Generic-Giant-Spider
Guest
Hahahaha, oh no don't kill me with a super soaker!
Hahahahahaha.
Hahahahahaha.
´What they really should do is to replace boring water with some more fun liquid. Blood, bile, semen... so many fun fluids.
Water is a pain in the ass to make look like water. Transparency, refraction, splashes, wetness, etc. So, it's often avoided or made a major feature to justify the expense.
Hahahaha, oh no don't kill me with a super soaker!
Hahahahahaha.
You destroy up to 10 gallons of water in an open container within range." In addition, "When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water".
Water doesn't have cool visuals.
? Think of a raging tornado laying waste to everything in its path.
Destroy Water.
Dungeons & Dragons almost from the beginning had Ice Storm as an iconic 4th level spell, introduced in Supplement I: Greyhawk. Just as the element of air is generally represented by lighting/shock effects, so the element of water is generally represented by ice effects. Solasta does in fact include Ice Storm, as well as an ice-based offensive cantrip (Ray of Frost). Cold-based spells are also often linked with water, e.g. Otiluke's Freezing Sphere.Pathfinder Water Elementarist is a wizard specialization which I always wanted to try but I no longer have a 3.5E/PF1E group and could't find any mod which adds it to 3/pf1E games. Modern games like Solasta tries to implement more verticality. Water current naturally created or created by magic would be a pretty interesting way to explore the game's verticality. But no, zero water based spells on Solasta.
If anything, it's earth-based spells that tend to be scarce in both D&D and in CRPGs.
Elemental magic is a relatively new, and in fact, limiting paradigm. It’s convenient to use in cRPGs, but stunted.
Spell casting in older PnP D&D was far more imaginative, poetic, and fantastical.
´What they really should do is to replace boring water with some more fun liquid. Blood, bile, semen... so many fun fluids.
Water is not boring, however, blood magic is interesting.
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I also tested City of Heroes. Quite good. Still hate the low lethality and cooldowns, it is nowere near as good as gothic 2 + returning
Water is a pain in the ass to make look like water. Transparency, refraction, splashes, wetness, etc. So, it's often avoided or made a major feature to justify the expense.
Yep. But nobody is asking for Bioshock style water effects in RPG's.
Ah, so you were the DM of this one!Screw water magic, I'm waiting for a RPG where you can piss on people.
Convince someone to develop a CRPG based on Gulliver's Travels, specifically the Lilliput section:Screw water magic, I'm waiting for a RPG where you can piss on people.
r mind numbingly spamming the same ability over and over and over like in games like Path of Exile.
While water peasants have to use insane water pressure to kill anything and fire losers have to spend eternity burning their enemies, you just instantly crush someone's skull with high velocity blunt damage missile.
Earth is the best element- defensively, offensively and in terms of utility. Water is just so boring, people have to transform it into niche versions (like blood magic, beer magic, ice magic and shit like that) to make it more interesting
If "Watahh can fought ghousts tho" is your actual argument, you are just proving the point of water being the lamest magical element. By the logic of the latter sentence earth can control metal, minerals and bones, which again makes it way cooler than water.r mind numbingly spamming the same ability over and over and over like in games like Path of Exile.
I partially agree.Ideally, you will have no cooldown and a lot of situational skills. Eg? Dragon's Dogma. Ricochet shot can be the highest DPS skill in the game VS living armor on CQB and worthless vs lightning dragons at range.
What I hate on mmos is that they have no variation. Is just mana bar + cooldown. Look on tabletop gaming, GURPS and D&D handles supernatural powers in completely different ways. Both consistent with the game's lore.
While water peasants have to use insane water pressure to kill anything and fire losers have to spend eternity burning their enemies, you just instantly crush someone's skull with high velocity blunt damage missile.
Earth is the best element- defensively, offensively and in terms of utility. Water is just so boring, people have to transform it into niche versions (like blood magic, beer magic, ice magic and shit like that) to make it more interesting
No. Earth is worthless vs incorporeal stuff. And the reason which you can """mix""" water with other elements is simple. Water is everywhere. Blood has water. Is not "transformed into a niche element". Ice/Steam are not "other elements". Are just water in different forms. And you don't need high pressure to kill someone. Just evaporate their internal body water or shape water as a ice lance and impale the enemy.
Elements are overrated, in any case.
Magic formulas from Don't go alone are made using elements from Mendeleiev's table.Imagine if we used actual elements, so that we could summon Titanium and Chlorine elementals.