The worst part about it is you introduce bugs as a way of getting attention.
I remember playing the game on release. It's exactly as you say, it was not possible to escape using the boat after the fight with the main vampire hunter guy.
I think this game is a masterpiece, not a flawed masterpiece, and I wanted players to have a choice to experiencing the game in the same way I want to experience it. Originally, I started playing Official v1.2 after years of playing UP Basic, just to see for myself what it was like. The more I played it the more enamored I became with the game and the more I came to appreciate how much of a masterpiece the game was.
But there wasn't any patch that allowed a player to experience the game in this way. Since I was in a position to create a mod/patch that is what I did.
And so the eternal struggle continues, is it a fix or is it a tweak, one more modder wraps themself in knots trying to discern the answers.But there wasn't any patch that allowed a player to experience the game in this way. Since I was in a position to create a mod/patch that is what I did. When I first started work, I was cleaning and fixing too much and I felt the game lost its unique feel, so I reversed many of those changes. Under the DOCS tab is expanded, more detailed information on my thoughts for the mod.
A patch made by a person who isn't as crazy and hypocritical as Tess that only fixes bugs and adds no fan-fic. Finally, an option for people who want the purest Troika-intended experience as possible without any of the glaring issues left behind or caused by newer hardware/software.
The purest Troika-as-released-but-certainly-not-as-intended experience
From that link:
I had this bug when I played v1.2, 15 or so years ago. The only time I used the console actually IIRC. Nice to know the cause of the bug.In the Golden Temple 2 map during the final sequence if the player makes a save while the PC is crouched (stealth) the Barricade Bar to the double doors will be frozen solid. Any save made with the PC standing will free the Barricade Bar to slide back and forth normally.
This is the fandom that sent Jess Henig so many death threats that he was afraid to open his inbox for years, just because he oversaw the writing of Mage 3e. They worship their headcanon and will rip you in half if you dare to violate it. That shit drove me out of the community years ago and after glancing at the V5 debacle I’m gladder I did. As far as arguments go, this is not a good one. Even if the tabletop scene wasn’t a dumpster fire, it’s still an irrelevant argument to make.It's based on a setting originally intended for tabletop play, it's literally made to be built upon.
This is the fandom that sent Jess Henig so many death threats that he was afraid to open his inbox for years, just because he oversaw the writing of Mage 3e. They worship their headcanon and will rip you in half if you dare to violate it. That shit drove me out of the community years ago and after glancing at the V5 debacle I’m gladder I did. As far as arguments go, this is not a good one. Even if the tabletop scene wasn’t a dumpster fire, it’s still an irrelevant argument to make.It's based on a setting originally intended for tabletop play, it's literally made to be built upon.
Ultimately, we have no idea what Troika intended. The game was released in an unfinished state with a rush job. Unless Paradox spends a ton of cash to reassemble as much of the original team as they can to remaster and finish the game, which is never gonna happen, we will never know what their vision was.
In any case, I find it very strange that Wesp has continually worked on patches since 2007 with no signs of stopping. You say yourself that he spent more time on the game than the original development team. No game can possibly be that buggy that you spend more time fixing it than making it. Wesp could’ve made a new game, several games, with the time he spent on these patches. I can’t imagine spending over a decade of my life making patches when I could make my own games. That’s ridiculous.
Ultimately, we have no idea what Troika intended. The game was released in an unfinished state with a rush job.
In any case, I find it very strange that Wesp has continually worked on patches since 2007 with no signs of stopping.
Calling it an RPG is a stretch but oblivion fan patching process was more or less finished in 2016, bethesda games are notoriously buggy and they have larger game worlds. Technically last update was in 21 but all updates after 16 were very minor and even fixed fuckups of previous patches.because a triple-A RPG like Bloodlines will *always* have bugs, no matter how many were already fixed. And Bloodlines is far from the only game like this. Look at New Vegas's YUP Patch
Calling it an RPG is a stretch but oblivion fan patching process was more or less finished in 2016, bethesda games are notoriously buggy and they have larger game worlds. Technically last update was in 21 but all updates after 16 were very minor and even fixed fuckups of previous patches.because a triple-A RPG like Bloodlines will *always* have bugs, no matter how many were already fixed. And Bloodlines is far from the only game like this. Look at New Vegas's YUP Patch
Talking about TES 4: Oblivion to make a comparison in patching time. I disagree with a statement that you can patch the game forever. Eventually you can reach the point where 99% of bugged elements will get fixed. Of course you can get there much faster if you have a group of like-minded individual (like beths patch mods do). Wesp does this solo.How is Bloodlines not a RPG?
They probably mostly fixed stuff. Oblivion, as shitty as it is, wasn't half unfinished when it comes to quests and areas. Basically it was like Wesp's basic patch not his "real" masterpiece with restored (and "restored") content. Apples and oranges.Calling it an RPG is a stretch but oblivion fan patching process was more or less finished in 2016, bethesda games are notoriously buggy and they have larger game worlds. Technically last update was in 21 but all updates after 16 were very minor and even fixed fuckups of previous patches.because a triple-A RPG like Bloodlines will *always* have bugs, no matter how many were already fixed. And Bloodlines is far from the only game like this. Look at New Vegas's YUP Patch
Talking about TES 4: Oblivion to make a comparison in patching time. I disagree with a statement that you can patch the game forever. Eventually you can reach the point where 99% of bugged elements will get fixed.
Talking about TES 4: Oblivion to make a comparison in patching time. I disagree with a statement that you can patch the game forever. Eventually you can reach the point where 99% of bugged elements will get fixed.
I agree. I almost thought that 11.1 would have been the final patch, but then people continued to go over it with a fine toothed comb, as Beckett would say . Just take a look at Planet Vampire, there are people who replay with every new patch! Also compared to TES or id games, there is no source code for Bloodlines and the SDK was patched together by some Russian modders out of an HL2 alpha build leak. There are still dozends of known issues and unrestored content that we will never be able to fix or restore as far as I can imagine.
Hardcore autismthere are people who replay with every new patch