I love strong water magic in games. Water, wind and earth have always been my favourite spell schools, as opposed to fire, dark or light they tend to get all the weird abilities, buffs, debuffs, ailments or complete rule breaks like time manipulation.
In the game where my avatar is from, Romancing SaGa 2, Water magic is completely busted. For most of the game it has a nice repertoire of utility moves. Heals, aoe ice showers, status cleanses, defensive buffs and the like. The final water magic however is Hasten Time. Hasten Time is a buff that for the next few turns allows all your units to always take the initiative first before the enemy. Nice and dandy, a cool buff. It has however a second effect, if you cast Hasten Time before the enemy all moves of the enemy get cancelled. You can cast Hasten Time in the guaranteed first strike you get from Hasten Time, to loop Hasten Time and lock your opponent out of the game.
In this speedrun you can see the final boss of Romancing SaGa 2 being slaughtered by infinite turns with Hasten Time.
Water Magic is obviously better balanced in the sequel, where every character can only cast Hasten Time once per fight. But the sheer magnitude of locking the final enemy out of the fight for as long as my casters had MP through temporal manipulation portrayed very well what max level water mages should be capable of.
In the game where my avatar is from, Romancing SaGa 2, Water magic is completely busted. For most of the game it has a nice repertoire of utility moves. Heals, aoe ice showers, status cleanses, defensive buffs and the like. The final water magic however is Hasten Time. Hasten Time is a buff that for the next few turns allows all your units to always take the initiative first before the enemy. Nice and dandy, a cool buff. It has however a second effect, if you cast Hasten Time before the enemy all moves of the enemy get cancelled. You can cast Hasten Time in the guaranteed first strike you get from Hasten Time, to loop Hasten Time and lock your opponent out of the game.
In this speedrun you can see the final boss of Romancing SaGa 2 being slaughtered by infinite turns with Hasten Time.
Water Magic is obviously better balanced in the sequel, where every character can only cast Hasten Time once per fight. But the sheer magnitude of locking the final enemy out of the fight for as long as my casters had MP through temporal manipulation portrayed very well what max level water mages should be capable of.