Luckmann
Arcane
Alright, I attempted to play some with my gf today, and oh wow, what a fucking clusterrfuck this game is. The multiplayer was clearly forced into the game in the last weeks of development, and the game hasn't been playtested at all. This goes well and beyond the new-shit "hurr durr games are always released in an unfinished state these days". A small selection from just the tutorial section of the game (I call it the tutorial section, but, for whatever reason, the tutorial flat-out doesn't work when playing multiplayer):
- When first checking out the multiplayer options, I clicked "Lobby Browser" and was immediately met by a grey screen. Nothing else. No option to go back. Just a grey screen, nothing happening, but the game was obviously still running, it wasn't locked up or anything. Had to alt-tab out of the game and end the process manually, and restart the game. We were obviously going to run Direct Connect, but the fact that this happened set the tone for the experience.
- Constant disconnects. Mind you, we are literally in the same room, connected to the same access point, and we very regularly play other games together with no difficulty, sometimes for hours, with a bit of lag at worst. And what's worse, when the connected player disconnects, the game also shuts down for the host, forcing you to re-host the game, re-connect to it, load the game, and then wait the 30-odd seconds after the game has loaded to divide the team (...all two members of it) again and for both to press ready.
- A frustrating lag when making any choices in dialogue, and the (lolhueg) dialogue simply not working for the connected player. Switched controls over to her and she couldn't actually choose anything. All she could do was to switch it back to me. This happened twice during the tutorial section.
- The game randomly switching between forcing you to press something to advance dialogue and carrying on by itself. For example, most dialogue in the game seem to stop at the end of a sentence, waiting for you to press something to advance, but then in the conversation with the Patriarch, if you act upon this established pattern, you'll suddenly be skipping dialogue as you get tricked to press when he's done talking, even though he's moving on automatically.
- Connected player not getting the advantages of Lucky Actions. On at least 5 occasions - again, we're just doing the tutorial section here - both me and my gf saw my gf get the horse shoe, and she's not supposed to consume AP, but 'lo and behold, on my screen it says 7 AP left and on her screen it says 3 AP left, and she is limited to 3 AP. Absolutely stellar programming, guys.
- Same with the benefits from Leadership and Serial Killer. Everything displays correctly (and works correctly) for the host, but the connected player actually gets jack shit. The game has no trouble giving her the -1 AP, though.
- No indicator whatsoever when someone else picks something up. We had to sit and constantly inform each other what we picked up.
- You can't even check each other's characters out. You have no idea or indication as to what skills your partner is building.
- The connected player had to, every single time we loaded and then also switched area, manually turn her equipment display settings on/off.
- ...not that it mattered, because no matter what she did, it still displayed to me as if she'd done nothing at all.
- At one point there were black bars and shit that had something to do with the floating dialogues from NPCs in combat. This persisted above everything else, literally blocking the connected player from seeing the dialogue with the Major at the end of the tutorial.
- The Patriarch, during the entire dialogue with him, kept flickering in and out of existence for her, leaving a floating hammer and all.
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