your party member dies - the solution isn't to remove permanent death.

The one thing is I don't know what the threshold is for the safe simply becoming 'impossible' as opposed to a calculated %. Maybe that needs to be adjusted. At the moment, though, after some tries, I've learnt to mostly leave Very Hard locks alone.
 

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