Because he came up with such an elegant solution to the problems with Wiz7 multiclassing while Wiz8 just nuked it (while leaving it in the game as a suboptimal option to let the unwary nerf themselves).Has Cleve ever gone into detail about why he hates Wizardry 8?
Yeah, like the fact that the table has no fucking legs?! Actually, the cake looks like it's hovering too so can't tell whether its all part of the same intent, or just plain broken.If you are into lovecraftian setting use midjourney its more advanced than anything else so far in my opinion, does that and post apoc really good... just have to photoshop a few bits to correct some imperfections.
This so-called "Lovecraftian" estetique is repetitive enough to easy duplicate by AI. Probably the last original artist in this movement was H. R. Giger. Rest of them looks like AI before AI.Yeah, like the fact that the table has no fucking legs?! Actually, the cake looks like it's hovering too so can't tell whether its all part of the same intent, or just plain broken.If you are into lovecraftian setting use midjourney its more advanced than anything else so far in my opinion, does that and post apoc really good... just have to photoshop a few bits to correct some imperfections.
Get used to it. Current AI art is reaching peak of its abilities and our ability to provide it large anotated datasets to train on. However you just can’t argue with the price in free market environment, so get ready for an avalanche of "horror", "lovecraftian", "used future", "dreamlike" and "anime girl" themed stuff. Also expect the artistic skill of median cashier and janitor to increase significantly.
Mixing that word combo with "blobber" is asking the AI to work the monkey's paw on you.Do you think there are enough blobbers out there to do some machine learing on them? I don’t wanna wait for Cleve to make the game or, ugh, pay him. I wanna type: "lovecraftian, 80 hrs gameplay, miskatonic, masterpiece" to user friendly interface in the morning and have a game ready when I get back home from work.
Mystic Land: Search for Maphaldo - An old school RPG inspired by the likes of Wizardry 7 and Eye Of The Beholder series teased!
https://www.indieretronews.com/2023/07/mystic-land-search-for-maphaldo-old.html
https://www.megavision-software.comWe are a small indie software house currently working on retro-inspired RPG "Mystic Land: Search for Maphaldo". It all started back in 1993 when two best friends decided that they wanted to take over the world by writing the best MS-DOS RPG game called "The Mystic Land".
They worked on the game for several years, writing the story, the lore, creating a few tech demos in between, investing their hard earned money in order to create graphics and concept art for the game, and everything looked to be going in the right direction. Even legendary company Sir-Tech (publisher of even more legendary Wizardry RPG series) showed an interest to publish the game in 1994 and morale was high among the two developers.
Sadly though, they were both teenagers back then and life had different plans for them both. And so, Mystic Land project was "shelved" indefinitely.
But, after almost 30 years, the two got back together and decided that given they are both now at the wrong side of their 40s ... it's time to finish what they started. And so, here we are. We are now a group of 5, working tirelessly in order to finally, FINALLY bring Mystic Land to life.
And by the way... we are still determined for it to be the best old school fantasy role playing game ever.
Somebody is working on another spiritual sequel to Wizardry 7 - and this one was started even earlier than Grimoire, in 1993 (with a 30 years hiatus):
Mystic Land: Search for Maphaldo - An old school RPG inspired by the likes of Wizardry 7 and Eye Of The Beholder series teased!
https://www.indieretronews.com/2023/07/mystic-land-search-for-maphaldo-old.html
https://www.megavision-software.comWe are a small indie software house currently working on retro-inspired RPG "Mystic Land: Search for Maphaldo". It all started back in 1993 when two best friends decided that they wanted to take over the world by writing the best MS-DOS RPG game called "The Mystic Land".
They worked on the game for several years, writing the story, the lore, creating a few tech demos in between, investing their hard earned money in order to create graphics and concept art for the game, and everything looked to be going in the right direction. Even legendary company Sir-Tech (publisher of even more legendary Wizardry RPG series) showed an interest to publish the game in 1994 and morale was high among the two developers.
Sadly though, they were both teenagers back then and life had different plans for them both. And so, Mystic Land project was "shelved" indefinitely.
But, after almost 30 years, the two got back together and decided that given they are both now at the wrong side of their 40s ... it's time to finish what they started. And so, here we are. We are now a group of 5, working tirelessly in order to finally, FINALLY bring Mystic Land to life.
And by the way... we are still determined for it to be the best old school fantasy role playing game ever.
Somebody is working on another spiritual sequel to Wizardry 7 - and this one was started even earlier than Grimoire, in 1993 (with a 30 years hiatus):
Mystic Land: Search for Maphaldo - An old school RPG inspired by the likes of Wizardry 7 and Eye Of The Beholder series teased!
https://www.indieretronews.com/2023/07/mystic-land-search-for-maphaldo-old.html
https://www.megavision-software.comWe are a small indie software house currently working on retro-inspired RPG "Mystic Land: Search for Maphaldo". It all started back in 1993 when two best friends decided that they wanted to take over the world by writing the best MS-DOS RPG game called "The Mystic Land".
