Overall, I definitely enjoyed my time with the game. I will say, though, that this is possibly the buggiest AAA console game I've ever played (I'm playing it on my Xbox Series X). It's crashed close to a dozen times on me, once right at the end of a particularly difficult mission (I was not pleased). And I think it's already received at least one patch! They must have noticed this in testing, which implies that they shoved it out the door anyway. Kind of ironic considering one the main themes of the game is how corporations are greedy bastards that are out to screw you.
On sale now for PS4 and I'm considering getting it. Is the game better now than on launch?
I see there was an update early May that added a ton of stuff and there's a DLC coming up or something.
They're the only AAA publisher regularly putting out anything remotely worthwhile. Watch Dogs Legion was disappointing but AC:Valhalla was great.Don't give Ubisoft money.
They're the only AAA publisher regularly putting out anything remotely worthwhile. Watch Dogs Legion was disappointing but AC:Valhalla was great.Don't give Ubisoft money.
If you can get this under $25 I'd recommend it. AC:Valhalla is worth $35-$40
It improved and more to come, but it still looks really buggy, people falling through the world and crashes to desktop and stuff. I wouldn't pay them because of that. Games are so buggy because people keep buying them. Also some reviews say they still prefer the first game, which to me is really shameful for a game.
Don't give Ubisoft money.
Don't give Ubisoft money.
But I like their games though.
I've even bought their merchandise like clothing, art books and novels
Agreed. WD2 was much better realized than this. The cast of characters was charismatic, San Fran map was huge and vibrant, and the hacking abilities expansive (I loved calling cops on the gangs and seeing the chaos that ensued). The game had a light-hearted vibe and didnt take itself too seriously and... it worked. It's not perfect but worked.No way, WD2 was good. Far better and more innovative than GTA 4 and 5 put together. Legion not so much.
Oh man, if regret killed I would be killed right now.
What a shitty game, even for 20 bucks. It's more of a alpha or a proof of concept than a game, with a central gimmick that's clearly underdeveloped and insufficient to carry the game.
I refuse to believe the man who gave us Chaos Theory conceived this shit. The only possibility I see is if he did developed the concept through but budget or company suits cut it out.
Things the game obviously needed:
- Unique protags: even with no central character, it would have benefitted from a bunch of Jagged Alliance-like curated chars with distinct personalities, voices, quirks, rivalries, etc.
- More team mechanics inside missions: things like in-mission support where you allocate another team member to help you from inside the objective site (snipers could pick enemies from rooftops, uniformed moles could distract guards, hackers could give real time surveillance/Intel, drivers could exfiltrate you, etc)
- Team mechanics outside of missions: there is already part of this, with lawyers speeding up jail time, for eg, but it should be expanded and made mode relevant, instead of the unimportant gimmicks they feel like now.
- More important: they needed more open-ended mission structures, and a more expansive pool of skills to tack on it in relevant ways. Right now your agents specialties feel too much like gimmicks. The hacker can download faster or open doors from increased ranges, but everybody else can do that only too taking longer so... meh. Same for the hitman or any other "class". They dont really allow you to execute missions in different ways, only faster or easier, etc, which ends up making missions feel repetitive as fuck.
Tl;Dr: game is conceptually incomplete. It's got a central vision that looks good and has potential, but they didn't really implemented it and are selling a proof of concept instead with the depth of a mobile game.
Yep. There are already passive abilities that do something like that (lawyers reduce team jail time, medics reduce injury time, etc) but right now it feels gimmicky and inconsequential, like everything else in the game. They should have a formal mechanic, with it's own UI, where you alocate agents with discrete skills and effects to help the active player, like Peace Walker or Phantom Pain did.Like I thought in pre-release, the system needed an outer-ops (from MGS Peace Walker) style minigame to make inactive agents actually do something.