Might & Magic VI ... Combat is even more shit .
How would you improve MM 6-8 combat?
I would improve the opposition, basically. Give them more special abilities and (clearly the most important here) better AI. Like you, I'm not trying to convert M&M combat into Wizardry (each is its own, good, thing), but in M&M, especially in 6, fighting a group of priests is almost identical to fighting a group of goblins. That can get insanely tedious IMO. Right now combat basically consists of me holding down CTRL in turn-based mode.
Skyrim: First time I played this it was one of the worst experiences I've had with a game... well, since Oblivion. But a friend insisted I mod it and try again, so after 129+ mod installations (and a couple more after I began playing) I started playing it again... and holy shit what a difference. Systems actually function now, there is an actual sense of progression, a diversity of encounter difficulty and sense of not knowing what to expect. Resource management, weather systems, the works, no quest compass (but an actual decent journal). The game is very fun so far.
How's performance of the heavily-modded game? I remember vanilla on release was playable around medium settings on my rig: should I even bother giving it a spin modded or will it make my C2Q 2.83GHz choke on its own blood?
I didn't want to challenge fate
too much, so my graphical mods are restricted to a couple of misc things and then Climates of Tamriel. No super-high-def shit. I'm no graphics ho anyway.
The game feels the load though. My save games are approaching 12megs in size now, and I have somewhat frequent (each two hours of play I'd say) CTDs without warning. A few instances of the eternal loading screen as well. That's too be expected with that mod load though, and so far nothing has made the game unplayable in the least. I did have serious lag issues at one point, but then I went into SKSE's ini and set it to delete invalid registries or somesuch at each launch, and that fixed those.
What would you consider to be the must have mods to improve Skyrim? I enjoyed the whole hiking sim part but everything else felt either lacking or even missing.
What is most important for me is that mods feel professional. There is nothing I hate more than contrived, needlessly complicated bullshit that feels "moddy." So all the mods I use generally feel like they fit right into the game, and have very polished systems (Frostfall and Realistic Needs for example).
SkyRe (Skyrim Redone) - Improving overall systems quality and implementing a sense of progression.
Climates of Tamriel - Hiking ain't bleak no more.
Frostfall - Survival mod based on weather. You get cold, have to dress warm (giving actual meaning to wandering around in your wizard robes in the mountains or just carelessly diving into freezing water) and so on. Expands crafting, you need to carry around a tent and some firewood or you'll get fucked once the cold sets in. You can't just dive into freezing water with impunity any longer.
Realistic Needs and Diseases - You need to eat, drink and sleep.
Immersive Weapons: Every Skyrim mod is called "immersive" [something], urgh. Anyway, you'll no longer just find tiered weapons ranging from Iron - Steel - Dwarven - Elven - whatever the fuck. Compatible with Skyre's weapon changes.
Immersive Armors: See above.
Better Quest Objectives: When you turn off the HUD and quest compass, you need better descriptions. While it isn't perfect (a few times I've had to resort to pointer, sadly, because neither NPC or description gave me fuck-all) it improves it a fuck-ton. So far I've used the compass maybe three times and I'm 17 hours in.
Immersive HUD: Removes the heads-up display completely. Your HP, Magicka, Shout cooldown and so on become visible once they become relevant (i.e. you use magicka or take damage). While the removal of the HUD isn't important per se, this also removes the quest compass, which is BOSS!
SkyUI: Welcome back to PC-land traveller. Your UI still ain't great, but it's not the worst UI in the history of UIs either (see: Skyrim's original UI, which made Oblivion look like a PC-only heaven).
Character Creation Overhaul: Instead of "choose race, gender and avatar" you get full-fledged character creation. Choose birth sign, class (you can customize your own) and so on and so forth. A Godsend. Again, fully compatible with Skyrim Redone.
Uncapper/SKSE: The uncapper removes the level and skill cap, and grants you an additional perk point each five levels. This sounds cheesy, but isn't: SkyRe adds alot of perks and you progress more slowly, making more detailed tactical options in the perk tree. The Uncapper is a must unless you want to gimp yourself on purpose. The SKSE is just required for most stuff.
Both Frostfall and Realistic Needs are way less of a hassle than they sound like. They're both very polished systems that you get the hang off quick - they only punish you when you get careless, and they're not a bother to manage. They are also completely customizable in their own menu in SkyUI. Both even detect if you're a Vampire (you become immune to the effects of exposure and don't need to eat or drink) and they have an entire perk tree dedicated to them in Skyrim Redone.
Those I would say are your crucial type of "must have" mods for Skyrim to become an actually worthy experience with system depth and the generation of a reactive world. This is my complete modlist:
Of these, I've only regretted three:
Decent Women - I needed something to fix the "triangular head syndrom" of Skyrim that women have, without women becoming glossy supermodels. Unfortunately even this mod, which purpoted to be "lore-friendly", did exactly that, putting make-up on warrior chicks and such. Disgusting. Uninstalled.
Interesting NPCs - This adds two or three extra NPCs to all locations. Their dialogue is uninteresting (lol), their voice acting is glaringly out of place and they rant forever in dialogue that can take you half an hour to get through for no useful or interesting information.
TTYM - Apparantly the computer saying "you" instead of "I" is actually better. Dunno why I even installed this
Also: if you plan on making a caster, the Apocalypse Spell Mod is supposed to be awesome, but it has issues with SkyRe (creates duplicates of many spells). Compatability is being worked on supposedly, but nothing so far. I just created an Arcane Archer and said fuck spells. Arcane Archery is some new cool stuff in SkyRe.
What I'd really like is a mod that handplaces loot and such around Skyrim, because unfortunately, loot is still tiered and keyed to your level somewhat
Only Requiem does that however, and that mod is its own thing, incompatible with most other shit out there and supposed ball-breakingly hard as well.
But @
Trash, catch me or @
felipepepe on Steam if you have questions... having felipepepe handy when I went through that installation was really handy. When you mod Skyrim, you need a compiler called BOSS that will go through all of your mods and tell you what Loading Order you should use, stuff like that. Handy with a mate nearby for that.
I didn't want to challenge fate too much, so my graphical mods are restricted to a couple of misc things and then Climates of Tamriel. No super-high-def shit. I'm no graphics ho anyway.
The game feels the load though. My save games are approaching 12megs in size now, and I have somewhat frequent (each two hours of play I'd say) CTDs without warning. A few instances of the eternal loading screen as well. That's too be expected with that mod load though, and so far nothing has made the game unplayable in the least. I did have serious lag issues at one point, but then I went into SKSE's ini and set it to delete invalid registries or somesuch at each launch, and that fixed those.
I'm mostly worried about CPU-intensive stuff, which is dynamic scripted things like weather, NPC behaviour, combat mods and the like.
Could you post your system specs so I get some idea of what I should expect from mine?
Almost none of the mods I posted above use heavy (or any at all, actually) scripting, as I wanted to avoid that as well. I use almost no graphical enhancements or stuff that relies on scripting, even in the jungle of mods I posted above.
My specs are:
2.66GHz Quad Core
8GB of DDR2 RAM
ATI Radeon 4870 512MB GPU
Samsung SSD 840 Series 250GB Harddisk (this is AWESOME - best purchase ever!)
Windows 7 OS, obviously