vivec
Self-Ejected
- Joined
- Oct 20, 2014
- Messages
- 1,149
No, its like saying that a square soap and a round soap are the same. mechanically they mean the same thing. Everything else does not matter.It has the permanence the player gives it. Like any of the hundreds of rpgs with a respec function or cheats. You spergs are thinking about this way too much.If it lacks any permanence
Such as? That is utter nonsense. That is like saying putting on a bib and putting on a tuxedo...
Stop trying to give new definitions to terms already established, or if its an important enough difference to you disclose it on the OP so i can cater to your very special type of retardation when i make my recommendation.
Which is reasonable enough, except that in the MMO environment where all your choices are locked in as such, there's basically no useful way to make a decision that isn't guaranteed to be wrong, because even if you're right, the developers will see to it that it becomes wrong, just because you were right.I like working within the confines of a system. Where every decision has a steep opportunity cost of not allowing you x and y and z. And when there are hundreds of decisions is when things get interesting, especially if there is a stiff price of time or resources to change or make adjustments.
Thats just retarded, they have nothing in common with the subject matter.Apply your core statement to P&P systems, or finance, or retail, or sports, or literally anything
Im not the one making up two definitions on the fly.and you don't just have a stupid opinion, you have a scientifically stupidly easy to prove wrong opinion.
Stop moving goalpost you shitcunt.Followed by some retarded rant about unrelated shit
Faerun, a good campaign setting? :D Granted Eberron is still silly just like all the other D&D settings, but Faerun is the worst offender in terms of internal sense. Eberron at least tries to answer the question what would happen if the setting has magic and some technical inventiveness.
It pales in comparison to Faerun, as a campaign setting, simply put.
Thats just retarded, they have nothing in common with the subject matter.Apply your core statement to P&P systems, or finance, or retail, or sports, or literally anything
Im not the one making up two definitions on the fly.and you don't just have a stupid opinion, you have a scientifically stupidly easy to prove wrong opinion.
Stop moving goalpost you shitcunt.Followed by some retarded rant about unrelated shit
Fact of the matter, no matter how fleeting, a build is a build and a loadout is a loadout, one has to do with character development, the other with gear choice, that some mmos borrow the term to refer to something different doesnt suddenly mean the word suddenly transforms its meaning. Also defining a whole system by how your character may end up after 2000 hours of gameplay is uncharacteristically stupid, even for you.
Not yet. However, I would do so on recommendations.Faerun, a good campaign setting? :D Granted Eberron is still silly just like all the other D&D settings, but Faerun is the worst offender in terms of internal sense. Eberron at least tries to answer the question what would happen if the setting has magic and some technical inventiveness.
I think you may be getting "technical inventiveness" mixed up with one word - "contrived". Yes, if I had one word that describes Eberron it would be contrived, very much so. And as for your "it is a mystery" rating on my second post regarding Greyhawk -- have you even run a campaign on original Greyhawk source material ?
Given the size of the chip on your shoulder I'm surprised you can operate a keyboard.Which is reasonable enough, except that in the MMO environment where all your choices are locked in as such, there's basically no useful way to make a decision that isn't guaranteed to be wrong, because even if you're right, the developers will see to it that it becomes wrong, just because you were right.I like working within the confines of a system. Where every decision has a steep opportunity cost of not allowing you x and y and z. And when there are hundreds of decisions is when things get interesting, especially if there is a stiff price of time or resources to change or make adjustments.
This is not true at all. There are no wrong decisions, there are better and worse decisions. Saying a decision made was wrong could only happen by mistakenly selecting something you did not mean to. You have no way to know if you made a good decision until your build was fully realized amd you could ample time to test it extensively in various scenarios. Or you may only care about performance in specific scenarios or scenario.
Your assertion that the devs will nerf it as a certainty is also wrong. This is why
1) You are looking through the focus of a major mmorpg and none of them currently has any choices to make of any significance.
2) I'm sure you are talking about a raiding or large scale pvp environment where lots of people are present and some sort of ability is used by all the members of the class (since all major mmorpgs out now all have classes). Using an ability in an mmorpg without choices is not a choice.
3) Any game I play for a while has lost of choices and I exploit the system and tell no one and it is no surprise to me it is never nerfed. Why? It isn't wide spread, or else I wouldn't be using it. I specifically go against the grain by nature and never even consider doing what the sheep do. I don't get advice from my betters. I am the better and I do not give advice to my lesser. People often report me for cheating since they think they should be me since I am often outgeared since I rarely play a game long enough to have the best gear, or they think there build or cloass build should always beat mine because of the forum and theorycrafting and what their betters told them and they are the best current flavor. And still no nerfs. Why? Because if the game is active enough it has tier 1 players that can rip my ass open no matter what. They can beat anyone. They are freaks. Also, whoever checks to see if I was cheating is checking for cheats, not my build. Lastly, metadata on whatever the devs use to determine what to nerf is not effected by just me. If it isn't prominent and no one is whining about it ad nauseam on the forum no dev gives a shit and isn't going to nerf anything. Really lastly, a long of games are build to be so complex with so many moving parts only something egregious will get nerfed and usually after a long time, and usually along with a bunch of other changes that open up new doors of opportunity. A major example of this was wow vanilla through WotLK.
