crawlkill
circ
The canyon is an absolute mess in general, with a lot more typos and mismatched character models/portraits/descriptions than I'd previously encountered, and a ton of redundant dialog (half a dozen different NPCs explaining Titan's Peace et al. in much the same fashion), among other issues. Everyone's also just sort of standing around there in a very small area waiting for you run into them and trigger their quests. No fewer than three separate NPCs/groups of NPCs are hovering around the very first junction, peddling their quests.
It's also extremely tiny. A cramped canyon pass the size of a corner store parking lot does NOT adequately convey the inherent vastness of the landscape. There are little camps and fenced-off treasure chests and stuff everywhere you look.
I'm starting to understand why people have criticized the proliferation of treasure chests and skill checks in WL2. Look, yet another selection of safes, foot lockers, or boxes, either out in the open, behind a fence, or behind a destroyable wall. The containers might be trapped or alarmed, and the fence or door might be locked, but other than that it's just Random Loot Container #2,643.
There's a concept zookeepers and biologists call "enrichment," a major part of which involves hiding a wide variety of food, treats, and little toys in a wide variety of interesting places, containers, and even puzzles, in order to keep the enclosed animals stimulated and happy. WL2's loot system is like getting kibble in a bowl day after day. It's the same drab stuff in pretty much the same bowl every time. In the Fallouts, loot was hand-placed and existed in an incredibly wide variety of often obscure locations across the map.
...Except for Broken Hills.