They worked on the game for several years, writing the story, the lore, creating a few tech demos in between, investing their hard earned money in order to create graphics and concept art for the game, and everything looked to be going in the right direction. Even legendary company Sir-Tech (publisher of even more legendary Wizardry RPG series) showed an interest to publish the game in 1994 and morale was high among the two developers.
Sadly though, they were both teenagers back then and life had different plans for them both. And so, Mystic Land project was "shelved" indefinitely.
But, after almost 30 years, the two got back together and decided that given they are both now at the wrong side of their 40s ... it's time to finish what they started. And so, here we are. We are now a group of 5, working tirelessly in order to finally, FINALLY bring Mystic Land to life.
And by the way... we are still determined for it to be the best old school fantasy role playing game ever.
The UI is much more Wizardry 7 inspired.Looks more like Grimore clone than Wizardry 7.
The UI is much more Wizardry 7 inspired.Looks more like Grimore clone than Wizardry 7.
Copyright infringing artwork is of course banned. There's no copyright infringement of any IP in any artwork used in my games.So now that Steam has banned usage of AI to generate art, what's the plan for your game Cleveland Mark Blakemore
Grimoire is meant to be gaudy and colorful. I like the muted tones and pastels of this artwork, it's beautiful. Hope these guys can complete it.The UI is much more Wizardry 7 inspired.Looks more like Grimore clone than Wizardry 7.
More like - it's more tasteful than Grimore.
No, not copyright infringing artwork - ALL stable diffusion/dall-e/midjourney images are banned from being used in Steam games. The situation is very unpleasant right now. Adobe Stock allows selling and buying Stable-Diffusion-made images. You can buy them and legally own them. But Steam won't let you release a game with them, saying you don't legally own them. Two large companies interpret the law differently.Copyright infringing artwork is of course banned. There's no copyright infringement of any IP in any artwork used in my games.So now that Steam has banned usage of AI to generate art, what's the plan for your game Cleveland Mark Blakemore
I have used Wombo for a while. I trained the AI to draw my portraits the way I wanted over a week long period. I spent hundreds of hours giving feedback until it got them right. These Lovecraft portraits figure big in my Lovecraft blobber because they came out so atmospheric. You certain Steam would ban them?No, not copyright infringing artwork - ALL stable diffusion/dall-e/midjourney images are banned from being used in Steam games. The situation is very unpleasant right now. Adobe Stock allows selling and buying Stable-Diffusion-made images. You can buy them and legally own them. But Steam won't let you release a game with them, saying you don't legally own them. Two large companies interpret the law differently.Copyright infringing artwork is of course banned. There's no copyright infringement of any IP in any artwork used in my games.So now that Steam has banned usage of AI to generate art, what's the plan for your game Cleveland Mark Blakemore
So if you think you're in the clear by generating images that don't show Sonic the Hedgehog, you're simply not up to speed on the recent events.
Steam allows usage of Stable if you're a large company and have acquired your own data set to train the model on, can prove that you have the rights to the data set, and spent 500k to train the model on it. Indies can't use Stable in any capacity.
I have frozen development of my own game that relied heavily on Stable until better times.
What's stopping you or anyone else from lying about it though? Not like Steam or anyone else can prove your AI generated art is in fact AI generated and wasn't drawn by you or purchased, unless an actual artist whose art was used to train the AI objects and can somehow prove it. If they're going to be dicks about it, might as well be a lying dick yourself. Unless you actually want it to be known it was made with AI, then I get it.No, not copyright infringing artwork - ALL stable diffusion/dall-e/midjourney images are banned from being used in Steam games. The situation is very unpleasant right now. Adobe Stock allows selling and buying Stable-Diffusion-made images. You can buy them and legally own them. But Steam won't let you release a game with them, saying you don't legally own them. Two large companies interpret the law differently.Copyright infringing artwork is of course banned. There's no copyright infringement of any IP in any artwork used in my games.So now that Steam has banned usage of AI to generate art, what's the plan for your game Cleveland Mark Blakemore
So if you think you're in the clear by generating images that don't show Sonic the Hedgehog, you're simply not up to speed on the recent events.
Steam allows usage of Stable if you're a large company and have acquired your own data set to train the model on, can prove that you have the rights to the data set, and spent 500k to train the model on it. Indies can't use Stable in any capacity.
I have frozen development of my own game that relied heavily on Stable until better times.
Exactly what I'm talking about.P.S. So far, I have not used a single AI generated piece of artwork in GAMMA ZONE. They're all purchased from artists.
Yeah. You can tell they're AI generated, too.You certain Steam would ban them?
Anyone with stable/midjourney experience can tell just by looking, but there's also AI tools that recognize the patterns and can tell.What's stopping you or anyone else from lying about it though?
Ai writing ought to be conquered next.