I love how even guards react to character progress in Skyrim - this is attention to detail!I got more character development and detail in fucking Skyrim, and yes I read everything atleast once.
I love how even guards react to character progress in Skyrim - this is attention to detail!I got more character development and detail in fucking Skyrim, and yes I read everything atleast once.
Good ending music though.
I farm every xp point possible - need all skill points for "optional content".Out of curiosity, does anyone else try to just skip battles? They're so mundane that I avoid them at all costs. Like when I went to Highpool 2nd after AG, I just avoided all the lizards roaming about. Huge HP-bloats? Do enormous damage? Not worth the time or resources.
(What amused me, though, was based on the huge disparity of the gecko's power vs. that of everyone in the area, they probably could have ruined Highpool with our without the 'wreckers' being in the area...)
Good ending music though.
You hearing it just now? Apparently I'm the only person who likes pushing red buttons.
Weird. When I did it in the release version it took me to the end credits with music and everything.
Meanwhile:
Looked at the pros/cons... pfff.
Unfortunately, the character appearance choice boils down to choosing how ugly our characters will be. All the available faces are reminiscent of scum of the earth or beerstall celebrities at best
Sidequests are not required to finish the main story. In theory. In practice, the amount of experience (HP grows with each level at an insane pace) and equipment left behind simply makes the game harder for us. Much harder. Fans of going through games 'not giving a damn' won't be happy not just because they'll be left only with a skeleton of the plot, deprived of all the most tasty bits, but also because of the rising difficulty. And that, which begs to be mentioned, can really get in the way. Even when you've decided not to start on the highest difficulty level. At least until your team gets huge health bars and the ability to regenerate them effectively. Thus, players looking under every rock will have a much easier experience. But the disproportion is rather too big.
Speaking of quests, here I must vent my frustration over one missing feature - the marking of quests on the map. I'm not even talking about a minimap of any kind (which is also absent). Usually, a character will tell us exactly where to go to perform the mission. Splendid, isn't it? The problems start when we have to visit a few places. I can understand the lack of quest markers during quests like 'find something somewhere', but when you are given a few exact spots, it would be nice to have them marked. It's especially painful during long tasks to which you return after a longer break.
While we'll meet all sorts of individuals in the game, characters immersed perfectly in its world, I was still simply missing the folklore I found in... yup, in Fallout, again.
Butthurt whining about RNG in all aspects of the game
The constant repetition of "random" encounters which look EXACTLY the same is massively irritating
some bugs that are typical of games with heavy script triggers and breakers mentioned - "Bugs like these just shouldn't be present!"
So how am I to give a score to a game like this? Ugly, technically primitive, and with an unsatisfactory combat system. The plot should be a saving grace in this case, but seeking any literary peaks in it is also futile. The character progression and new boomsticks are too poor a compensation to approach Wasteland 2 without criticism. Looking at it with a cold gaze, the whole must be taken into consideration. No sentiments, because they're not what games are about, but about good fun. And there's not much of it here, unfortunately. In the end, the scales have to be tipped in some way. Which is why I give it a positive +0.5. Let it be known that it's a game that's more good than bad.
LOOK AT HOW OBJECTIVE I AM!1
Wait, so thorough players who put in the extra effort to loot everything and aim to always be prepared have a better chance of survival? That is an outrage.-Thus, players looking under every rock will have a much easier experience. But the disproportion is rather too big.-
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How dare you reward players for scavenging in a low-resource setting?Wait, so thorough players who put in the extra effort to loot everything and aim to always be prepared have a better chance of survival? That is an outrage.-Thus, players looking under every rock will have a much easier experience. But the disproportion is rather too big.-
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No, it had to be good since you finished it. 5 is bad, only 8,5-10 is good.I agree with potato. Would probably give it a 5.
There's a nice warehouse in the NE cornerI fucking hate Damonta... It's dark, messy and almost empty, I'm supposed to hunt down some cows, grind through a fuckton of robots who don't drop anything worthwhile, find a drunkards "treasure", help the water merchants... again, god knows what else awaits there. Ranger team Echo's about to bail the fuck out unless something really interesting happens... Let these miserable people and their cows die.![]()
Hey, they stole muh review!
:ehue: