Baldur's Gate II with the Ascension mod, keeping the Sword of Chaos +2 you get from the opening level until you meet Sarevok allows you to give it to him and have him upgrade it into a Sword of Chaos +4 with much better perks.I can't name a single game where that has happened. Have any examples?Never throwing away the starting weapons and armour, on the off chance they'll be upgradable to some kind of super gear later on.
I can't name a single game where that has happened. Have any examples?Never throwing away the starting weapons and armour, on the off chance they'll be upgradable to some kind of super gear later on.
Masamune from Chrono Trigger
The default Handgun in Resident Evil 4 has an upgrade for 5x Critical Headshot Rate
The starter Persona 'Orpheus' is required to fuse 'Messiah', which is the highest-level Persona is Persona 3
Greatsword of Artorias in Dark Souls requires you to upgrade a Broken Straight Sword or Straight Sword Hilt to +10 before you can ascend them (not the same mechanically, but thematically similar). Similarly, the Blueblood Sword in Demon's Souls can only be obtained by upgrading the Broken Sword using the Pureblood Demon's Soul, although this is neither starting equipment nor a common drop from trash mobs. Rather, the Broken Sword in DeS is a unique item.
In the back of my mind, somewhere, I also acknowledge this as a common trope, but I am struggling to think of examples. I think it's mainly a Japanese thing.
Edit: in the same vein as the Handgun from RE4, the basic Zenith Handgun from Deus Ex; Human Revolution can be upgraded with the Armor Piercing System, meaning that all basic enemies are killed in one headshot, and Heavy Troopers in two. However, this can be found quite early on in the game (immediately after the tutorial mission, if you rush over to it).
Orpheus doesn't count though, since it's so much better to make a new Orpheus with endgame skills than it is to keep a useless one around all game.
Also, I work as hard as hell to take a great screencap. I employ the tactic that yields the best screencap. I've taken screencaps that look great, and yet no one cares. It was painstaking to set things up for that great screencap, yet no one ever cares.
Keeping every quest item, even when it's no longer needed and takes up space/weight just in case I'll need it again. Same goes with consumables.
Always go in the opposite direction
I only started doing this shit when games started corrupting or deleting my save files. Better be safe than sorry.If there's a quicksave feature, and especially if there are at least 10 save slots, I always, ALWAYS quicksave/put a hard save before facing encounters and initiating conversations with (seemingly) important NPCs. This resulted in me having, like, hundreds of saves for even trivial things.
I will stop for like an hour or two every couple of "level ups" and basically completely re-organize the whole inventory of the party.
That means remove everything from everyone and re-equip them from scratch.
It's sad to admit the satisfaction this brings me