Now, look at wow - since they removed all significant choices since after WotLK, has all the whining and nerfs stopped? No. So if a game that went way out of its way to remove any meaningful choices still isn't balanced, what was the point? And can you guys see you are wrong with just this one game example?
Given the size of the chip on your shoulder I'm surprised you can operate a keyboard.Which is reasonable enough, except that in the MMO environment where all your choices are locked in as such, there's basically no useful way to make a decision that isn't guaranteed to be wrong, because even if you're right, the developers will see to it that it becomes wrong, just because you were right.I like working within the confines of a system. Where every decision has a steep opportunity cost of not allowing you x and y and z. And when there are hundreds of decisions is when things get interesting, especially if there is a stiff price of time or resources to change or make adjustments.
This is not true at all. There are no wrong decisions, there are better and worse decisions. Saying a decision made was wrong could only happen by mistakenly selecting something you did not mean to. You have no way to know if you made a good decision until your build was fully realized amd you could ample time to test it extensively in various scenarios. Or you may only care about performance in specific scenarios or scenario.
Your assertion that the devs will nerf it as a certainty is also wrong. This is why
1) You are looking through the focus of a major mmorpg and none of them currently has any choices to make of any significance.
2) I'm sure you are talking about a raiding or large scale pvp environment where lots of people are present and some sort of ability is used by all the members of the class (since all major mmorpgs out now all have classes). Using an ability in an mmorpg without choices is not a choice.
3) Any game I play for a while has lost of choices and I exploit the system and tell no one and it is no surprise to me it is never nerfed. Why? It isn't wide spread, or else I wouldn't be using it. I specifically go against the grain by nature and never even consider doing what the sheep do. I don't get advice from my betters. I am the better and I do not give advice to my lesser. People often report me for cheating since they think they should be me since I am often outgeared since I rarely play a game long enough to have the best gear, or they think there build or cloass build should always beat mine because of the forum and theorycrafting and what their betters told them and they are the best current flavor. And still no nerfs. Why? Because if the game is active enough it has tier 1 players that can rip my ass open no matter what. They can beat anyone. They are freaks. Also, whoever checks to see if I was cheating is checking for cheats, not my build. Lastly, metadata on whatever the devs use to determine what to nerf is not effected by just me. If it isn't prominent and no one is whining about it ad nauseam on the forum no dev gives a shit and isn't going to nerf anything. Really lastly, a long of games are build to be so complex with so many moving parts only something egregious will get nerfed and usually after a long time, and usually along with a bunch of other changes that open up new doors of opportunity. A major example of this was wow vanilla through WotLK.
Now, look at wow - since they removed all significant choices since after WotLK, has all the whining and nerfs stopped? No. So if a game that went way out of its way to remove any meaningful choices still isn't balanced, what was the point? And can you guys see you are wrong with just this one game example?
It seems like you actually believe you were inventing things instead of just playing in the tiny sandbox the designers gave you.
The meaning of your words has been quite plain.
The disconnect is that you consider yourself a god-tier systems analyst, and I can see the puppet strings added by the designer.
If a better decision exists, then the current decision is wrong. Period.This is not true at all. There are no wrong decisions, there are better and worse decisions.
Well, you're not the only clever person, and there's always at least one with a big mouth.Your assertion that the devs will nerf it as a certainty is also wrong. This is why
1) You are looking through the focus of a major mmorpg and none of them currently has any choices to make of any significance.
2) I'm sure you are talking about a raiding or large scale pvp environment where lots of people are present and some sort of ability is used by all the members of the class (since all major mmorpgs out now all have classes). Using an ability in an mmorpg without choices is not a choice.
3) Any game I play for a while has lost of choices and I exploit the system and tell no one and it is no surprise to me it is never nerfed. Why? It isn't wide spread, or else I wouldn't be using it.
If a better decision exists, then the current decision is wrong. Period.This is not true at all. There are no wrong decisions, there are better and worse decisions.
Well, you're not the only clever person, and there's always at least one with a big mouth.Your assertion that the devs will nerf it as a certainty is also wrong. This is why
1) You are looking through the focus of a major mmorpg and none of them currently has any choices to make of any significance.
2) I'm sure you are talking about a raiding or large scale pvp environment where lots of people are present and some sort of ability is used by all the members of the class (since all major mmorpgs out now all have classes). Using an ability in an mmorpg without choices is not a choice.
3) Any game I play for a while has lost of choices and I exploit the system and tell no one and it is no surprise to me it is never nerfed. Why? It isn't wide spread, or else I wouldn't be using it.
Oh, boyIf a better decision exists, then the current decision is wrong. Period.This is not true at all. There are no wrong decisions, there are better and worse decisions.
Oh, boyIf a better decision exists, then the current decision is wrong. Period.This is not true at all. There are no wrong decisions, there are better and worse decisions.
Do you even remember when you were playing games for fun? Or has it all been replaced by some weird urge to optimize?
WoW used to be an adult game with complexity
I had fun once. It was horrible.Do you even remember when you were playing games for fun? Or has it all been replaced by some weird urge to optimize?