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Wasteland Wasteland 2 Thread - Director's Cut

bozia2012

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I got more character development and detail in fucking Skyrim, and yes I read everything atleast once.
I love how even guards react to character progress in Skyrim - this is attention to detail!
 

sser

Arcane
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1,866,940
Out of curiosity, does anyone else try to just skip battles? They're so mundane that I avoid them at all costs. Like when I went to Highpool 2nd after AG, I just avoided all the lizards roaming about. Huge HP-bloats? Do enormous damage? Not worth the time or resources.

(What amused me, though, was based on the huge disparity of the gecko's power vs. that of everyone in the area, they probably could have ruined Highpool with our without the 'wreckers' being in the area...)
 

bozia2012

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Out of curiosity, does anyone else try to just skip battles? They're so mundane that I avoid them at all costs. Like when I went to Highpool 2nd after AG, I just avoided all the lizards roaming about. Huge HP-bloats? Do enormous damage? Not worth the time or resources.

(What amused me, though, was based on the huge disparity of the gecko's power vs. that of everyone in the area, they probably could have ruined Highpool with our without the 'wreckers' being in the area...)
I farm every xp point possible - need all skill points for "optional content".

Sometimes the difficulty curve is bizarre, even if you stick to the script - the nuke pooches are supposed to be badass, while they just have 80hp and weak attacks. Then suddenly you have to fight synths, which have lots of hp and shoot well.
 

skacky

3D Realms
Developer
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Mar 5, 2013
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I'm very disappointed!

I was expecting to find Prosper and his "creations" inside the Kodex vault.
:rpgcodex:
 
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Meanwhile:
The Witcher 2: Assassins of kings
witcher-2-cover.jpg

Rating:
9 / 10
http://gamezilla.komputerswiat.pl/recenzje/2011/5/recenzja-wiedzmin-2-zabojcy-krolow

529556-bigthumbnail.jpg
 

bozia2012

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again!
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Darth Roxor

Rattus Iratus
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Djibouti

Unfortunately, the character appearance choice boils down to choosing how ugly our characters will be. All the available faces are reminiscent of scum of the earth or beerstall celebrities at best

Sidequests are not required to finish the main story. In theory. In practice, the amount of experience (HP grows with each level at an insane pace) and equipment left behind simply makes the game harder for us. Much harder. Fans of going through games 'not giving a damn' won't be happy not just because they'll be left only with a skeleton of the plot, deprived of all the most tasty bits, but also because of the rising difficulty. And that, which begs to be mentioned, can really get in the way. Even when you've decided not to start on the highest difficulty level. At least until your team gets huge health bars and the ability to regenerate them effectively. Thus, players looking under every rock will have a much easier experience. But the disproportion is rather too big.

Speaking of quests, here I must vent my frustration over one missing feature - the marking of quests on the map. I'm not even talking about a minimap of any kind (which is also absent). Usually, a character will tell us exactly where to go to perform the mission. Splendid, isn't it? The problems start when we have to visit a few places. I can understand the lack of quest markers during quests like 'find something somewhere', but when you are given a few exact spots, it would be nice to have them marked. It's especially painful during long tasks to which you return after a longer break.

While we'll meet all sorts of individuals in the game, characters immersed perfectly in its world, I was still simply missing the folklore I found in... yup, in Fallout, again.

Butthurt whining about RNG in all aspects of the game

The constant repetition of "random" encounters which look EXACTLY the same is massively irritating

some bugs that are typical of games with heavy script triggers and breakers mentioned - "Bugs like these just shouldn't be present!"

So how am I to give a score to a game like this? Ugly, technically primitive, and with an unsatisfactory combat system. The plot should be a saving grace in this case, but seeking any literary peaks in it is also futile. The character progression and new boomsticks are too poor a compensation to approach Wasteland 2 without criticism. Looking at it with a cold gaze, the whole must be taken into consideration. No sentiments, because they're not what games are about, but about good fun. And there's not much of it here, unfortunately. In the end, the scales have to be tipped in some way. Which is why I give it a positive +0.5. Let it be known that it's a game that's more good than bad.


LOOK AT HOW OBJECTIVE I AM!1

:retarded:
 
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bozia2012

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again!
-Thus, players looking under every rock will have a much easier experience. But the disproportion is rather too big.-


:retarded:
Wait, so thorough players who put in the extra effort to loot everything and aim to always be prepared have a better chance of survival? That is an outrage. :negative:
How dare you reward players for scavenging in a low-resource setting?
 
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At least according to modern review score logic.
I'd probably agree with it's metacritic score,
(81, but they haven't counted to potato yet, hopefully they don't bother )
if worse games weren't rated higher.
 

undecaf

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Jun 4, 2010
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Shadorwun: Hong Kong Divinity: Original Sin 2
I fucking hate Damonta... It's dark, messy and almost empty, I'm supposed to hunt down some cows, grind through a fuckton of robots who don't drop anything worthwhile, find a drunkards "treasure", help the water merchants... again, god knows what else awaits there. Ranger team Echo's about to bail the fuck out unless something really interesting happens... Let these miserable people and their cows die.
There's a nice warehouse in the NE corner :)

Saved the girl, I now expect her to go insane and murder her parents.

Is the Lexidude worth anything?
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,860
Location
Sweden
Whelp, finished the game! Took 48 hours, and about half of that was likely watching the skill bar filling up, watching enemies move, or moving back and forth between areas. :p

Californa was a nice change of pace from Arizona, but it's a shame in my opinion that they went the retardo route with factions. I guess it's part of the Wasteland thing but it'd been a lot cooler if the factions had been a bit more serious and not so zany. The whole California section also feels a lot more raw polish-wise, with nameless traders and healers placed kinda ho-hum everywhere just in case the player needs some additional help. It feels like they needed more time for this section. I had some quests break down and some quest lines felt a bit "narrow" in how they played out also. Still enjoyed this section more than Arizona though.

The end-game is a load of shit. Millions of characters running around so the turns take fucking forever. Not one but TWO Scorpitrons, how exciting! In the very final battle, I actually thought I missed something because it seemed to me that enemies were spawning in from thin air? Not sure if I just missed something. The ending slides all matched what I did luckily, and I was happy with them.

All in all it was certainly a fun experience but also a game that could've been a lot better. I don't think I'll be replaying this in the near future, a lot of it is just slow tedium between the fun bits.
 

Zetor

Arcane
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Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
Just finished the game myself. 50 hours here, and a lot of that was probably taken up by dealing with the 4-5 skills/items related to chest looting.

The design of the ending was pretty good, I always like it when the people you helped out much earlier in the game show up to assist you in the final battle(s). Last fight could've used some sort of "pressure" mechanic (like endless waves of enemies until the characters do X, or even just a straight-up time limit) to spice things up a bit -- as it was, the only reason to not hang back and nuke the entire enemy team into oblivion with an RPG7 or two after they cluster up was to save the allies from rushing in and getting themselves killed.

e: I DO agree that the turns took forever in that last fight, but having all-out chaotic melees like this one is definitely a good thing, as long as they aren't overused. Besides, every allied character had their own 'thing', which definitely helped. I actually had my pistoleer/medic run back and forth between the two ends of the battlefield to keep all the NPCs alive...
BTW, I got a kick out of some of the easter eggs -- WL3 and WL1 cameos, the entire (voiced!) bit about the Serpioids on the radio, etc etc. WL2 definitely kept close to the atmosphere of the first game, it's probably its strongest point.
 
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