koyima
Educated
- Joined
- May 13, 2012
- Messages
- 94
UDK doesn't, CryEngine doesn't. You can pay a milliion bucks to get it though. Ridiculous you say? Industry Standard for the big players from what I see.Linux is an excuse, they wouldn't go for Unity if the source was not provided.
You think other engines would not have required source code access and support? Has little to do with Unity.
That's true, but the fact that Unity does not provide the source is embarrassing.
How can we take it seriously if everybody who does get serious with the engine has to beg for the source code?
What's good about an engine that's only good if you have the source code?
For these "generic" engines, once your project reaches a level of complexity, you will want the source code. Making games without source code on a non-specialized engine is really only for casual boring-banal-bullshit.
Amen!
Battlestar Galactica Online - A MMO used vanilla Unity, no source. So the engine can be used to make a MMO, but not Wasteland... They have to beg for source code, which is embarasing, but all the serious players keep it to themselves unless you can spare the cash. There was a conspiracy I tell you.
Battlestar Galactica Online is a browser-based Massively Multiplayer Online Game. For god's sake, are you comparing a browser-based game to W2?
Do you think that because it is presented within a browser it's easier to make an MMO?
Do you think because an MMO is in a browser it is less complex?