Got to the ranger base, well, I can tell the production values improved, the game in 4k isnt the most beautiful thing in the world but it is okay, at least it doesnt look as shovelware like Wasteland 2 did, the animations on the bigger robots are better and way more natural, I was surprised by that, the ranger character models though, dear God, some prosper in there, glad dont need to zoom in on the characters much. I liked that the game already starts with a decent amount of stat checks right on the tutorial, sure, most are for flavor but I enjoy that, hope things keep that way.
I need to play more but the attibutes, the skills, pretty much it is Wasteland 2 system but improved. They seem to have tried actually to diferentiate between weapons this time with the special attacks that weapons have now, machineguns can supress targets and flamers set enemies on fire making them weaker to melee damage. They tried also making the attributes more useful with each of them being useful on combat, lets see if pumping all on initiative is still the winning strategy.
I have a slightly positive attitute to this, I just hope that half of the game isnt tedious filler of endless repetitive combat slogs, Wasteland 2 had a pretty barebones combat system, this one seems to be an improvement but it isnt a revolution on the previous one, this remains definitely not a mechanically rich combat rpg, hope they have a balance between combat, stat checks and exploration this time, Ag Center, Rail Nomads and other combat slog areas on Arizona, drove me nuts on Wasteland 2. Too early to see retardation on the story yet, lets see. Have to say that the solution they got for you becoming the leader of the rangers by murdering all on them right on the tutorial was a bit silly, at this point, the Patriarch would do better sending you back and mount an army himself to take out his kids if it is for him to pay the bills anyway but whatever, it isnt serious stuff.