I'd normally would not bother to review a game, but writing another post just in order to bring this thread back to the first page is the least I could do for a game that gave me more than 40 hours of quality escapism. So here we go for a participation award :
Wasteland 3 is now on the very short list of the recent games I could be bothered to finish.
It has a great atmosphere, its visuals and sound are good quality and they help shaping a coherent, immersive whole. A special mention for the music which is surprisingly good. Fighting the Gippers battle (an insane and surrealistic bloodbath) while the song ''america is beautiful" plays over the sound of lasers, explosions and agony screams is a gaming experience I will remember.
I'm not a fan of the lore, but the writing is good overall and there are genuinely fun moments in all its quirkyness. Besides, this is inxile's original recipe and its like with the soundtrack : not always my thing, but so distinctive, well crafted and authentic that I can only enjoy and praise. I could expand this consideration to the whole game.
C&C is another area where this game shines : it's well branched, coherent and also unforgiving : you have to weight your decisions and I don't think Colorado will ever recover from my visit and the mess I left there. I sure got one of the worst ending and my characters (those sanctimonious well meaning ranger pricks) certainly didn't plan so. But it's a game where failing has been as enjoyable as succeeding. My next playthrough will be with proper psychopath and I suspect they might bring me to a better epilogue.
The gameplay has just been what I expected : FUN. I played W2 8 years ago and I didn't remember much (except that Toaster Repair isn't just a joke) but I didn't want to have to min-max or to read online guides so I chose the ranger difficulty level and built my chars, using a minimum of logic, but mainly taking a roleplaying approach to allocate talents and perks ; and with that, the difficulty has been consistent and spiced up almost till the last segment (I respecced my 2 main chars just once). Now that I got more familiar with the system I think I would enjoy a replay on Supreme Jerk difficulty.
There obviously have been many QoL improvements since W2, and, my feeling is that the gameplay have been streamlined a bit (again, this is distant memory), but for the best outcome since it seems now to be more cohesive and intuitive at the same time. All my chars had very different skills and builds and they all seemed as viable. Every skills have their utility (social skills opens interesting storylines) and I could even do a bit of skilldip to gather perks i liked. It's not Pathfinder wrath of the autist, yes, but who has time for that ? I just cheesed the ranger system to have one guy with maximized weapon & armor modding at the base because those didn't seem as vital as the others. But crafting is an option I mostly neglect in games, although I saw some interesting craftable weapons, so I might explore this a bit next time.
The combat is solid. Hell, it's quite fun. Good level design and there are no trashmobs. Even the random encounters on the world map gave me more fun than staged combats in other games. One of those had my party almost wiped out and without nitro spike I litterally crawled back to the base praying not to meet anyone.
Exploration on the map is where W3 seems weaker. You have a picture to put on the world, and because of that, it feels smaller. Maybe, it is really smaller, and retrospectively I wish I had more to explore. But it probably would have been at the detriment of the overall quality *
Overall, after I finished it, I'm still surprised W3 isn't more advertised as a solid and enjoyable post apocalyptic RPG, I almost missed it and I think it deserves more exposure.
* just saw gurugeorge post on the W2 thread, he phrased this better : ''WL2 is more of an RPG proper, more immersive - it keeps your head in the virtual world better'' . This is exactly what I missed in W3's exploration, on the world map.
In every other areas, though, I welcomed W3 changes.