mindx2
Codex Roaming East Coast Reporter
I see that as a positive.And Torment has now more money than Dreamfall Chapters.
I see that as a positive.And Torment has now more money than Dreamfall Chapters.
Them demo is rock solid if you play it on Windows XP. And yes i know the complete game might never come out, but a brother can dream yes?After 15 YEARS we got a demo so buggy it makes the original release of Daggerfall look like it was released by Nintendo. And the demo came late.
I wouldn't worry so much. Fargo has proved that he can deliver via the Wasteland Video. That is his real capital as far as I am concerned. If he fails to deliver again its his neck. But I somehow doubt he will neglect this opportunity to demonstrate that he is very professional.
And Torment has now more money than Dreamfall Chapters.
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They should have made a proper 2D point and click adventure game.
We passed up the first stretch goal before we could get them up to show. We will have them soon to share.
Colin McComb and Monte Cook were two of the three primary writers for TSR’s Planescape setting. Colin was also a key designer on PS:T, where he worked closely with lead designer Chris Avellone.
Colin McComb (Creative Lead) was a key designer for TSR’s Planescape setting and wrote many products for the Dungeons & Dragons franchise (including the award-winning Birthright Campaign Setting) and Paizo's Pathfinder setting. He worked as a designer on Fallout 2 and Planescape: Torment and was a writer for Wasteland 2. Colin’s self-published work includes the first two books in his Oathbreaker series.
Colin McComb said:For the major character dialogues, I based my work on the original dialogues that Chris had created – some of them were just snippets, but they all held the germs of fascinating ideas - because I felt that the game would be better served to move forward with his vision as the signpost. If I misremember anything I’m about to list, I plead the passage of years and the indulgence of my coworkers.
The areas I did included Smoldering Corpse bar and its attendant quests and dialogues, Many-As-One and the Warrens of Thought, the Great Foundry, some of the Lower Ward (John Deiley did most of the other parts), Lothar and the Bones of the Night (though I don’t remember if I did Mantuok), Many-As-One, Curst, Under Curst (and certain dialogue nodes with Vhailor), Carceri. Trias the Betrayer, and Fhjull Forked-Tongue. I helped smooth out certain kinks in the flow of the game, and suggested some of the chaos that might ensue when Curst shifted into Carceri and helped design the mechanic that would allow the player to return the city to the Outlands. I think I did some other stuff too.
Feargus Urquhart's also probably wishing he had gone Planescape instead of Plainshit.
Haha, it is a little silly but it's true, we'll basically be announcing our first stretch and having passed our first stretch goal at the same time. We'll have more of 'em tho!Brian Fargo @BrianFargo
We passed up the first stretch goal before we could get them up to show. We will have them soon to share.
I'd think Torment will curve down a lot more steeply than PE did. I don't expect it to hit similar totals.
Haha, it is a little silly but it's true, we'll basically be announcing our first stretch and having passed our first stretch goal at the same time. We'll have more of 'em tho!Brian Fargo @BrianFargo
We passed up the first stretch goal before we could get them up to show. We will have them soon to share.
BIS and also Obsidian don't use "writers" they have narrative designers.Why is Colin not getting credit as a writer for PS:T? Since the writing is such an important part of this game I would think that is an important point to make.
Seems very possible given the current rate of funding plus Brian Fargo's record of upselling and holding momentum.So roguey. Tell me. Will Torment: ToN bypass PE funding?
It is easy to say it now but maybe a 24 days campaign (like Shadowrun) would have been enough.I'd think Torment will curve down a lot more steeply than PE did. I don't expect it to hit similar totals.
P:E got around 1,187 million in 2 days. TToN is already far ahead of it.I'd think Torment will curve down a lot more steeply than PE did. I don't expect it to hit similar totals.
TRENDING TOWARD
$39,299,382
Yes, inXile, please make a 40-mil Torment game, so my head can explode from all this text-driven awesomeness.
Yeah, but I think Kickstarter has become a more settled concept, and word spread faster, especially since we had a very focused, directed press campaign leading up to it (no vague countdowns or anything, just a "this is when it'll happen, get ready"). As such, I think the opening amounts or higher, but the traditional quiet period in between the opening and closing spikes will be lower. You can already see that effect with Dreamfall Chapters.P:E got around 1,187 million in 2 days. TToN is already far ahead of it.I'd think Torment will curve down a lot more steeply than PE did. I don't expect it to hit similar totals.
Sure, but I think that PE trended toward 8M not 40.Isn't that becoming the norm for Kickstarts, well even more of a norm that is. Massive frontloading and then a big send off. I mean how are you supposed to get a steady stream of funders in the middle if the campaign. I do think that the Eternal dungeon thingy that PE did was quite clever though.
As such, I think the opening amounts or higher, but the traditional quiet period in between the opening and closing spikes will be lower.P:E got around 1,187 million in 2 days. TToN is already far ahead of it.I'd think Torment will curve down a lot more steeply than PE did. I don't expect it to hit similar totals.
You could even say a metric TTON of text.40 million buys you quite a lot of text.
Release a 2D screenshot at a similar level with P:E and its 500.000$ up.I'd think Torment will curve down a lot more steeply than PE did. I don't expect it to hit similar totals.
Haha, it is a little silly but it's true, we'll basically be announcing our first stretch and having passed our first stretch goal at the same time. We'll have more of 'em tho!Brian Fargo @BrianFargo
We passed up the first stretch goal before we could get them up to show. We will have them soon to share.
In first day it trended towards 23 million.Sure, but I think that PE trended toward 8M not 40.Isn't that becoming the norm for Kickstarts, well even more of a norm that is. Massive frontloading and then a big send off. I mean how are you supposed to get a steady stream of funders in the middle if the campaign. I do think that the Eternal dungeon thingy that PE did was quite clever though.
I have to drink less.In first day it trended towards 23 million.