Finished
Jagged Alliance - Deadly Games
The good:
- Great gameplay. It's bizarre that so few games tried to recreate such proven formula. And mostly failed.
- Missions are varied: kill everyone, defend building, survive n turns, etc. Very neat.
- You can get more equipment than in vanilla due to the merchant.
The bad:
- Turn limit is often infuriating and makes missions unnecessary difficult. I was able to circumvent it using memory editor, so I didn't have to resort to save scumming.
- Some missions are clearly broken. For example both available FAQs claim that #13 is almost impossible to complete due to strict turn limit and weird AI behavior.
- Some missions' objectives are very hard to figure out:
a) "give an object to some fag somewhere on the map" -> save scumming galore,
b) "ambush fags while they cross the bridge" - too bad they won't move until they spot you - save scumming galore,
c) "destroy 4 coils" too bad you don't know what these are (the spring-like thingies, not the computer-like thingies) - enjoy wasting turns, grenades / explosives.
- AI is cheap cheating fuck:
a) enemies can snipe you from the other half of the map, scoring 1-2 hits per 3 shots, even if you're hidden & crouched,
b) even when using best fags (MRK >90) you will miss 1-2 times per 3 shots even when enemy is quite close and perfectly visible,
c) enemies always know if they are in proper place to shoot, while your fags will often complain that they "can't see the dude" (which wastes AP) - reload galore,
d) some enemies are retardingly tough (>20 hits to kill, even when using modified M16),
e) even when using best defensive equipment (treated spectra + treated kevlar helmet) enemy will often inflict massive damage (>20) only to drop 9mm ammo after getting killed - good luck trying to do the same with 9mm weapons (1-3 points of damage).
- Merchant is irritating (selling stuff in packets, sometimes stuff is broken).
- 75% of mercenaries are basically useless (all stats inferior).
The ugly:
- Wounds heal much faster than in vanilla.
- In 75% of missions enemies are perfectly hidden / in defensive positions, waiting for you to attack them and get owned.
- Unit placement is automatic, you can't deploy your units.
tl;dr
They don't make them like this any more.