koyima
DU utterly destroyed you a couple of pages back and you spat the dummy and disappeared. Now you are back??? Aren't you busy? Don't you have games to make in Unity?
You don't understand... I was making games, that's why I'm back now. DarkUnderlord was still talking about making a Custom Engine (laughs!!!!).
Compared the situation in 2005 with today basically, said because Bioware made it's own engine ten years ago, we should do the same today. Destroyed.... I think not.
I replied to his points, did you miss that? Oh, yes I forgot, it's you, the one that cut's out the quotes and responds to the sarcasm part. All makes sense now.
No you didn't.
3 "serious" games in what? 7 years? The rest casual rubbish, like what you make. And all that VC backing you brag about? Whats the problem? With all that money, why don't serious developers use it?
No I didn't really? So you agree with him: they should make a Custom Engine, because custom engines are better, because Bioware made a custom engine when there wasn't something
on the market?
"3 "serious" games in what? 7 years?"
So show me the engine with more serious titles on it's list and I will explain again why it didn't get chosen.
lol Way to dodge the question yet again koyima.
For everyone reading, this is the question koyima won't answer:
3 "serious" games in what? 7 years? The rest casual rubbish, like what you make. And all that VC backing you brag about? Whats the problem? With all that money, why don't serious developers use it?
Not avoiding the question, the answer is the same as every other engine not used in "serious games" as you call them (which is actually "reserved" for simulation/education titles, but anyway).
I am flattered you expect me to answer your questions, though from someone not willing to do so himself it's not such an amazing compliment, but I digress.
- Teams chose based on familiarity/experienc: if they have 10 years experience using their modified quake engine they will use that)
- Teams chose based on what has been achieved before: is there a game like ours on the market, yes, let's use that engine so at least we know it's possible.
- Some times teams don't chose for themselves: coorporate has made a 10 game deal to get a better price, live with it.
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Unity has been out for Windows since 2009, not 7 years. We all know the Mac games industry is a small one.
- The list goes on.
There is no one reason that Unity hasn't been selected to make the latest Gears of War, Uncharted etc mainly cos those guys can afford to push boundaries, that's what they sell, the best way to do that is to make technology too.
As you may already know though Unity has entered a deal with EA for multiple projects, Square Enix and a few more.
They are still a "new" product compared to Unreal for instance and especially for FPS games no-one can deny the dominance of Unreal in the industry.
That doesn't mean there aren't other contenders though. Slowly but surely Unity has become one of those, as you can see by the choice of one of your favorite developers.