Chef_Hathaway
King of the Juice
Yeah, if you pre-order it you get immediate access. Well worth it, imho.
And if you already have ALB, it's 25% off.
And if you already have ALB, it's 25% off.
Yeah, if you pre-order it you get immediate access. Well worth it, imho.
And if you already have ALB, it's 25% off.
Try installing the Soulvizier mod. Makes things a lot tougher, makes the masteries more interesting, and cleans up the ui a bit. Though I guess it's pretty rough if you don't have a previous character to send items from, so maybe just install the Diablo UI mod if that is your only complaint.On a whim, and being slightly bored, I installed Titan Quest. I remember briefly trying it many years ago, and thought I'd have another go.
I'm still mucking about in Act I and have reached Level 9. It's alright so far, but the biggest gripe I have with this game is the UI. Your health is displayed by a tiny bar in the top-left corner, meaning you have to take your eyes off the action to keep an eye on your health. Uncool. My mastery is Warfare, and I've yet to pick a second Mastery. I was thinking Nature, except I have no allies to heal, and Defense relies too much on the shield. Storm, maybe?
Through the power of magic and friendship, I have prevailed!
Suck a dick, Athe-fags!
*twitch*Now on to Spaceship Janitor Lifestyle Simulator 1990 - Caffeinated Edition:
Trying out EndlessSpaceShit.
OMG. If you're an indie (?) studio looking to make a space 4x game do the following first: Play MoO 1.
Where to begin. Oh boy. UI? Shit. Seems to have been designed for touch screens. Good idea releasing it on PC then. Unified HUD for resources and other info? FUCK THAT GAYBOY.
Some kind of info about planetary defenses like in MoO? FUCK THAT GAYBOY.
Research something other than weapons tech because the combat is total shit? FUCK THAT GAYBOY.
Watch as your colonies get roflstomped by 20 fleets of enemy ships because you didn't research the right defense tech. AMERICA FUCK YEARRRHH.
There's cheating AI and then there's the AI in ES. How do you create death stacks in X time period with fewer colonies than your opponent? Stacks that consequently the player is unable to create because I dunno? What the fuck.
Hire an artist from somewhere else than deviantarts maybe? Or not your buddy? Whichever. There are TONS of cheapo and good artist out there working for shit just to get their work out there probably.
Don't do the sound editing yourself if you don't even understand the basics of mixing? Ok, it's just one instance when there's voice over some music, but still. Perdy jarring.
Maybe don't fill almost 4 gigabytes of a game with pointless CGI battles no one wants to see anyway. Try I dunno - gameplay?
Also maybe hire a musician who understands music maybe? It's not bad, but it seems to just have been randomly thrown in with no consideration for context and most of it isn't the least bit atmospheric nor does it mix with the background to create something coherent.
Please indies. Don't use Unity anymore either. Please please.
Only True Believer? You should be ashamed. Real men end the game as Hintbook Readers.Through the power of magic and friendship, I have prevailed!
Maybe the AI bugged out on you? I remember having a much harder time against black dragons in that map, but I haven't played it in ages.The final battle in the Roland campaign was a huge anticlimax. Archibald had a stack of Lots of Red Dragons, but they never showed up in the final battle due to him starting with 5 Black Dragons and then never bothering to upgrade his Red Tower to a Black Tower.
It is, and IMO the final map is the most brutal in all of HOMM2.I seem recall that the Wizard's Isle campaign was brutal
Only True Believer? You should be ashamed. Real men end the game as Hintbook Readers.Through the power of magic and friendship, I have prevailed!
(which is very misleading because getting a perfect score is VERY easy in Xanth
I think Westwood only introduced that in RA2. I remember playing TS last year and it was missing a couple of usability features.And really wish hotkey selecting a unit would center view on that unit.
Doesn't double-tapping do that?
I think Westwood only introduced that in RA2. I remember playing TS last year and it was missing a couple of usability features.And really wish hotkey selecting a unit would center view on that unit.
Doesn't double-tapping do that?
Before RA2 the shortcut for centering view on a unit group defined with ctrl+number was alt+number. It was like that since the first command conquer game.