Nier.
It's a Japanese action-RPG made mostly for storyfaggotry, as the gameplay, level, and question designs aren't all that great. Acquiring certain upgrade materials is stupefyingly tedious; between this game and Drakengard, I'm pretty sure Cavia (the developer) had a burning hatred for the types that feel compelled to do everything in games. At least in Nier, the tedium seems optional. I hope I don't need to find any more Eagle Eggs or rare Shade drops to see further endings.
Other than that, the game isn't terrible. Like Drakengard before it, it's pretty much mechanically inferior to the average action game of its time, but stands up okay versus the average action-RPG; it's leagues ahead of shit like Elder Scrolls combat or any Diablo-like. The presence of things like a ukemi technique, being able to cancel some animations into a block/jump/guard-breaker/dodge, and a parry system make the combat decent enough fare, though certainly nothing to write home about. Enemies aren't terribly varied, it's no Demon's/Dark Souls, but the bestiary fills in the game well enough. Boss fights aren't terrible, mostly because it's easy to excuse an action-RPG for resorting to gimmick fights (like the cube in the Barren Temple) or indulging in "big bosses" that follow a pattern of dodge large attack->punish boss in recovery frames. In a game liker Nier, it's much less of a dip in depth when a gimmick fight occurs as opposed to in a "real" action game; it's not like losing all of, say, Ninja Gaiden or DMC's combat intricacies so you can float around on a platform or play Star Dante vs Mundus. I guess the opportunity cost of gimmicks and such is lower in games that have less depth in combat.
The game is kind of slow-paced in the beginning, for story purposes, so it can be overlooked to an extent. What can't be overlooked is the bizarre weapon progression. For a good deal of the game, you only have access to one weapon type (one-handed swords). You only gain the ability to use Spears and Two-Handers at a later point, at which time many are obsolete in terms of damage and magic boosting, as each weapon class has only one moveset. Also, many of the weapons are oddly placed. You can buy the best spears in the game as soon as you gain access to spears, but the one you find in the endgame area would have been considered pretty weak in the early game. Also in each weapon class there is a "strictly best" weapon that has the highest damage and magic boosting combined...which is kind of uninteresting.
The storyfaggotry is solid IFF you can stomach being emotionally engaged. It isn't the more "intellectual" kind of storyfaggotry Torment has, and some might find Nier a bit cheesy or a bit "too Japanese", but I enjoyed it. Backstoryfags might hulkout because much of the lore behind the world is deeply obscured, but I think it's better that the game focus on the story of a father trying to help his daughter (and others) in a dying world rather than go into 50 hours of science-fantasy bullshit of how said world got that way.
Oh, and the soundtrack is outstanding. Dat Junk Heap theme.