SkyRe (Skyrim Redone) - Improving overall systems quality and implementing a sense of progression.
SkyUI: Welcome back to PC-land traveller. Your UI still ain't great, but it's not the worst UI in the history of UIs either (see: Skyrim's original UI, which made Oblivion look like a PC-only heaven).
Clockwork Knight said:
Clockwork Knight said:
At first glance, this looks fucking awesome. I now have two questions:
1) Compatible with my modlist (chiefly SkyRe and Immersive Weapons)?
2) Compatible with the fact that I'm level 40 and have explored quite a bit?
Trainwiz [autor(a)] 2 May 2013 @ 4:52pm
It just removes items from the leveled lists and places them down in the world. No modding magic involved.
So it doesn't work with the Dragonborn DLC. In my opinion, there's enough unique loot from that DLC that it doesn't need to.
Luwid 2 May 2013 @ 1:38pm
I have been using your mod for several months now and I really enjoy it, but I'm not sure if the mod works with the Dragonborn DLC. Does it remove the levelled item list or just modify it, so it works with any new content?
Qwynn 25 Apr 2013 @ 4:05pm
Hello again! I just wanted to let you know there seems to be an issue with Morrowloot at the moment. While the hand placed items are still working correctly from what limited testing I did, I noticed that vendors (such as blacksmiths) are still selling things such as enchanted dwemer equipment. While I don't have a character of high enough level to see if equipment on enemies is being effect or not, I did want to report the one bug I found. It seems that it has also been reported on the Skyrim GEMS page due to the 1.9 patch.
For troubleshooting reference, I do have it loaded right before my merged/based patch as suggested for the Relev/Delev tags, so it's possibly just an annoyance of something changed with the latests Skyrim update.
Thank you again.
Trainwiz [autor(a)] 21 Apr 2013 @ 8:01pm
I would not know, I don't use SkyRe, no need to clean things though.
Qwynn 21 Apr 2013 @ 5:36pm
Poking my head in one last time to report seven (7) ITMs according to BOSS/TESV Edit. Any need to clean, or is it best left as it is? Also, do you know if the SkyRe compatibility patch is still required, or should it be fine to just loot Morrowloot as low as possible and Merge/Bash it?
FAKE EDIT: Also, is it any good? I'm not going to open a chest and find an insanely overpowered piece of endgame superarmor only to open 100 others and find level 1 leather, am I?
Should be, as long as you use a bashed patch to make all the changed leveled lists work together.
Overview
A Bashed Patch is a configurable plugin with three main functions:
A Bashed Patch is created by Wrye Bash the first time you run it, with the plugin being called Bashed Patch, 0.esp. It is configured using the plugin context menu commands Rebuild Patch... or Rebuild Patch (CBash *Beta*).... You should rebuild your Bashed Patch every time you change your load order, before playing the game. The Bashed Patch should be last in your load order, unless you have plugins that explicitly state that they must load last.
- Merging plugins into itself. Merged plugins can be deactivated, avoiding the 255 plugin limit.
- Importing specific types of data records from plugins. This can be used to avoid compatibility issues.
- Applying tweaks to the game. This avoids the need to use other mods to apply the same tweaks.
Are there any mods similar to Morrowloot? (self.skyrimmods)
MudcrabBloatfly
I really like the concept of only having steel weapons/armor and not being able to craft higher grade armors, Instead having to find them. But seeing as morrowloot modifies all of the dungeons by placing armors in them it seems it would be incompatible with many mods that add armor/weapons. Does anyone know of a mod that has a similar effect to morrowloot whilst not de-leveling enemies and being compatible with Skyre and Immersive Armors/Weapons?
[–]Trainwiz
Morrowloot does not delevel enemies, only loot. If you use Wrye Bash to merge them with its bashed patch, they will work and be compatible. Of course, you'll still find Skyre and Immersive Armors/Weapons in containers, as there's no mods that place those out in the world Morrowloot-style, but you won't find any Morrowloot loot in the containers.
[–]MudcrabBloatfly
Alright thanks didn't know I could do that. Would the higher level Skyre/Immersive Armors still spawn on NPCs if i did this?
[–]Trainwiz
All Skyre/Immersive Armors would spawn on NPCs. Morrowloot only removes vanilla high level loot from the lists after all.
such shitty wave combat and so much of it that I shelved it after 30 mins.Finally getting around to Alan Wake. So far, not scared.